Sentences with phrase «general pace of the game»

For a title primarily focused on «action», open - world elements really stagger the general pace of the game.

Not exact matches

Some players do better jumping in on short notice, but others need to have a feel of the pace, physicality, & general flow of the game first before performing at their peak best.
He scored 2 goals, Fantastic positioning, Pace, vision and finninshing, but I could see that for a long period of time, Arteta was alone in the middle against Palace pressing while Ox was not available aroiund him to receive the ball or fight them back back and it made us vulnerable until General Rosicky came in Ox will be a great great midfielder if he pay more attention to this, Just like the game of 3 - 0 Ac Milan at Emirates
As the Midfield General you'll control the overarching strategy of the game, dictating the pace and performance of your players as you execute strategic decisions on the fly using the tactical play button configurations.
Most of these modes and game - types will feel familiar to those that played the first game (or just any competitive shooter in general), but even with their basic objectives, the additional modes offer a refreshing change of pace for those looking to go outside of Turf War (and into more competitive - minded) gameplay.
Overall, Digimon Story: Cyber Sleuth's backstory delivers yet another excellent gaming experience within the Digimon universe that is highly recommended for fans of Digimon as well as role - playing games and turn - based combat in general that is appropriately paced and designed for both portable and home console gaming environments.
I found the tutorials to be a little slow paced, but for general fans of the Halo series who are not familiar with RTS games the tutorials will be really helpful.
Aside from enjoying the game's visuals, story, setting and general gameplay, you'll be interested in the game's «Tactical Decisions» that'll allow you to change the pace of the game as you manage enemy spawn rate, providing a desired tactical play - style.
The improvements to Golden Axe III over its immediate prequel make this game something worth playing if you're a brawler fan, but the general blandness and slow pace will take most of the enjoyment of the game.
While combat in general may be all about moving at a quick pace, boss battles in the game need a bit more in the way of tactics.
There is the standard story mode which will take you between 20 to 30 hours which flies by due to clever writing and brilliant pacing of content, boss battles and the general want to see more of what this game has to offer.
Pacing is not only an important part of any narrative but also of games in general.
Although the game - play has plenty of potential, the game became too slow - paced and repetitive in general.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
CEO Fredrik Wester is philosophical in his summary of the quarter, observing the rapid pace of change in the games industry in general and within his studio specifically.
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