Not exact matches
The
game can be rather short
in length but unlike
games in similar
genre, it is a pleasure to
explore each level and discover the collectible thanks to the implementation of physics on Snake's body.
The
game is, on the surface, an open - world urban adventure title that fits
in pretty well alongside contemporary examples of the
genre (GTA, Saints Row, etc); you've got story missions that move the narrative forward and side missions that offer some sort of bonus to your stats or inventory, all conveniently labeled with radar blips on the maps of the sprawling cities you can
explore.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer:
genre conventions and audience appeal * Creating
genre - specific typography and writing a commentary * Analysing logos and slogans *
Exploring stereotypes
in the media * Music industry terminology and
genre features * Analysing a CD album sleeve:
genre conventions and audience appeal * The history ofvideo gaming * Video gaming
genres and gratifications * Analysing a video
game cover:
genre conventions and audience appeal
As for the studio's already -
in - development projects, Bach said that something non-Battlefield is
in the works, «We are always
exploring new and cool
genres... DICE is not only working on Battlefield
games right now.»
This is an adventure
game in the absolute purest sense of the
genre that allows the player to
explore cryptic temples and to cross wind - beaten expanses of alien landscape.
I did most of my ravenous gaming
in the 90's and so all the Lucas Arts adventure
games were a huge part of my life and I was also really into real - time strategy
games like the Command and Conquer series and flight simulators which is a
genre that isn't
explored much these days is.
In my opinion, it was the first game to perfectly emulate the found footage horror genre and make for a compelling game experience, and it truly terrified me from start to finish as I carefully explored a psychiatric hospital full of deranged lunatics that hunted me down and wanted to murder me in all sorts of gory way
In my opinion, it was the first
game to perfectly emulate the found footage horror
genre and make for a compelling
game experience, and it truly terrified me from start to finish as I carefully
explored a psychiatric hospital full of deranged lunatics that hunted me down and wanted to murder me
in all sorts of gory way
in all sorts of gory ways.
Here, we are going to look at some various
genres that could be (and should) be
explored in future Star Wars
games.
The overworld found
in most
games within the RPG
genre are of a flat nature, but Xenoblade Chronicles 3D provides
gamers with a fully layered environment to
explore.
N.E.R.O invites players to
explore emotions and feelings, redefining the visual novel
genre and reshaping it
in a next - generation first - person
game.
Our forte might be fighting
games, but we are
in the midst of
exploring many other
genres to challenge the status quo of what video
games can do.
Variation is maintained by a well - shaped campaign mode that prompts
exploring different playIt's a little rough around the edges
in presentation, but there are few surprises; and while the wider
genre has been diluted to fit the conventions of free - to - play
game design, Aven Colony is an example of a true city - builder done right.
It's time for the
genre to take the next step, and
explore the idea of a truly dynamic, living, breathing persistent world where the player's actions really make a difference, and everything that occurs
in the
game world has cause and effect.
For his next
game, Snyder has taken this same unique, if simple, approach to
exploring a new avenue
in an established
genre, and applied it to competitive multiplayer
games.
The Flame
In The Flood is a unique survival game in that in addition to the gathering, exploring, and crafting found in other games of the genre, you must also raft down the river, continuously searching for resource
In The Flood is a unique survival
game in that in addition to the gathering, exploring, and crafting found in other games of the genre, you must also raft down the river, continuously searching for resource
in that
in addition to the gathering, exploring, and crafting found in other games of the genre, you must also raft down the river, continuously searching for resource
in addition to the gathering,
exploring, and crafting found
in other games of the genre, you must also raft down the river, continuously searching for resource
in other
games of the
genre, you must also raft down the river, continuously searching for resources.
Focusing on
exploring comedy
in games via the adventure
game genre; using interactive narrative to develop rich characters and story, and incorporating modern gameplay mechanics that allow quick and easy adoption across a broad audience.
Procedural generation has been around
in video
games for decades — 1984's Elite used it to create its own (very primitive) galaxy to
explore, and ancient UNIX dungeon crawler Rogue used it back
in 1980 (
in the process spawning an entire
genre of
games with unique, procedurally generated levels).