Sentences with phrase «general mechanics of the game»

The general mechanics of the game have remained mostly the same, including combat and demon negotiation.
The general mechanics of the game make for a rather smooth transition.

Not exact matches

As an adaptation of the anime, it does a good job of capturing the series» signature sense of action and as a game in general, it presents mechanics and ideas that are entirely unique.
With that in mind, I can infer that Street Fighter V's mechanics and general flow feels battle - tested for the professional enthusiast and even the most ardent members of the fighting game community.
While not without its flaws, the game capably brings the gameplay mechanics and general style of the Tony Hawk games to the mountain.
Shoving aside all talk of gameplay mechanics, graphics and sound for a moment Mad Max is a fascinating game because it's a prime example of how the gulf between professional critics and the general public can often be huge.
Featuring both named and custom hero characters, the main story has you play a couple of missions as General Sentenza Nora (voiced by The Witcher's Gerald, Doug Cockle) before creating your very own hero, and proceeds to show off pretty much every one of the game's mechanics and factions.
Although KI doesn't do the best job in offering room for creative interpretation of characters, it does the best job of explaining not only how the mechanics of this particular game, but the core mechanics of every fighting game in general.
Getting a glimpse of the new melee mechanic (something mech games have rarely done well), the lighting improvements, and the general level of overall polish, I can say that fans and backers will be incredibly impressed with the next milestone / demo from the team.
I've always enjoyed the Forza series in general and applauded Turn 10 for the way that they've managed to create a game series for racers and drivers and car aficionados of all capabilities, ensuring that petrolheads come back time and time again thanks to exceptional vehicle modelling, options to tailor the Forza games to one's own specifications in terms of simulation and skill, addictive progression mechanics and rewarding unlocks, and car - porn camerawork that might make the BBC Top Gear team deliver an ovation.
The general fighting mechanics are as fast, frantic and combo - heavy as ever, but Infinite swaps out tag team assists in favour of letting players call their second character whenever the time is right — mid-air, mid-combo or even mid-animation — to pull off devastating attack strings or execute precisely timed finishers, all with flashy animations and battle cries which do justice to the unlikely cast of comic - book heroes and video game icons assembled.
In general, and in contrast to many sandbox survival games, the multiplayer aspect of Life is Feudal skews at least slightly towards the positive, largely because the developers anticipated issues with players killing other players and integrated a karma mechanic that punishes them.
So yeah, it seems like the whole game over mechanic (and extra lives in general) are now a thing of the past.
Jedi Knight 2's lightsaber mechanics are important not only to the history of Star Wars games, but to multiplayer gaming on the PC in general.
Christy is refreshingly honest in general, commenting of his current vocation: «As a level designer, I'm merging my background as an artist, my interests in game mechanics and spatial compositions, my educational background in iconography, communication, story telling, social interactions, and architecture.
There is a unique charm to the game, from the designs of the robots and enemies to the terrain and general gameplay mechanics, Nom Nom Galaxy feels decisively unique.
It's a better experience for newcomers in general, actually, in that some of the game's mechanics have been tweaked to make the game a little easier to play.
People let's calm down, this is a conceptual trailer meant to show the general look and feel of the game AND THERE IS NO GAMEPLAY IN IT, so let's calm the nerves down a bit and stop complaining about changes, THIS IS NOT A GAME TARGETING ONLY OLD SCHOOL FANS, this is simply a new game with the mechanics we've always wanted I'm 25 Years old, always loved the classic Genesis Sonic Games and i» am REAAAALLLY EXCITED ABOUT THIS game AND THERE IS NO GAMEPLAY IN IT, so let's calm the nerves down a bit and stop complaining about changes, THIS IS NOT A GAME TARGETING ONLY OLD SCHOOL FANS, this is simply a new game with the mechanics we've always wanted I'm 25 Years old, always loved the classic Genesis Sonic Games and i» am REAAAALLLY EXCITED ABOUT THIS GAME TARGETING ONLY OLD SCHOOL FANS, this is simply a new game with the mechanics we've always wanted I'm 25 Years old, always loved the classic Genesis Sonic Games and i» am REAAAALLLY EXCITED ABOUT THIS game with the mechanics we've always wanted I'm 25 Years old, always loved the classic Genesis Sonic Games and i» am REAAAALLLY EXCITED ABOUT THIS ONE,
The Mega Man Anniversary Collection (which came out in 2004 on PS2 and GCN and 2005 on the original Xbox) at least had a booklet with a rundown of controls and mechanics, the story for each game, and some general tips.
The game received overwhelmingly positive reviews for its innovative use of the Wii U tablet and general advancement of the Pikmin mechanics.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
With a gorgeous open world and the promise of an overhaul to the mechanics in general, this is my most anticipated game of 2016.
a b c d e f g h i j k l m n o p q r s t u v w x y z