Not exact matches
While Fire and
Ice's art direction and music are woefully
generic, the well - constructed
level layouts create a solid arcade - style experience that accomplishes a sense of extraordinary speed while accommodating a reasonable degree of control.
There were no
generic «
ice levels» or «desert worlds» — instead, there were snowy mountains teeming with danger and blizzard conditions, underwater caverns with hidden nooks and crannies, bee hives with sticky honey all along the walls.
Have to say it's quite cool how Nintendo actually seems to be paying attention to the series for once and not just slapping DK's name and logo on a completely
generic ice or jungle
level.