What can players expect in terms of number of environments, bosses, and
general scope of the game?
Individual features will often change as you come up with new ideas or discover that old ideas don't work out as well as you thought, but if you have an idea of
the general scope of your game, you can avoid it turning into a project that's beyond your time and abilities.
Not exact matches
Inaba didn't go into detail on what those
games might be, though he did touch upon the
general scope of the projects.
Gran Turismo 5's core problem is that the broad
scope of all these
game modes diminishes the polish
of the
general product.
We've seen gameplay (which looks incredible) at E3 and Gamescom in the past, which has given us a
general ideal
of the
scope and scale
of the
game.
While it's not as colorful a
game in
general; lighting, character models, and the
scope of the
game are undeniably more advanced than those previously seen in the series.
The
general consensus that boss fights «aren't enough» gave StudioMDHR an excuse to dramatically expand the
scope of the
game.
Fallout 4 came out at a time after The Witcher 3, Metal Gear Solid 5, Dragon's Dogma, as well as a plethora
of Ubisoft open world
games, and in
general games are starting to add a layer
of depth to the massive
scope of a world, something that Bethesda has seemingly started to lag behind now.
But while some people will say this falls just a little bit outside the
general scope of this website, I'd like to differ based on the fact that it gives me something to say about how these
games should have been on 3DS.