It's certainly no walk in the park and leaves enough surprises to raise a few eyebrows all in glorious next -
gen visual quality.
Not exact matches
«With Unreal Engine 4, we could rapidly achieve
visual quality expected on next -
gen platform and go beyond it.
Seriously if it looks as good as what was on Xbox360 / PS3 that's a positive indication that the machine has good
quality and will produce truly next -
gen visuals down the line.
With Unreal Engine 4, we could rapidly achieve
visual quality expected on next -
gen platform and go beyond it.
According to Ubisoft they made the deliberate decision not to improve the
visual quality too much to ensure that the Xbox One and PS4 editions of the game wouldn't completely outclass the last -
gen, and as a direct result the graphical leap between consoles isn't as large as one would expect or hope.
«With Unreal Engine 4, we can rapidly achieve the
visual quality expected on next -
gen platforms and go beyond it,» said «Tekken» producer Katsuhiro Harada during the game's unveiling.
«YEBIS 2 has enabled our development team to fine tune our
visual effects to true next -
gen quality levels», said Andrea Basilio, Game Director Milestone.
Graphically, the game is presented in a 3d cel - shaded
visual style which looks okay — it's hard to judge the
quality of cel - shaded titles as a game on the last
gen could have looked just as good — but technically, it looks nice and there is a lot of detail in the world.
The
visual quality of the game is inconsistent; some parts look impressive, particularly some on - rails sections but other parts look plain and in many cases, especially multiplayer, look downright ugly and something you would expect last -
gen.
Instead, the decision to bring the game over to the next -
gen consoles seems to have more to do with maximising the title's potential audience and revenue stream, as opposed to delivering a dramatic leap forward in
visual quality.
How To Survive 2 isnt a bad looking game but I feel it could of been better looking in terms of the overall
visual quality that could of been achieved on current
gen machines but there are a few good aspects of the
visuals.
Based on users» experiences with the Destiny beta, the only difference between the current -
gen (PS4, Xbox One) and last -
gen (PS3, Xbox 360) versions of the game is
visual quality.
The
visual quality of this game does have some next «
gen» feel to it.
That's the beauty of cel - shaded
visuals: even if they are clearly last -
gen in terms of
quality, they still look pretty great, without aging a single day.
Stages are too sparse and lacking in fine detail, and while there are some nice
visual flourishes such as real - time reflections, sun glare that emits light cascading through trees, dense foliage and smudges of dirt peppering the windscreen and bodywork, the terrain texture
quality lacks the pop and polish you'd expect from a current -
gen game.