It would be for the next
generation consoles capable of highly detailed character models, of course.
Not exact matches
The posting states that applicants must have «Previous rendering experience on at least one released AAA title in the current
console generation or for high - spec PCs,» as well as «Understand, assess and be
capable of implementing real - time rendering techniques made possible by DirectX 11.»
Sony's PlayStation 4 Pro and Microsoft's Xbox One X aren't so much a new
generation of
console as they are more
capable versions of the existing
generation.
While the Vita is clearly
capable of handling portable versions of the previous
console generation of games - Persona 4, Metal Gear Solid HD Collection — I've been a little more dubious about the idea of portable versions of games originally produced for the current
generation of home
consoles, as I doubted the Vita would be
capable of producing a solid port without some largely noticeable sacrifices in both visuals and general running speed.
Built from the ground up, IO Interactive has claimed Glacier 2 is
capable of handling up to 1,200 characters on current
generation consoles.
Although that's still over # 150 more than a current
generation console, remember that you're getting something more
capable and has the potential for upgrades further down the line — we all know the Neo and Scorpio are eyeing up the current
consoles on the market, you don't get any of that with a PC.
Other Super FX titles followed — including the superb Super Mario World 2: Yoshi's Island, which harnessed the power of the chip for advanced 2D effects and is also included on the SNES Mini — but by the time Star Fox 2 entered development, the primitive 3D visuals it was
capable of creating looked a
generation behind what Sony and Sega were promising with their PlayStation and Saturn
consoles, due to arrive in 1994 in Japan.
The company's powerful Tegra X1 chipset is more than
capable of running high quality games via Android that match that of some previous
generation consoles.