Not exact matches
In fairness to Girard, I must say that he realizes very clearly that the key to the whole
problem is found in the Prologue of John, but he writes in the
genre of sociological theory rather
than the
genre of theology, which prevents him from speaking as freely as he might of the Incarnation of the Word of God in human history.
Super Troopers was a straight out comedy rather
than a spoof on a well known
genre, and maybe this is part of the
problem.
A major
problem with romantic comedy - dramas (or dramedies) is that the
genre is so immediately familiar that the mechanics of the story allow accurate prediction of the final outcomes, an issue that is even more important
than usual in Definitely, Maybe.
There is also the
problem of writing in more
than one
genre or having no book available yet, that makes content creation more challenging for some fiction writers.
The
problems that I faced are more indicative of the survival
genre in general as the necessities of my character quickly grew to be far more frustrating
than entertaining.
Although SNK is mainly known for their in depth fighting games, that is not all they have done and this is proved by the selection of games in the pack. There is a wide array of
genres from fighting to sports and the variety will please many a fan of the console. That said, the original versions of the games would probably work better
than their emulated counterparts. In all of the games sound effects appeared to be on a half - second delay the first time they were heard, then fine for the remainder of the session. As an example, the first time you throw a grenade in Metal Slug, it will explode and just as the animation is finishing, you will hear the explosion. This
problem is off — putting but easily forgettable once all of the sounds have loaded properly. The main exception here is Shock Troopers which actually freezes up momentarily when loading up a new sound which makes the game almost unplayable for the opening instances of each level.
No story has been bigger for our
genre this year, and I'm actually relieved that somebody other
than die - hard MMORPG players is finally paying attention to the growing
problem we've been complaining about helplessly for years.
It wasn't gaming that was the
problem; it was the «less
than fresh» feeling I'd get due to my beloved
genre becoming stale.
The game's absolutely horrible voice acting, easily some of the worst in the
genre, compounds the
problem, as every line of dialogue is somehow mangled, whether by deadpan voice acting, incorrect inflections that give phrases different meanings
than intended, or overemphasis of every single syllable.
Now admittedly, these are more recent quibbles
than giant,
genre - destroying, deal breaking
problems, but «unappealing» is a pretty open ended question, so I decided to go for the little things games I actually enjoy do that really bother me.
What's more, by applying the between - mission story mode (which harkens back to classic PC games like X-Wing and Wing Commander), to realtime strategy, Blizzard has cracked a
problem that has plagued the RTS
genre since its inception: making the characters who appear tiny on the battlefield feel like larger -
than - life heroes, and bringing us in close to immerse us in the universe we usually only get to see from far above.
Ubisoft Massive's take on the RPG shooter
genre more
than makes up for its brief story treatment with some incredible core gameplay, the foundation of which could prove to be a winning formula that ensures The Division's survival for years to come — but it isn't without
problems.