Even though he's supposedly a gifted being able to cast electric attacks out of his hands, Zachariah sure feels like he's constantly against the odds as he battles many of the game's
generic human enemies.
Not exact matches
You've got two seemingly
generic fantasy hero archetypes (a scantily clad elf ranger and beefy
human warrior), a simplistic, overarching plotline and gameplay that has you wading through the same (or very similar)
enemies throughout most of the campaign.
Sound is also pretty
generic, with
human enemies making basic zombie - like noises while mechanical ones have no real personality to their audio design.
Instead, they are treated like any other
generic baddie in a horror game, and with how ruthless the
enemies can be, it is difficult to feel sorry for the fact they were once
human.
The series, and many other zombie games, seems to forget that the
enemies in these games are victims themselves, and now just treat them as
generic bad guys that must be killed and dulling any sort of creepiness or disturbance the player should feel from murdering another
human being, but this is an argument for another feature...
The
enemies are all
generic, and whether they are
human, robot, or Goblin, there are four or so types and only the skin colors or outfits change.