Sentences with phrase «generated dungeon floors»

Once players get used to the simple mechanics, players then travel through the procedurally generated dungeon floor, facing off against a variety of enemies, unlocking chests and doors, avoiding hazards like lava, poison, pitfalls and more, and collecting items, weapon codex and letters.

Not exact matches

You choose two characters, enter into a procedurally generated dungeon and descend floor - by - floor toward the bottom — killing monsters and gathering loot.
You're dropped into a procedurally generated dungeon style map sporting the all - too - familiar Unity engine and basically told to shoot everything that moves as you clear room after room, gradually progressing towards the next boss battle granting passage to the next floor of the fortress, collecting items and power - ups along the way.
The dungeons are still randomly generated, as was the case with the previous title, and involve exploring each floor, battling demons in search of loot and the stairs to progress to the next level.
Gone are the days of procedurally - generated, samey dungeons that go up or down 10 floors with little to no variety.
The game still takes you through 35 semi-randomly generated floors of a massive dungeon, which are tied together by means of the same dialogue and events as were found in the PC version.
This is due to the game inexplicably forcing players to go through a 60 + floor dungeon that has been randomly generated.
You go in dungeons in that Shiren the Wanderer style, go through procedurally generated floors, and battle Pokémon using the Pokémon moves, stats, experience, and abilities you're used to.
Legend of Dungeon sets you on a quest to trudge to the bottom of a 26 - floor dungeon, facing procedurally - generated dangers of increasing difficulty along the way.
It had you moving from floor to floor deep down into a randomly generated dungeon, collecting items and fighting monsters for as long as you possibly
With Persona 4's dungeons, each one boasted their own aesthetic variances and visual design, but each floor and respective section of a dungeon felt decisively repetitive and stagnant, with the actual floor layout being procedurally generated.
The game consists of a randomly generated 50 floor dungeon and 6 playable character classes.
For the uninitiated, a dungeon crawler is, well, pretty much crawling around a dungeon, but the title carries a few details not explicit in the name such as leveling up, randomly generated floors, and loot.
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