Each level plays out from a top down view like a micro-stealth experience; starting mainly from your parked car (some levels spice this up a bit, but the concept is generally the same)
the general gameplay flow goes something like this: check out where your objectives are, watch out for the patrol paths of any cops on the scene and plan your route.
Not exact matches
Mid-battle cutscenes also
flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain
generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a
general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes
flowing back into
gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Some skill shots are either not described very well or just a bit too hard to pull off, taking the
flow out of the
gameplay as you try to get them done.I don't really mind paid DLC in
general, but I do not like having paid DLC on day one that people who wait for reviews instead of preordering haveto buy, especially since Bulletstorm is a full price game to begin with.
Regardless of their choice, the
general flow of
gameplay is the same, and sees users building and defending a base from enemy forces.