Looking to the future, Take - Two announced that they have a wide variety of next -
generation games in development.
Not exact matches
Luckily, though, there are next -
generation medicines currently
in development that could be
game - changers
in the fight against malaria.
g (acceleration due to gravity) G (gravitational constant) G star G1.9 +0.3 gabbro Gabor, Dennis (1900 — 1979) Gabriel's Horn Gacrux (Gamma Crucis) gadolinium Gagarin, Yuri Alexeyevich (1934 — 1968) Gagarin Cosmonaut Training Center GAIA Gaia Hypothesis galactic anticenter galactic bulge galactic center Galactic Club galactic coordinates galactic disk galactic empire galactic equator galactic habitable zone galactic halo galactic magnetic field galactic noise galactic plane galactic rotation galactose Galatea GALAXIES galaxy galaxy cannibalism galaxy classification galaxy formation galaxy interaction galaxy merger Galaxy, The Galaxy satellite series Gale Crater Galen (c. AD 129 — c. 216) galena GALEX (Galaxy Evolution Explorer) Galilean satellites Galilean telescope Galileo (Galilei, Galileo)(1564 — 1642) Galileo (spacecraft) Galileo Europa Mission (GEM) Galileo satellite navigation system gall gall bladder Galle, Johann Gottfried (1812 — 1910) gallic acid gallium gallon gallstone Galois, Évariste (1811 — 1832) Galois theory Galton, Francis (1822 — 1911) Galvani, Luigi (1737 — 1798) galvanizing galvanometer
game game theory
GAMES AND PUZZLES gamete gametophyte Gamma (Soviet orbiting telescope) Gamma Cassiopeiae Gamma Cassiopeiae star gamma function gamma globulin gamma rays Gamma Velorum gamma - ray burst gamma - ray satellites Gamow, George (1904 — 1968) ganglion gangrene Ganswindt, Hermann (1856 — 1934) Ganymede «garbage theory», of the origin of life Gardner, Martin (1914 — 2010) Garneau, Marc (1949 ---RRB- garnet Garnet Star (Mu Cephei) Garnet Star Nebula (IC 1396) garnierite Garriott, Owen K. (1930 ---RRB- Garuda gas gas chromatography gas constant gas giant gas laws gas - bounded nebula gaseous nebula gaseous propellant gaseous - propellant rocket engine gasoline Gaspra (minor planet 951) Gassendi, Pierre (1592 — 1655) gastric juice gastrin gastrocnemius gastroenteritis gastrointestinal tract gastropod gastrulation Gatewood, George D. (1940 ---RRB- Gauer - Henry reflex gauge boson gauge theory gauss (unit) Gauss, Carl Friedrich (1777 — 1855) Gaussian distribution Gay - Lussac, Joseph Louis (1778 — 1850) GCOM (Global Change Observing Mission) Geber (c. 720 — 815) gegenschein Geiger, Hans Wilhelm (1882 — 1945) Geiger - Müller counter Giessler tube gel gelatin Gelfond's theorem Gell - Mann, Murray (1929 ---RRB- GEM «gemination,» of martian canals Geminga Gemini (constellation) Gemini Observatory Gemini Project Gemini - Titan II gemstone gene gene expression gene mapping gene pool gene therapy gene transfer General Catalogue of Variable Stars (GCVS) general precession general theory of relativity
generation ship generator Genesis (inflatable orbiting module) Genesis (sample return probe) genetic code genetic counseling genetic disorder genetic drift genetic engineering genetic marker genetic material genetic pool genetic recombination genetics GENETICS AND HEREDITY Geneva Extrasolar Planet Search Program genome genome, interstellar transmission of genotype gentian violet genus geoboard geode geodesic geodesy geodesy satellites geodetic precession Geographos (minor planet 1620) geography GEOGRAPHY Geo - IK geologic time geology GEOLOGY AND PLANETARY SCIENCE geomagnetic field geomagnetic storm geometric mean geometric sequence geometry GEOMETRY geometry puzzles geophysics GEOS (Geodetic Earth Orbiting Satellite) Geosat geostationary orbit geosynchronous orbit geosynchronous / geostationary transfer orbit (GTO) geosyncline Geotail (satellite) geotropism germ germ cells Germain, Sophie (1776 — 1831) German Rocket Society germanium germination Gesner, Konrad von (1516 — 1565) gestation Get Off the Earth puzzle Gettier problem geyser g - force GFO (Geosat Follow - On) GFZ - 1 (GeoForschungsZentrum) ghost crater Ghost Head Nebula (NGC 2080) ghost image Ghost of Jupiter (NGC 3242) Giacconi, Riccardo (1931 ---RRB- Giacobini - Zinner, Comet (Comet 21P /) Giaever, Ivar (1929 ---RRB- giant branch Giant Magellan Telescope giant molecular cloud giant planet giant star Giant's Causeway Giauque, William Francis (1895 — 1982) gibberellins Gibbs, Josiah Willard (1839 — 1903) Gibbs free energy Gibson, Edward G. (1936 ---RRB- Gilbert, William (1544 — 1603) gilbert (unit) Gilbreath's conjecture gilding gill gill (unit) Gilruth, Robert R. (1913 — 2000) gilsonite gimbal Ginga ginkgo Giotto (ESA Halley probe) GIRD (Gruppa Isutcheniya Reaktivnovo Dvisheniya) girder glacial drift glacial groove glacier gland Glaser, Donald Arthur (1926 — 2013) Glashow, Sheldon (1932 ---RRB- glass GLAST (Gamma - ray Large Area Space Telescope) Glauber, Johann Rudolf (1607 — 1670) glaucoma glauconite Glenn, John Herschel, Jr. (1921 ---RRB- Glenn Research Center Glennan, T (homas) Keith (1905 — 1995) glenoid cavity glia glial cell glider Gliese 229B Gliese 581 Gliese 67 (HD 10307, HIP 7918) Gliese 710 (HD 168442, HIP 89825) Gliese 86 Gliese 876 Gliese Catalogue glioma glissette glitch Global Astrometric Interferometer for Astrophysics (GAIA) Global Oscillation Network Group (GONG) Globalstar globe Globigerina globular cluster globular proteins globule globulin globus pallidus GLOMR (Global Low Orbiting Message Relay) GLONASS (Global Navigation Satellite System) glossopharyngeal nerve Gloster E. 28/39 glottis glow - worm glucagon glucocorticoid glucose glucoside gluon Glushko, Valentin Petrovitch (1908 — 1989) glutamic acid glutamine gluten gluteus maximus glycerol glycine glycogen glycol glycolysis glycoprotein glycosidic bond glycosuria glyoxysome GMS (Geosynchronous Meteorological Satellite) GMT (Greenwich Mean Time) Gnathostomata gneiss Go Go, No - go goblet cell GOCE (Gravity field and steady - state Ocean Circulation Explorer) God Goddard, Robert Hutchings (1882 — 1945) Goddard Institute for Space Studies Goddard Space Flight Center Gödel, Kurt (1906 — 1978) Gödel universe Godwin, Francis (1562 — 1633) GOES (Geostationary Operational Environmental Satellite) goethite goiter gold Gold, Thomas (1920 — 2004) Goldbach conjecture golden ratio (phi) Goldin, Daniel Saul (1940 ---RRB- gold - leaf electroscope Goldstone Tracking Facility Golgi, Camillo (1844 — 1926) Golgi apparatus Golomb, Solomon W. (1932 — 2016) golygon GOMS (Geostationary Operational Meteorological Satellite) gonad gonadotrophin - releasing hormone gonadotrophins Gondwanaland Gonets goniatite goniometer gonorrhea Goodricke, John (1764 — 1786) googol Gordian Knot Gordon, Richard Francis, Jr. (1929 — 2017) Gore, John Ellard (1845 — 1910) gorge gorilla Gorizont Gott loop Goudsmit, Samuel Abraham (1902 — 1978) Gould, Benjamin Apthorp (1824 — 1896) Gould, Stephen Jay (1941 — 2002) Gould Belt gout governor GPS (Global Positioning System) Graaf, Regnier de (1641 — 1673) Graafian follicle GRAB graben GRACE (Gravity Recovery and Climate Experiment) graceful graph gradient Graham, Ronald (1935 ---RRB- Graham, Thomas (1805 — 1869) Graham's law of diffusion Graham's number GRAIL (Gravity Recovery and Interior Laboratory) grain (cereal) grain (unit) gram gram - atom Gramme, Zénobe Théophile (1826 — 1901) gramophone Gram's stain Gran Telescopio Canarias (GTC) Granat Grand Tour grand unified theory (GUT) Grandfather Paradox Granit, Ragnar Arthur (1900 — 1991) granite granulation granule granulocyte graph graph theory graphene graphite GRAPHS AND GRAPH THEORY graptolite grass grassland gravel graveyard orbit gravimeter gravimetric analysis Gravitational Biology Facility gravitational collapse gravitational constant (G) gravitational instability gravitational lens gravitational life gravitational lock gravitational microlensing GRAVITATIONAL PHYSICS gravitational slingshot effect gravitational waves graviton gravity gravity gradient gravity gradient stabilization Gravity Probe A Gravity Probe B gravity - assist gray (Gy) gray goo gray matter grazing - incidence telescope Great Annihilator Great Attractor great circle Great Comets Great Hercules Cluster (M13, NGC 6205) Great Monad Great Observatories Great Red Spot Great Rift (
in Milky Way) Great Rift Valley Great Square of Pegasus Great Wall greater omentum greatest elongation Green, George (1793 — 1841) Green, Nathaniel E. Green, Thomas Hill (1836 — 1882) green algae Green Bank Green Bank conference (1961) Green Bank Telescope green flash greenhouse effect greenhouse gases Green's theorem Greg, Percy (1836 — 1889) Gregorian calendar Grelling's paradox Griffith, George (1857 — 1906) Griffith Observatory Grignard, François Auguste Victor (1871 — 1935) Grignard reagent grike Grimaldi, Francesco Maria (1618 — 1663) Grissom, Virgil (1926 — 1967) grit gritstone Groom Lake Groombridge 34 Groombridge Catalogue gross ground, electrical ground state ground - track group group theory GROUPS AND GROUP THEORY growing season growth growth hormone growth hormone - releasing hormone growth plate Grudge, Project Gruithuisen, Franz von Paula (1774 — 1852) Grus (constellation) Grus Quartet (NGC 7552, NGC 7582, NGC 7590, and NGC 7599) GSLV (Geosynchronous Satellite Launch Vehicle) g - suit G - type asteroid Guericke, Otto von (1602 — 1686) guanine Guiana Space Centre guidance, inertial Guide Star Catalog (GSC) guided missile guided missiles, postwar
development Guillaume, Charles Édouard (1861 — 1938) Gulf Stream (ocean current) Gulfstream (jet plane) Gullstrand, Allvar (1862 — 1930) gum Gum Nebula gun metal gunpowder Gurwin Gusev Crater gut Gutenberg, Johann (c. 1400 — 1468) Guy, Richard Kenneth (1916 ---RRB- guyot Guzman Prize gymnosperm gynecology gynoecium gypsum gyrocompass gyrofrequency gyropilot gyroscope gyrostabilizer Gyulbudagian's Nebula (HH215)
My biggest hope is that Capcom puts the power of the next
generation of consoles to good use — that the
game is
in two dimensions shouldn't hold the
development team back from giving us a gorgeous title.
Japanese
game development has taken a back seat to more popular western developers
in recent years, but if this year's TGS is any indication of where Japan's videogames industry is headed, we're looking at a long and exciting next -
generation in gaming.
Neither Microsoft nor Sony have done official presentations for their respective next -
generation consoles
in Japan — because of this he was unable to comment on what the two corporations can do to foster
game development in the region.
In an interview with Electronic Gaming Monhtly, Hideo Kojima talked about game development in general and console generations in particula
In an interview with Electronic Gaming Monhtly, Hideo Kojima talked about
game development in general and console generations in particula
in general and console
generations in particula
in particular.
Now I don't if it the Onyx was already
in development at that time and we just got lucky, or if RIM was inspired by our name
game and used it for a device (that would be pretty sweet), but either way it seems fitting that the BlackBerry Onyx is the device that can basically be seen as the next
generation / upgrade of the BlackBerry Bold (as far as it's the next / best all
in one BlackBerry).
whom has done nothing with their gaming budget other than throwing it around as handouts
in order to share PS3
games... and all the while closing numerous
in house studios... a lot of MGS
games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking
game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each
generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of
game development... MS isn't... and Nintendo doesn't even know what any of that is...
Remember that when
Generations was still
in development, Part I Naruto had his Ultimate Jutsu from Storm 1, but
in the final
game, he received a completely new one.
While action
games like Spartan: Total Warrior and Viking: Battle For Asgard showed great competency
in console
development across the last two
generations, Alien was something much more potent — thrilling even.
In what seems like a match made in heaven, the new game's development rights went to Platinum Games and the minds behind some of the most insane spectacle fighters of the past few console generation
In what seems like a match made
in heaven, the new game's development rights went to Platinum Games and the minds behind some of the most insane spectacle fighters of the past few console generation
in heaven, the new
game's
development rights went to Platinum Games and the minds behind some of the most insane spectacle fighters of the past few console
generations.
In particular, it was developing the
Game Boy Advance e-Reader and the next -
generation home console
development kit Sysdolphin within its Yamanashi headquarters.
Due to the title not fitting into a specific genre and the focus quickly moving to next -
generation game development, Shigesato Itoi's No. 1 Bass Fishing was never released
in North America.
Ubisoft San Francisco: Lead Programmer «Ubisoft Entertainment, a global leader
in the video
games and entertainment software industry, is currently seeking a full - time Lead Programmer to drive the
development of a multi-platform next
generation title at our San Francisco studio.»
A report from Gameblog.fr claims the next Batman
game will be called Batman Arkham Origins and is
in development by Rocksteady for current
generation consoles and the next -
generation due to release later this year.
The creativity and passion exhibited by the Rockstar teams have inspired a
generation of
game developers to raise the bar
in every aspect of
game development.
Lets say a more powerful PlayStation 5 comes out instead of an evolutionary console, it means that
gamers are going to expect another ramp up
in production costs to take advantage of the new hardware features, publishers will need to wait for the install base to grow on PS5 and also risk everything on next
generation development.
Since the Bournemouth showcase
in 2016, the project has moved on to
development of object placement and geometry
generation plugins for the Unreal and Unity
game engines.
This
game has been
in development for far too long (two
generations).
Wednesday June 15th, 2016 - Today during the Nintendo Treehouse: Live at E3 broadcast, Capcom's Monster Hunter
development team bravely took down formidable foes
in a live
game demo of the upcoming Monster Hunter
Generations for the Nintendo 3DS family of systems.
The next
generation is fast approaching, and with it comes a number of hurdles that will play a major factor
in the future of
games development.
I can't confirm all too much since the
development is still
in early stages, but for now I can confirm that we are going to release on both current and next
generation consoles and we will also release the
game on our own platform exclusively for PC and Mac.
One of the most anticipated next -
generation games,
in development by Techland, unveils some of its secrets
in the latest trailer.
With Nintendo already bathing
in next
generation waters, it has the first - to - market advantage of having developers be
in the second year of post-launch
games development for the console.
Join us for a discussion of what's new
in the world of strategy guides, how guides are evolving
in the new
generation of hardware, and which major
games in the works have a guide
in development along side them.
The previous
generation was a rough one for Japanese third party publishers; faced with the triple onslaught of an en masse migration of Japanese audiences mobile devices, the struggles of HD
development, and the rise of western
development for consoles, Japanese developers found themselves hopelessly outmatched as they tried to keep up, ultimately mostly disappointing long time fans due to misguided
games and entries
in long running series that were made with some attempt to appeal to a larger, global audience.
With the middle tier of video
game development becoming all but non-existent last
generation, and big AAA releases being few and far between, it's become up to these excellent, smaller - scale titles to fill
in the gaps.
The highly anticipated
game has been
in development throughout the entire life cycle of the current console
generation, and we've still yet to see a true gameplay trailer.
We're yet to see any
in -
game footage, but The Order: 1886 is a PS4 exclusive that's been stuck
in years of
development due to the limitations of the current
generation.
As you wait on the intriguing next
development in the Pokémon main series, why not peruse my subjective stances on the six
generations of Pokémon
games released thus far?
The image will usher
in the next -
generation debut of WWE video
games with WWE 2K15, which is currently
in development for Xbox One, the all -
in - one
games and entertainment system and Xbox 360
games and entertainment system from Microsoft, as well as the PlayStation ® 4 and PlayStation ® 3 computer entertainment systems.
While procedural
generation does not guarantee that a
game or sequence of levels are nonlinear, it is an important factor
in reducing
game development time, and opens up avenues making it possible to generate larger and more or less unique seamless
game worlds on the fly and using fewer resources.
Producer Hiroshi Matsuyama unveils details and a preview of NARUTO SHIPPUDEN: Ultimate Ninja STORM
Generations, and producer Hisaharu Tago shows the latest on Soulcalibur V. NAMCO BANDAI vice president of marketing Carlson Choi and community manager Richard Bantegui (aka @Filthierich) lead the discussion to offer insights on the creative process and
development of fighting
games in this era.
The
game is also
in development for PC and Mac, as well as last and current
generation PlayStation and Xbox consoles.
The benefits of procedural
generation are obvious: You can generate enormous amounts of stuff («assets,» as they're usually called
in video -
game development) without any human intervention.
«The decision was made because they didn't want the old - gen 3D going up against the much better 3D of the next
generation, side - by - side,» a former member of the Star Fox 2 team told Nintendo Life
in 2015
in an extensive feature on the
game's
development and eventual mothballing.
Qualcomm on Wednesday took to this year's iteration of the
Game Developers Conference
in San Francisco to announce a new virtual reality
development kit meant to support next -
generation VR experiences.
Generally, procedural
generation seems to be a good option for filling
in the gaps between the important parts of
game development, or to make disposable levels to mix up the monotony of
games you play over and over.