He was picked up by Funcom in 2005 as a designer, working then on NPC design,
effects and
general gameplay on the game Age of Conan and later on as a team lead for The Secret World.
«For Dragon Age: Inquisition, a special team of veteran developers from the Dragon Age and Mass
Effect franchises created fun, fast - paced multiplayer
gameplay that requires strategic teamwork on top of Inquisition's party - based combat and extensive loot and crafting system,» remarked Aaryn Flynn,
General Manager at BioWare.