Has more attacking drive, is a better defensive player (AW:), can score goals and
generally effects a game more.
Not exact matches
Too right muff — but people who swear by Costa will have to explain his elevation to football God status in the context of 120 career goals in 305
games, a player who is 27 this year and was not even noticed until last season, who has flopped in UCL this year, dud for Spain, where only 2 of his 17 league goals have directly
effected the result and goals
generally dried up.
While I wouldn't call it a sim or describe it as realistic, the
game is highly technical and
generally stays away from the more ridiculous designs and
effects favored by so many fighting
game.
The soundtrack is
generally made up of repetitive, distorted guitar tracks with overwrought drumbeats; the sound
effects rarely even make their presence felt; and the few bouts of dialogue you're presented with come from the
generally annoying race jockey who hosts the
game show, and none of it is very good.
Johnson takes no stand on the argument that the increasing use of violence and sex in the
games and on TV is having deleterious
effects on society, but he does note the drop in murder and crime
generally that has occurred in tandem with the rise of the video
game (and he might also have pointed to the drop in teenage pregnancies).
Richard Van Eck of the University of North Dakota said that several reviews of the literature on gaming over the last 40 years find that digital
game - based learning
generally has positive
effects.
This work is
generally not that exciting but one nice side
effect of having to spend time on this is that it gives us additional time to spot ways we can polish the
game.
Generally speaking, the controls are smooth (arrows or WASD for movement and the space bar for interacting), though on occasion the
game will lag when you enter an area where an audiovisual
effect is set off.
Banter between Stewie and Brian (who are the only characters available to play in single - player) is
generally fine, as it is on the show, but once you get passed the cut - scenes and into the actual
game, you'll find that almost all of the voice work and sound
effects are lifted from old episodes, and some of them with spotty quality of sound.
While I'll probably end up replaying Dark Souls: Remastered on PC to get the maximum
effect of the redone art, it's nice to know that Nintendo is looking to court
games and developers
generally preferred by more hardcore types.
Depending on your play style, or experience of the
game generally dictates just how easy or hard these will be, however, the AI also comes into
effect later on.
While the
game generally may begin to feel repetitive as you reach the latter part of the
game, the combat's flashy animations and
effects (including the blood) never fail to feel satisfying especially when you unlock some of the characters» Frenzy or Berserk modes and perform their special Deathblow attacks.
The cover system is
generally utilized in shooter
games like the Mass
Effect, Uncharted, and Metal Gear Solid franchises to help players avoid gunfire.
The only negative aspect of the visuals that I can point out is that the
game runs in a sub-HD resolution which can make it look quite blurry, but it
generally works in tandem with the post-processing
effects to create an appealingly dirty image.
Among my female coworkers, some of them play
games, of course, but
generally favour adventure
games, platformers, JRPGs and occasionally the odd RPG like Mass
Effect, whereas I prefer western RPGs together with strategy
games (turn - based, then real - time) and roguelikes, so perhaps some of the sources they use to find about
games differ from mine.
Xbox
Game Pass has been making a lot of waves recently and has kept us talking about it, whether it's about the
effect it could have on retailers, how it will help
games like Sea of Thieves, and
generally how much it impresses us.
Generally this type of
effect feels cool to see happen to your enemies but potentially infuriating when it affects your own units; how are random
effects managed in the
game to minimize player frustration?
While I wouldn't call it a sim or describe it as realistic, the
game is highly technical and
generally stays away from the more ridiculous designs and
effects favored by so many fighting
game.
While the graphics don't really take advantages of an fancy high - definition
effects, it still looks decent and plays smoothly,
generally running at a rock - steady 60 FPS, a vital requirement to any 2.5 D
game.
Interestingly enough, a few of the sound
effects were taken straight from Sega's 1989
game The Revenge of Shinobi, and
generally are the SoR's best sound
effects.
With Mass
Effect and Perfect Dark highlighting a
generally lackluster list, the introduction of any of the
games from the list of the most requested for backwards compatibility should provide a spark for the console heading into the holiday season and the blockbuster
games that will be released during that period.
That this
effect only applies to boys does not diminish its importance, because adolescent boys are
generally the heaviest players of violent
games and most susceptible to pathological involvement.