Not exact matches
While Smash Run still has a
generic design for the level at the very least adding
enemies from other Nintendo properties add more charm into it.
Sound is also pretty
generic, with human
enemies making basic zombie - like noises while mechanical ones have no real personality to their audio
design.
I'm an absolute champion of gameplay over visuals, though the UI is as basic as you could ever imagine and the
enemy designs are
generic.
The
enemy designs are pretty
generic, and consist mostly of bland looking space ships.
Level
design is repetitive, and
enemies are so
generic it hurts.
GOW's production values are fantastic, but its gameplay is as
generic and boring as its
enemy design.
DKC3 goes back to more of the
generic enemy style of the original, but their
designs lack the charm, and look more goofy than anything.
The
enemies look
generic at first, with more interesting
designs as you progress that change how you play, tactically, but they manage to instill fear thanks to the sheer numbers that come at you.