The level bosses look great and I'd like to see more
generic enemies styled with as much thought as the bosses.
DKC3 goes back to more of
the generic enemy style of the original, but their designs lack the charm, and look more goofy than anything.
Not exact matches
The benefit here is that Dragon Quest has such a rich roster of
enemies to draw from - rather than waves of
generic soldiers you'll encounter series mainstays such as Slimes, Skeleton Soldiers, Golems and Dragons, all in the series» iconic Akira Toriyama
style.
Quite unlike the swift, dynamic
styles of Transformers Devastation, it plunks you into
generic, underdeveloped environments to face swathes of unchanging
enemies, with a pretty boss battle thrown in at the end to see levels through.