Sentences with phrase «generally effects a game»

Has more attacking drive, is a better defensive player (AW:), can score goals and generally effects a game more.

Not exact matches

Too right muff — but people who swear by Costa will have to explain his elevation to football God status in the context of 120 career goals in 305 games, a player who is 27 this year and was not even noticed until last season, who has flopped in UCL this year, dud for Spain, where only 2 of his 17 league goals have directly effected the result and goals generally dried up.
While I wouldn't call it a sim or describe it as realistic, the game is highly technical and generally stays away from the more ridiculous designs and effects favored by so many fighting game.
The soundtrack is generally made up of repetitive, distorted guitar tracks with overwrought drumbeats; the sound effects rarely even make their presence felt; and the few bouts of dialogue you're presented with come from the generally annoying race jockey who hosts the game show, and none of it is very good.
Johnson takes no stand on the argument that the increasing use of violence and sex in the games and on TV is having deleterious effects on society, but he does note the drop in murder and crime generally that has occurred in tandem with the rise of the video game (and he might also have pointed to the drop in teenage pregnancies).
Richard Van Eck of the University of North Dakota said that several reviews of the literature on gaming over the last 40 years find that digital game - based learning generally has positive effects.
This work is generally not that exciting but one nice side effect of having to spend time on this is that it gives us additional time to spot ways we can polish the game.
Generally speaking, the controls are smooth (arrows or WASD for movement and the space bar for interacting), though on occasion the game will lag when you enter an area where an audiovisual effect is set off.
Banter between Stewie and Brian (who are the only characters available to play in single - player) is generally fine, as it is on the show, but once you get passed the cut - scenes and into the actual game, you'll find that almost all of the voice work and sound effects are lifted from old episodes, and some of them with spotty quality of sound.
While I'll probably end up replaying Dark Souls: Remastered on PC to get the maximum effect of the redone art, it's nice to know that Nintendo is looking to court games and developers generally preferred by more hardcore types.
Depending on your play style, or experience of the game generally dictates just how easy or hard these will be, however, the AI also comes into effect later on.
While the game generally may begin to feel repetitive as you reach the latter part of the game, the combat's flashy animations and effects (including the blood) never fail to feel satisfying especially when you unlock some of the characters» Frenzy or Berserk modes and perform their special Deathblow attacks.
The cover system is generally utilized in shooter games like the Mass Effect, Uncharted, and Metal Gear Solid franchises to help players avoid gunfire.
The only negative aspect of the visuals that I can point out is that the game runs in a sub-HD resolution which can make it look quite blurry, but it generally works in tandem with the post-processing effects to create an appealingly dirty image.
Among my female coworkers, some of them play games, of course, but generally favour adventure games, platformers, JRPGs and occasionally the odd RPG like Mass Effect, whereas I prefer western RPGs together with strategy games (turn - based, then real - time) and roguelikes, so perhaps some of the sources they use to find about games differ from mine.
Xbox Game Pass has been making a lot of waves recently and has kept us talking about it, whether it's about the effect it could have on retailers, how it will help games like Sea of Thieves, and generally how much it impresses us.
Generally this type of effect feels cool to see happen to your enemies but potentially infuriating when it affects your own units; how are random effects managed in the game to minimize player frustration?
While I wouldn't call it a sim or describe it as realistic, the game is highly technical and generally stays away from the more ridiculous designs and effects favored by so many fighting game.
While the graphics don't really take advantages of an fancy high - definition effects, it still looks decent and plays smoothly, generally running at a rock - steady 60 FPS, a vital requirement to any 2.5 D game.
Interestingly enough, a few of the sound effects were taken straight from Sega's 1989 game The Revenge of Shinobi, and generally are the SoR's best sound effects.
With Mass Effect and Perfect Dark highlighting a generally lackluster list, the introduction of any of the games from the list of the most requested for backwards compatibility should provide a spark for the console heading into the holiday season and the blockbuster games that will be released during that period.
That this effect only applies to boys does not diminish its importance, because adolescent boys are generally the heaviest players of violent games and most susceptible to pathological involvement.
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