The game is a cliché storm of epic proportions, with a simplistic plot and
generic character designs to boot.
Not exact matches
FFXII was a great game, although I felt that the male lead, Vaan, was a completely unnecessary and last - minute addition
designed to give the player an easy (read: vacuous and
generic) main
character to empathize with.
Sure, many of its elements feel a tad
generic, like the track and
character design, but what it really comes down to is the racing itself and Bugbear has done a great job at drawing a line between control and complete chaos.
Character design (especially that of the
generic - looking Mary, with her big eyes and standard anime proportions), locations and even the overall story arc do little to assert a new identity or fresh creative possibilities for the upstart outfit.
The
character design of the bosses aren't quite up to par with Dark Souls, although there are some truly unique and visually stunning encounters peppered throughout; the main issue is that many boss encounters generally feature some
generic faceless hulk clad in armour rather than a lumbering giant or a bipedal ogre.
There are moments — I'm thinking of the giant scorpion that wags his tongue like a puppy — that make The Death of the Incredible Hulk look like Shakespeare, and the updated
character designs turn the already -
generic - enough Bruce, Banner's love interest Betty Ross, teen adrenaline junkie Rick Jones, and even Tony «Iron Man» Stark into storyboard thumbnails.
The
design's chiseled lines and audaciously flared fenders add
character to what could have been a
generic profile.
Strangely Loft and Taurus have quite a bit of
design presence, while Sowil is rather
generic for a hero (though the mangaka admits Taurus was originally supposed to be the main
character).
Even if they tried an adventure mode would make a lot of
characters being put into the sidelines, it'll be like in Brawl that instead of making stages of Nintendo franchises it's a
generic design to keep it consistent, I suppose.
It just gets let down with boring
character designs, maps that still need work and a
generic visual style.
In fact it seems likely that it'll be some sort of co-operative mode, considering OXM said, «and info on who you'll be playing as,» suggesting to me a named
character with an actual story, which in turn suggests a co-operative
character of some sort rather than a
generic Deathmatch
character designed to be killed over and over and over and over.
They could have chosen any number of well - known, cool female
characters, and they chose the one that's
designed to be
generic.»
The
character designs are fairly
generic sci - fi faire, but they look cool anyway.
The
character designs, while great in their different personalities and variety, look very
generic.
Sure, the art direction is still largely
generic, and many of the
character designs are flat - out unappealing, but from a technical standpoint the game looks great.
The move away from
generic bulbous
characters to more human - like
designs has apparently been a contentious decision, but this update also includes several new emoji that should make everyone happy...