What I mean by that is that across the full gamut of its creative intent, gameplay systems, world - building, and
general approach pretty to much everything, Sony Santa Monica's Norse masterpiece iterates on so many of the most distinctive games and influences from the medium's last seven years or so to act as a kind of cumulative full - stop on an era.
Not exact matches
This unconventional
approach to vehicle customisation (smashing the top end of an expensive, brand - new car into a bridge) has resulted in quite a bit of glass and
general debris littering the cabin, so the owner will need to do some
pretty intensive vacuum cleaning.
Even now, the mag remains
pretty unique in the marketplace, with a very singular
approach to coverage, interviews and game - preview coverage you don't see anywhere else, and a
general feeling of «fullness» (sorry to be vague here) even though it's the same number of pages as any other game mag these days.
I found this post very interesting, and in
general think it's a
pretty good
approach to trying to classify open world games.
Given that our best bet of climate sensitivity has remained the same (1.5 — 4.5 C) for over 30 years with all new information «
pretty much cancelling out», at one point do we begin to focus this investment more on mitigation or another
approaches to climate change in
general?
The problem with this
approach is that legal definitions are by necessity
general in nature, which means they are
pretty useless when you're trying to figure out which facts really matter to your case.