With FIFA 14 having made some noticeable revisions to the existing formula, 15 is looking to refine these elements further while also giving new -
gen gamers a visual spectacle.
Not exact matches
The new engine will give the
game a lot of
visual flair and a potential current
gen exclusive development will ensure a well optimized
game.
We have already seen some next -
gen racing
game both from Sony and Microsoft i.e Forza 5 and DriveClub, both looks good but they can't match graphics /
visuals level of Project Cars.
So that's where Bluepoint Games came into the picture who have successfully upscaled this
game onto the PlayStation 4 in terms of
visuals and gaming adjustments to make it feel more like a next -
gen title, rather then just a resolution boost.
The PC version provides some added
visual enhancements, that give it the edge over the current -
gen console versions, although some PC
gamers have shown their disappointment over the
game's locked frame rate.
Fluid performance and better
visuals is the deal that these next
gen machines are offering for the
games that were already a huge hit.
Whilst the gaming industry is trumpeting 4K and VR for next
gen, let's be honest, pushing pretty
visuals is still gonna mean that maybe more than half of any PS / MS console bound
game is going to be 1080p / 60 fps.
According to Ubisoft they made the deliberate decision not to improve the
visual quality too much to ensure that the Xbox One and PS4 editions of the
game wouldn't completely outclass the last -
gen, and as a direct result the graphical leap between consoles isn't as large as one would expect or hope.
Injustice 2 furthers the first
game's stunning
visuals, making full use of the improved components inside current -
gen platforms.
furthers the first
game's stunning
visuals, making full use of the improved components inside current -
gen platforms.
Why not just make a next
gen Darksiders
game with crazy good
visuals.
It has serious next
gen visuals running at 1080p beyond most of the best linear
games last
gen, AND it's open world.
For this new
gen of consoles PS4 / X1 whoever developer makes better
visuals for X1 for multiplatform
game will have no excuse (like current
gen were PS3 bashed unfair for difficulties of developping
games) and he will be clear moneybagged from MS
siren was ok... creepy at times, and the overall story was actually kind of cool... how it tied together and everything... worth playing... but that sight - jacking thing is totally annoying... the grain filter in that
game was ridiculous, the
visuals where not bad... but it used «next
gen» effects in a bad way to make it frustrating to play at times... Dead Space is easily the «best» horror
game of this
gen imo... Re5 was a disappointment... and I haven't really played any of the others...
Ubisoft promises that, just like all other AAA next -
gen video
game titles, The Division will have all the graphical and
visual details that a next -
gen game should have.
They also enhanced the
visuals a great deal, and for an early next -
gen game it was comely enough to glide just over the ugly stick.
The
game will be a digital - only release and will support 1080p
visuals (720p for last
gen systems) along with...
There you have it; yet another «next -
gen'title proving, if you weren't already convinced, that
visuals don't make a
game.
Ashes of the Singularity is your next -
gen real - time strategy
game, a massive step forward in the genre as it utilizes the power of DX12, giving it greater technical capabilities that would provide amazing improvements in it's gameplay mechanics and
visuals that
gamers would appreciate.
«With Unreal Engine 4, we can rapidly achieve the
visual quality expected on next -
gen platforms and go beyond it,» said «Tekken» producer Katsuhiro Harada during the
game's unveiling.
«YEBIS 2 has enabled our development team to fine tune our
visual effects to true next -
gen quality levels», said Andrea Basilio,
Game Director Milestone.
8 - bit inspired
visuals with current
gen flare Soundtrack by Misoka and Rushjet1 Over a dozen unlockable characters with different abilities, some as featured friends from other
games Over 100 stages to clear Three save files Multiple endings
The first thing that strikes you (and always does with Naughty Dog's
games of late) are the incredible
visuals on display; they just seem a whole
gen ahead of everything else.
Custom tweaks, chucking all of that lower level processing tech on a single die or using Infinity Fabric to connect the CPU and GPU would also eak out more from those parts probably allowing next
gen visuals in the range of native 4k down to 1440p Checkerboarded to a 4K output and many
games running at 60 FPS.
The maps featured in Rainbow Six: Siege feature some of the best map designs I've ever seen in a
game, even if the
visuals as a whole are sub-par by next -
gen standards.
Whatever it is that is going on with the inconsistent
visuals, there is no excuse for it, especially on current generation consoles where issues like this shouldn't even exist, especially when you consider that GTA V on last
gen machines completely trounces Mafia 3 for most parts in the
visuals department, and I say «most part» because this
game looks completely different as soon as it turns to night time.
The last entry in a series that has spanned multiple console generations, Ninja Storm 4 says goodbye at the top of its
game, with upgraded
visuals due to the more powerful hardware of new -
gen consoles (or PC) and a story that sees itself come to a conclusion that covers the final story arcs of the Naruto storyline.
Dynasty Warriors: StrikeForce is based on the PSP
game of the same name, which now includes «next -
gen»
visuals, over 40 new missions and a 4 - player online mode so that you and three of your friends can smash the square button as fast as you can... together!
Graphically, the
game is presented in a 3d cel - shaded
visual style which looks okay — it's hard to judge the quality of cel - shaded titles as a
game on the last
gen could have looked just as good — but technically, it looks nice and there is a lot of detail in the world.
The
visual quality of the
game is inconsistent; some parts look impressive, particularly some on - rails sections but other parts look plain and in many cases, especially multiplayer, look downright ugly and something you would expect last -
gen.
Instead, the decision to bring the
game over to the next -
gen consoles seems to have more to do with maximising the title's potential audience and revenue stream, as opposed to delivering a dramatic leap forward in
visual quality.
All versions of the
game are very closely matched on raw
visual terms, but loading times are dramatically improved over last -
gen console and PC, being virtually non-existent on the PS4 and Xbox One.
A new trailer for Batman: Arkham Knight gives is a glimpse of the
game's impressive new -
gen visuals, and the Batmobile.
How To Survive 2 isnt a bad looking
game but I feel it could of been better looking in terms of the overall
visual quality that could of been achieved on current
gen machines but there are a few good aspects of the
visuals.
A new trailer for Batman: Arkham Knight gives is a glimpse of the
game's impressive new -
gen visuals, and the...
Visually the
game looks stunning on next
gen, the environments look and feel alive and of course with this high level of
visuals the fatalities look even more gruesome.
However, with Activision's showing off their next -
gen engine over at GDC, it's a given that this year's CoD title would mark the use of a new engine for the series, and one can except a sea change in the
game's
visuals, which were extremely dated till now.
In fact, I feel like Final Fantasy XV is the first true next -
gen game considering the open world and terrific
visuals effects on offer.
Don't misunderstand: this is absolutely the best version of NBA 2K14, but despite the big
visual and storytelling improvements, the
game has brought plenty of baggage with it from current -
gen.
You'll get a sort of HD
visual experience on the next -
gen consoles, but the mechanics and the immersion of the
game remain the same; you can still hack away at practically every little thing to your heart's content.
«The
visual style of those characters near the end is something that is only possible with a lot of polygons, and thus very next -
gen, even though many
gamers might not be aware of this.»
If genre - leading
visuals are your thing, it may well be worth hanging on for the next -
gen versions of the
game that launch on the same days as the PS4 and Xbone.
We've all seen the screenshots of the
game's updated
visuals as well as videos comparing last -
gen with new -
gen versions, but witnessing these
visuals first - hand is completely different.
Titanfall was built upon the ageing Source engine and unfortunately, whilst we like the
visual style of the
game, it simply appears outdated on current
gen consoles.
The Last Tinker doesn't go crazy with
visual effects and doesn't feel like a next -
gen game, but it stands on its own as a polished and well designed current generation offer.
Based on users» experiences with the Destiny beta, the only difference between the current -
gen (PS4, Xbox One) and last -
gen (PS3, Xbox 360) versions of the
game is
visual quality.
The
visual quality of this
game does have some next «
gen» feel to it.
Playing on my old
gen like a retard as I was, I did see a lot of
visual aspects that I haven't seen in many video
games on my PS3.
The new engine will give the
game a lot of
visual flair and a potential current
gen exclusive development will ensure a well optimized
game.
While it's not the best looking
game in current
gen consoles and PC, it does feature some solid
visuals, especially some gorgeous and impressive lighting.