For example, the outwardly - varied Mr Frosty, Flame Galboros, Gigant Edge, and Blocky may as well be one
generic character if you're using the flame.
Not exact matches
However,
if it means that a less
generic Mario
character is going to be left out, then I wouldn't want it.
Blanchett plays her role exactly as one would expect, strongly, classically, but there's also something missing here, as
if her
character is too
generic, too obvious.
To some extent, my alpha reader is like that, in that we talk about the world and
characters from every perspective, but the discussion is still more about finding holes (what
if this happened, can that happen, how does that work) than
generic «that's so cool» observations.
Even
if they tried an adventure mode would make a lot of
characters being put into the sidelines, it'll be like in Brawl that instead of making stages of Nintendo franchises it's a
generic design to keep it consistent, I suppose.
Now,
if only the
characters weren't so
generic, I would feel good about them looking cool when they go to battle.
The only drawback is that some of the more
generic weapons, such as swords and spears, are used by a wide number of officers, so
characters such as Sun Jian and Xiahou Dun (both sword - wielders) have very similar movesets
if equipped with their default weapon, while they had uniquely tailored ones in the pre-DW6 games.
The
character and weapon progression is so
generic that it doesn't matter
if you and your friends are just spinning your wheels, spitting ammo, and getting to the chopper.
Offering multiple skins in a similar way they implemented Deimos through a Kraos skin will keep the game feeling different seeing the new faces, and it would be cool
if they did a
generic soilder
character, and just make skins for the soilder
character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the same being just military realistic style soilders (unlike Radec and Resistance
characters).
Character models seem nicely detailed,
if a little
generic.
Instead, the players share
generic and uninspired builds, as
if they were all made under a low - budget custom
character creator.
If you do a little more searching, you'll find that each of the
characters has a small back story, but it's so
generic that you'll quickly gloss over it.
Instead of just having basically a
generic shell of a
character that they actually have personalities in there — they like and dislike each other and you get advantages and bonuses
if you pick a team that like each other versus people that hate each other.
Seriously though,
if there's one problem I can already see with this game its that it seems you only play as the same standard
generic character as everyone else in multiplayer rather than individuals with their own abilities.
I hate Crash as a
character, and it is so obviously derivative of early Sonic games it makes me sad Sega became so bad at making Sonic games, but what we have here is a platformer where the core mechanics work (ignoring the fucking double jumps crapping out), the story is whack but it is
generic platformer whack, and there is enough to sink your teeth into
if you want to 100 % a platformer collect - athon.
You can tell there are plenty of smart ideas, including being able to swap
characters on the fly (
if three people or fewer are playing), but the game doesn't always rely too heavily on its strongest aspects leaving you with a shooter that is, at times,
generic.
He initially suggested we stay in a
generic hotel to keep costs down, but I was all noooooooo,
if we stay in Savannah it has to be somewhere with
CHARACTER.