Sentences with phrase «general the game feels»

In general the game feels great to play.

Not exact matches

With the employment landscape shifting rapidly thanks to tech in general and artificial intelligence in particular, and the economy increasingly feeling like a winner - takes - all game, no wonder more and more families are pushing their kids towards practical - seeming, specialized college degrees like finance, computer science, and media.
It's starting to feel like the end game of endowment mortgages, the scam of the previous era, interesting indeed; a good vulture'd invest in shares of companies producing anti-diarrheals, anti-anxietals and general sedatives.
That coupled with all of the game's new features — which will make users feel like real NBA general mangers — should have 2K fans excited for its release.
As far as his ex-teammates go, they appeared to have no hard feelings toward their former floor general following the game.
«I feel I've come on this season in terms of my general performances, contributions and impact on the games.
The competition for places is fierce and that can only be good for the Gunners in general but I feel that Jack needs to be playing all the time for him to hit top form and if Ramsey and Cazorla continue to play as they did yesterday, how is the young Englishman going to get that sort of game time?
That being said, although I personally have questions and doubts and a general feeling of uneasiness, I WILL watch game 3 intently, I WILL be at Game 4 at home ingame 3 intently, I WILL be at Game 4 at home inGame 4 at home in SA.
Arsene Wenger alluded to this and admitted that he was nervous ahead of the game and you could see that most of the players and the team in general felt the same.
Arteta is bound to feel a bit frustrated at his lack of game time but he is a good captain and knows that the success of the club in general is more important than any personal issue.
Some players do better jumping in on short notice, but others need to have a feel of the pace, physicality, & general flow of the game first before performing at their peak best.
The general feeling on the sportsbook side is the Sharp buy back will come on Sunday when the game hits 12 or 12.5.
The general look and feel of all the associated icons and banners for each title reflect the graphics quality players can expect when playing BetVictor Casino games.
The rendition of Marching On Together before the game made the hairs on the back of your neck stand up, the chorus of «That Chelsea B ***** d, he's out of our club» brought a smile to the face, the deafening roar which greeted # 1M man Luke Murphy's last gasp winner reinforced the general feeling.
It was actually pleasing to see considering Coyle was tinkering with the general feel of Bolton last season, trying to turn the team into a more attractive proposition, but the fact he's more than happy for his players to their physical traits in games can only lead to positive results this season, and that's just as well seeing as Bolton's form at home last season wasn't the best (6 -6-7) could certainly do with improving.
Being able to communicate difficult concepts in general terms — like explaining a game of hockey to Martian — was probably the key to her getting that position, she feels.
But researchers at the European Geosciences Union general assembly in Vienna attending the science and art session could sit on a chair attached to a transducer — as used in cinemas and by gamers looking for a 4D experience — and feel recordings of infrasound from the volcano.
But defining your values and using them to guide what you expect from your holiday (and life in general) will certainly up your happiness game, and it'll be much easier to make merry even when circumstances make you feel like bah - humbug.
«And no — we don't really think gamer dating sites are under - represented per se, but we feel that gamer dating sites in general tend to treat «gamers» as a sub-genre of people as opposed to people - first.
In general I don't feel EA took any risks in making this game as it is not much different then any other racing game.
Framed has a novel idea and implements it pretty well, but after the 5th or 6th frame, the excitement dies off and it feels more like any other puzzler - luckily, the game doesn't overstay its welcome and its general aesthetics keep it from being dull.
The controls in general feel laggy, perhaps as a result of the way the game is buffered on the Wii U, but I played the game side - by - side with DKCR and it was like night and day how much more responsive and tight DKCR was.
The gore is still there, but the general plotline came to be very predictable (especially the merging of different timelines and who the antagonist is), and the mysterious dark feel of the games we got to see in the previous films has been replaced by pointless narrowed - down bloodshed and, sometimes, humor.
The game has a very fresh feeling in general.
How you feel about it will likely align with how you feel about abstract games in general.
Moreover, the game feels a lot more fluid and responsive in general, owing to higher refresh rates.
Most of these modes and game - types will feel familiar to those that played the first game (or just any competitive shooter in general), but even with their basic objectives, the additional modes offer a refreshing change of pace for those looking to go outside of Turf War (and into more competitive - minded) gameplay.
Things really do get very intense right from the get go, it's not just the games that leave you feeling nervous for the characters you love it's the whole film in general that keeps you nervous.
Even with my using just a keyboard to control my cars, handling of the vehicles and responsiveness of the game in general just felt very right.
While the opening scene, which serves only as back - story and general reasons as to why it takes so long for Raleigh (Charlie Hunnam) to return to the Jaeger game, is fluff for the film and even in the moment felt unnecessary as opposed to just being retro - actively less awesome than the other greater action sequences.
I enjoy tower defense games in general, and I feel comfortable sharing this one with friends and family of all ages.
Mario games do a great job balancing a general difficulty yet making you feel rewarded by overcoming some of it's brutal challenges.
Going into Front Mission Evolved I wasn't sure what to expect.I normally am not the biggest fan of mech games, however, Square Enix and Double Helix Games have done a great job with this title.Long time fans of the series, or of this genre in general, might not like some of the changes that were made in the latest title, however, Square Enix has made it a lot more accessible.The game is much more like a third person action game as opposed to the tactical type of game play that the series is generally known for.There were definitely times when it felt a little like Lost Planet with the difference being this game actually worked pretty well and was fun.
This compliments the general feel of the single - player campaign, which is simplistic, repetitive and relatively dull when you consider what other games are doing.
With that in mind, I can infer that Street Fighter V's mechanics and general flow feels battle - tested for the professional enthusiast and even the most ardent members of the fighting game community.
I would have to review a few decades of gaming, but I feel fully comfortable issuing the following unqualified statement: Rogue Warrior is one of the worst games ever, and a crime against gamers and humanity in general.
I felt that it was frantic and chaotic but at the same time once you have mastered exactly what's going on in the game it can be very addictive and very fun for fans of bullet hell SCMUPS in general.
Disney Infinity 3.0 is the best of the series yet, with the excellent Twilight of the Republic starter set, and the general polish of the game overall is extremely refined with gameplay feeling much more responsive.
In fact, in terms of the game's general feel, I believe Dead Island nailed it.
LoL these 2 games cant be compared... pcars its a good racing game but AC imo has the best physics / ffb and general the best feel of the cars than all the other sims together, maybe GscE can compete with AC but again AC is the best «package»... if they could give us night / rain then... ahhh zzz
We felt like we learned so much over the course of the week, not only from the tuition in and out of the water, but by listening and watching the surf instructors, who hung out with us for dinner, for general surf chat and even stayed for our legendary games of jenga.
Actually, the whole game in general feels a lot like Kirby: Triple Deluxe.
This was my only problem with the controls (and probably my time with the game in general)-- when selecting squares, I felt the cursor jumped far too much in whichever direction I was moving it.
Super Time Force in general feels like a game made in the 90's, and that's not a bad thing.
It's 2014, and games no longer have any excuse for feeling clumsy in their controls and general movement.
Oddly considering the fact that the Harry Potter series started life as a book meaning it's a story driven affair the game actually has barely any story to it, instead it simply ignores most of the storyline and gives only the occasional reference and cutscene leaving anyone who has not actually read the books or watched the films with a general feeling of «What the hell just happened?»
It's a more forgiving style that makes it a much easier game to play using a controller and more welcoming for general racing fans, but some of the tense, on - the - edge feeling of DiRT Rally gets sacrificed as a result.
Feels like a space 4x game where instead of being the general and controlling the whole group, you control one of the grunts in that group.
But I feel like between Stardew Valley's upcoming multiplayer update, the release of Conan Exiles, Staxel, and My Time At Portia (also keeping my fingers crossed for Astroneer), I have enough games of that general type to keep me occupied.
In general, start looking at ways to make gamers feel good about spending money on your products.
a b c d e f g h i j k l m n o p q r s t u v w x y z