Once players get used to the simple mechanics, players then travel through the procedurally
generated dungeon floor, facing off against a variety of enemies, unlocking chests and doors, avoiding hazards like lava, poison, pitfalls and more, and collecting items, weapon codex and letters.
Not exact matches
You choose two characters, enter into a procedurally
generated dungeon and descend
floor - by -
floor toward the bottom — killing monsters and gathering loot.
You're dropped into a procedurally
generated dungeon style map sporting the all - too - familiar Unity engine and basically told to shoot everything that moves as you clear room after room, gradually progressing towards the next boss battle granting passage to the next
floor of the fortress, collecting items and power - ups along the way.
The
dungeons are still randomly
generated, as was the case with the previous title, and involve exploring each
floor, battling demons in search of loot and the stairs to progress to the next level.
Gone are the days of procedurally -
generated, samey
dungeons that go up or down 10
floors with little to no variety.
The game still takes you through 35 semi-randomly
generated floors of a massive
dungeon, which are tied together by means of the same dialogue and events as were found in the PC version.
This is due to the game inexplicably forcing players to go through a 60 +
floor dungeon that has been randomly
generated.
You go in
dungeons in that Shiren the Wanderer style, go through procedurally
generated floors, and battle Pokémon using the Pokémon moves, stats, experience, and abilities you're used to.
Legend of
Dungeon sets you on a quest to trudge to the bottom of a 26 -
floor dungeon, facing procedurally -
generated dangers of increasing difficulty along the way.
It had you moving from
floor to
floor deep down into a randomly
generated dungeon, collecting items and fighting monsters for as long as you possibly
With Persona 4's
dungeons, each one boasted their own aesthetic variances and visual design, but each
floor and respective section of a
dungeon felt decisively repetitive and stagnant, with the actual
floor layout being procedurally
generated.
The game consists of a randomly
generated 50
floor dungeon and 6 playable character classes.
For the uninitiated, a
dungeon crawler is, well, pretty much crawling around a
dungeon, but the title carries a few details not explicit in the name such as leveling up, randomly
generated floors, and loot.