Sentences with phrase «general design direction»

Acura debuted the Precision concept at the Detroit auto show on Tuesday, with the futuristic sedan showcasing the company's general design direction rather than previewing a specific production...
Acura debuted the Precision concept at the Detroit auto show on Tuesday, with the futuristic sedan showcasing the company's general design direction rather than previewing a specific production model that will be unveiled in the near future.

Not exact matches

Since the election of the coalition government in 2010, the school construction programme has experienced a major change of direction, resulting in general uncertainty regarding the future of acoustic design and legislation for schools, and there is a risk of the importance of acoustic design in schools being undermined.
DETROIT — General Motors Corp. delivers the first surprise of the North American International Auto Show with a Cadillac CTS concept coupe, a vehicle that exemplifies the luxury brand's future design direction and confirms a new diesel - engine application.
The car sports design influences from the F40, which gave the project's general direction.
Producing the one - of - a-kind Corvette were some big - time folks from General Motors, including Tom Peters, Chevrolet Performance Car Design Director, who oversaw the project and provided artistic direction.
«The new villas represent a fairly significant new direction with clean lines and a vibrant design that is simple and elegant, each with a commodious space that includes a living room with sectional sofa, oversised king bed, espresso machine, 47 - inch TV, iPod docking station and of course each with a private pool and outdoor sheltered pavilion,» said general manager Anthony Syrowarka.
For this reason the designs have been kept simple and the general goal of the art direction is to avoid getting too much aliasing or noisy details.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on dDesign team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
They were going in the right direction in terms of «audio, visual, general dungeon design, and tone.»
The most recent Super Mario and Zelda titles have credited him as «general producer» with direction and design duties falling to others, most notably Koichi Hayashida, director of Super Mario Galaxy 2 and, more recently, Super Mario 3D Land.
The foundation of your room will most likely fit a general style, but your accents can take you in different design directions.
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