Sure, later iterations of the game gave players the vague quest line of defeating the Ender Dragon after countless hours of scrounging for increasingly rare materials, but in
general the game lacks any semblance of an overarching narrative.
Not exact matches
(And) because the
game is interesting, even those patients with a
general lack of motivation are spurred on to continue the training.»
seems to reflect the
general mess that the club is now in... rent seeking owner disinterested in the
game, delusional manager who continues to believe the
game is played in his own head rather than against other teams who are strengthening, too many players in some positions too few in others, inflated wage bill due to hanging on to deadwood players, injury prone before season starts,
lack of footballing identity... wexit a necessary but probably not sufficient condition for club to regain its status
Giroud's
lack of movement is one of arsenal's long lasting weaknesses, he scores but if you analyse the
game in
general, it affects us..
Arteta is bound to feel a bit frustrated at his
lack of
game time but he is a good captain and knows that the success of the club in
general is more important than any personal issue.
Yes, he has done great things for this club but his great legacy is diminishing after every
game we play due his
lack of
general tactics.
He appeared to think that the ground would be full again when Arsenal hosted the Russian club CSKA Moscow this week, because the Europa League
games are still very important, so if that is true the boss would have been a bit put out, to say the least, at the
lack of numbers and the
general vibe around the ground at kick - off last night.
Rakitic is a fine player but
lacks the vision of an inspired Xavi and Neymar is part of the stunning attack we're just getting to, but is his
general game better than Henry (despite that handball...)?
Seasons After Fall is a beautiful
game to look at and listen to but it can often be tedious to play due to its insistence on repeated backtracking and
general lack of guidance.
However, the latest installment from 343 Studios and Creative Assembly suffers from the same dumbed - down strategic formula and
general lack of content that its predecessor did, and instead finds itself serving as a fresh reminder of why RTS
games don't belong on consoles.
In today's episode of Speak Up on Kotaku, commenter Aikage laments the
general lack of pre-rendered cutscenes in today's video
games, a feature many were glad to see die out.
I found the
general fighting to be very satisfying when everything worked out the way I wanted too, but the
game lacks spectacle.
The
lack of a
general production featurette is surprising (even the Disney Channel Movie Surfers fluff would do) and something resembling the official website's fun Minivan
game would have been a welcome inclusion.
At the same time, the reasoning behind why it's logical to assume the
game won't match GTA 5's success is sound and plentiful, which is why this prediction seems a tad premature even in the face of the
game's overbearing hype and popularity in spite of the
general lack of new information.
All signs of engagement from the community have been positive regarding Dead Rising 4, despite the
general mixed reception of the
game itself, which included complaints of generic gameplay, the removal of the 72 - hour story mode, for which the first three
games were beloved, and its overall
lack of difficulty.
The White House's party brought forth an issue that has long been a sore point among people of colour trying to make a living in the travel blogging / vlogging / writing
game: a
general lack of representation and recognition in mainstream travel media.
Speaking of which the options available to tweak settings on the PC version are very limited, and the
lack of a PoV slider is especially frustrating given the
game's sometimes overly close camera, but performance in
general is solid.
If you have ever wanted to get into Minecraft but were put off by the (
general)
lack of structure or goals / purpose this is the
game for you.
There are websites that allow you to purchase genuine
game activation keys with bitcoins, but they
lack support from the industry leaders and are therefore not as popular a choice within the
general gaming community.
On a purely technical level the
game isn't impressive at all thanks to iffy textures, a variety of graphical problems and a
general lack of detail, but the lighting the lighting and the aesthetic design gives way to some lovely scenery.
Worthplaying said «A newly designed city and seamless co-op aren't enough to overcome the
game's ho - hum missions or
general lack of content.»
Its
general lack of difficulty ruined the delicate balance that makes dungeon - crawlers worthwhile, making the
games a bit of a chore to play.
Of course, these events existed alongside a microtransaction system at a time when gaming news has been swamped with frustration over
games hiding content behind microtransaction paywalls or
lacking content in
general.
Though widely loved, there seem to be many modern
gamers lacking general knowledge of the franchise.
In
general, the
game is a little
lacking in terms of giving you responses to wrong item uses — it would be helpful for making things a little clearer at times, as well as giving an opportunity for some humorous responses.
Call this a
lack of knowledge from years of being a Wii enthusiast, or call this
general excitement that didn't choose to judge the system for what it had to offer, there may have been some bad
games among the batch but the fun factor was what mattered and the Wii U had that.
The system - wide recording and per -
game recordings are implemented in completely different way (IMHO presence of the thing on 4/1 is a waste of power), but nevertheless, the
lack of option to upload whole race is something very reflective of
general Nintendo policy known as one size fits all.
Most survival
games I'm aware of have no single player story (hence my
general lack of interest) so this excited me.
The result of oversaturation and
lack of quality control of
games (leading to the 1983 videogame crash) left the door open for Nintendo and Japanese companies in
general to capitalize on the home console market.
Races tend to be closely fought (some of the Sega Racing Studio staff matches were a lot of fun just to watch), although some spectacular wipeouts and a
general lack of skill often saw me trailing the testing staff for the
game.
Grin's track record (the original BCR was their only
game that wasn't critically panned), the
lack of reviews, and just a
general skepticism surrounding Fatshark, the
game's partially Grin - staffed developer, made me cautious.
As for the actual appearance of the
game in relation to the plot, the
general lack of color is a core element of what the
game is about:
Would have posted all my
games in one image, but didn't have enough space... (make take multiple different pictures for those other
games later though) Only going to inlcude my Mario - Universe - Related
games, since I have FAR too many Nintendo
games in
general... (P.S sorry for the low quility,
lacked a good camera and had to use my 3DS instead.)
Although the
game featured the same wide variety of options and easy pick - up - and - play gameplay, many cite that the
lack of success compared to the Smash Bros. franchise is primarily due to the Kirby character itself simply not holding an appeal to the
general market.
Gravel is a
game that I feel players could experience a lot of fun with when played in multiplayer, though this doesn't justify the price, nor does it excuse the
general lack of polish within the
game.
A
general lack of exciting projects: The chance of working on a truly meaningful
game project that changes the world is slim.
Sure, the enemy layout varies from song to song, but with so few enemy types and a
general lack of intelligent AI all around, the
game seems like it would become too easy quickly.
A few of the points that came up against Super Smash Bros. being our G.O.T.Y. choice included its
general lack of innovation and how it's basically the same
game but with more characters and plastic amiibo.
The hardware and
games are fragile and break easily, everything about it is still expensive and hard to find, and it hasn't been emulated, thanks to a
general lack of interest and the difficulty in backing up the software.
In
general the
game does
lack levels, content, and quality when compared to big budget titles.
Just as disappointingly as the previous F1
games on PS4 is a
lack of split - screen multiplayer despite it being a highly requested feature with many fans of the Codemasters F1 series and F1 in
general who took to social media to ask for its inclusion in not only F1 2017, but also the two seasons prior to that.
I found the
general fighting to be very satisfying when everything worked out the way I wanted too, but the
game lacks spectacle.
A
general lack of challenge, even during boss fights, doesn't help much (though not without their fair share of goofy fun and rad music), and the
game is also quite short, taking only a handful of hours to not only finish the
game but uncover most of the secrets.
And while their follow ups to it were all great
games in their own right, they also all felt like they
lacked something or another in
general.
You can learn to build, but you can't overcome
lack of content or a
game that doesn't actually exist for the
general public!
A big knock on the Nintendo Wii U, and Nintendo consoles in
general, was the
lack of third - party
games.
He maintains a cynical edge and
general lack of trust throughout the
game, though it's later revealed that he has reasons for not getting close to anyone.
While most critics and
gamers liked Yooka - Laylee, many complained about camera and performance issues and a
general lack of polish.
A high # 230 price point and a
general lack of
games post-release meant that many handheld
gamers simply couldn't see a reason to upgrade from their existing DS systems.
Because these
games lack any re-releases,
general audiences grow out of touch with this rich history of artistic development.