Acura debuted the Precision concept at the Detroit auto show on Tuesday, with the futuristic sedan showcasing the company's
general design direction rather than previewing a specific production...
Acura debuted the Precision concept at the Detroit auto show on Tuesday, with the futuristic sedan showcasing the company's
general design direction rather than previewing a specific production model that will be unveiled in the near future.
Not exact matches
Since the election of the coalition government in 2010, the school construction programme has experienced a major change of
direction, resulting in
general uncertainty regarding the future of acoustic
design and legislation for schools, and there is a risk of the importance of acoustic
design in schools being undermined.
DETROIT —
General Motors Corp. delivers the first surprise of the North American International Auto Show with a Cadillac CTS concept coupe, a vehicle that exemplifies the luxury brand's future
design direction and confirms a new diesel - engine application.
The car sports
design influences from the F40, which gave the project's
general direction.
Producing the one - of - a-kind Corvette were some big - time folks from
General Motors, including Tom Peters, Chevrolet Performance Car
Design Director, who oversaw the project and provided artistic
direction.
«The new villas represent a fairly significant new
direction with clean lines and a vibrant
design that is simple and elegant, each with a commodious space that includes a living room with sectional sofa, oversised king bed, espresso machine, 47 - inch TV, iPod docking station and of course each with a private pool and outdoor sheltered pavilion,» said
general manager Anthony Syrowarka.
For this reason the
designs have been kept simple and the
general goal of the art
direction is to avoid getting too much aliasing or noisy details.
• Follow the level
design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on d
design pipeline from «pen & paper» game
designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay
direction to ensure visual and technical quality for the levels • Follow
direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to
general game
design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on d
design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with
Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on d
Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
They were going in the right
direction in terms of «audio, visual,
general dungeon
design, and tone.»
The most recent Super Mario and Zelda titles have credited him as «
general producer» with
direction and
design duties falling to others, most notably Koichi Hayashida, director of Super Mario Galaxy 2 and, more recently, Super Mario 3D Land.
The foundation of your room will most likely fit a
general style, but your accents can take you in different
design directions.