Sentences with phrase «genre this game actually»

«Of course, the story is what drives this game forward, but it's the perfect blend of platforming elements and action - shooting that are so good, feel so right — and with guns that feel so good — that in the end, I don't give a damn what genre this game actually falls under.»

Not exact matches

I'm honestly not sure how this game has such a poor score, as it's actually a very fun racing game with plenty of depth and challenge; and challenge isn't something you see too often in this genre.
Fuzion Frenzy filled the slot of being the «family friendly party game» — should such a genre actually exist — and simply seemed to have been developed to justify the Xbox's four controller ports.
The tennis genre has actually been a fun one, with Virtua Tennis for the Dreamcast and later on for the PS2 it really set the standards for what tennis games should be like.
Lawrence is an underappreciated stylist who makes exciting genre movies where very little actually happens («Constantine,» «I Am Legend «-RRB-; here he steps up his game by making what is arguably the best movie of his career.
On the flipside, if they actually come out with a Western Far Cry this September (following a really rushed marketing campaign), a double - down on AAA Westerns so close to one another might kick the genre a few notches higher on the popularity scale, leading to more Western games.
Going into Front Mission Evolved I wasn't sure what to expect.I normally am not the biggest fan of mech games, however, Square Enix and Double Helix Games have done a great job with this title.Long time fans of the series, or of this genre in general, might not like some of the changes that were made in the latest title, however, Square Enix has made it a lot more accessible.The game is much more like a third person action game as opposed to the tactical type of game play that the series is generally known for.There were definitely times when it felt a little like Lost Planet with the difference being this game actually worked pretty well and was fun.
There are myriad reasons people like to throw around for that dark time: Microsoft focusing on the Xbox and paying less attention to the PC, Windows XP breaking compatibility with a bunch of older games from the «90s, fewer companies in the CPU / GPU markets, the increasing popularity of PC - centric genres (like shooters) on consoles, the fact that consoles actually provided the PC with some reasonable competition in terms of graphics, the rise of DRM, Steam looking like garbage in its infancy.
I remember when Nintendo fans, actually had the perspective and maturity to enjoy and appreciate diverse game in diverse genres.
The survival horror aspect is what elevates the game from other in the genre and the replay value is actually pretty decent.
Beyond its genre - defining gameplay, Metroid was actually a game of many firsts.
Even if you ignore that the price is right, there are plenty of reasons to choose the device, including: voice search functionality that actually works (just speak the name of a movie, TV show, actor, director or genre to get started watching your next favourite), hundreds of low - cost games (with titles like Minecraft and the Walking Dead) that can be played using the Amazon Fire Game Controller that is available separately, X-Ray for movies and television shows (telling you everything you wanted to know and more about the on - screen cast and crew), and seamless integration with Amazon's Cloud Drive.
The tower defense genre has become so saturated with developers trying to cash in with pay - to - win progression systems or uninspired concepts, it's hard to distinguish what makes a tower defense game actually good.
The success of the genre might actually comes as a bit of a surprise to some, considering the very nature of role - playing games.
Beyond Good and Evil Michel Ancel's genre bending classic is one of those games that lots of people have heard of but far fewer have actually played.
Brace yourselves, because there's actually a game titled Rock Simulator 2014, and no, that's not referring to a music genre.
I was inexperienced with the genre, and when I sat down with your game I was amazed at how little I had ever thought about how a city actually works.
Is the game playable, or has enough been shown to actually support the premise that it will somehow revolutionize the open world genre?
Lol I own Persona 5 day one I love the game but you have to consider I also purchase the previous ones and purchase even more turn - based games than you, you've actually admitted that you didn't even purchase some of the recent turn - based games that even released so how could you argue that this game is going to do something for a genre that even you neglect to purchase despite preaching for it?
This could well be the game that has actually changed my mind about the entire genre.
The fact is, both Sony & MS's new consoles are about equal in all facets in reality, both have a similar amount of great exclusives, even to the point of being in similar genres... And regardless of propaganda, media beatups (such as in Driveclubs & Halo's cases)... regardless of the OBVIOUS MAINLY U.S. based media favoritism of there own home grown console manufacturing giant, both machines are great, & so similar in all areas, that choosing between the 2, comes down to all these little bullshite bits & bops, such as marketing, corporate naming & such... as well as the more game related things, such as gaming preferences, controllers comfort, online infrastructure, etc, etc.... But, the point is, WHO REALLY CARES??? Who worries about this shite, over actually playing & enjoying such brilliant games?
- fan interest is there for a kart racer - when starting out with Playtonic, Price thought a project in that genre «might actually be the first game we do.»
I've always loved the slasher genre and these games are the closest you can get to living in that world, short of actually being on the run from a machete wielding madman.
Unlike the best known game in the RPG / FPS genre, Borderlands offers a very differentiated set up between each character, unique weapons, and decent loot intervals that will make characters actually feel unique to the game.
Though the games aren't nearly as bad as MOBA communities, there are times where players remind you why a lot of people avoid the genre, but the new blood has actually made the general toxicity much less severe than your average shooter.
Blur, as with all of Bizarre's racers, is actually a great little game, just a shame it got stifled by Split / Second and a genre slump.
The entire game actually has a unique art style that fits quite nicely with this genre of games.
The least a developer can do, if they are creating a game in a genre that demands online play, is to ensure that by the time the game hits shelves, users will not spend more time waiting in a lobby than actually playing the game.
boring combat, old mechanics, ugly graphic and terrible story and lore... once again cash grab from glitchstarter end up as failure... go buy something thats actually a game not dead - genre corpse
With that being said, if you're coming into the genre for the first time, this game game is actually surprisingly good.
However, this actually works in the game's favor, as it tends to emphasize its own self - awareness of being a simplified, almost parody of this well - tread genre.
While the game's plot is actually quite entertaining, Amalur's overly fanciful backstory and lore is a lot to chew on and will undoubtedly be a bit overwhelming for newcomers who may be new to this type of genre.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
I love Ocarina, and I know not all think it's the greatest zelda game of all time (though most actually do), I think it will change the action - adventure genre personally.
MMORPG which stands for massively multiplayer online role - playing game, is actually a blend of two genres.
However, this year, I feel like I could handle my car better in The Crew 2, which alone made me feel a bit better about the genre, but the addition of both boats and planes actually made me like the game.
The PS4 version is very serviceable and really makes me wish we saw other games in the genre actually hit consoles.
Upon firing up the game for the first time, I was shocked to find that this bold new Strider was actually an entry in one of my favorite gaming genres; it's a Metroid - Vania game!
The main problem with visual novels in Russia is their nonexistence Or actually, lack of quality games of this genre.
Although SNK is mainly known for their in depth fighting games, that is not all they have done and this is proved by the selection of games in the pack. There is a wide array of genres from fighting to sports and the variety will please many a fan of the console. That said, the original versions of the games would probably work better than their emulated counterparts. In all of the games sound effects appeared to be on a half - second delay the first time they were heard, then fine for the remainder of the session. As an example, the first time you throw a grenade in Metal Slug, it will explode and just as the animation is finishing, you will hear the explosion. This problem is off — putting but easily forgettable once all of the sounds have loaded properly. The main exception here is Shock Troopers which actually freezes up momentarily when loading up a new sound which makes the game almost unplayable for the opening instances of each level.
In the meantime, between a clever mixture of single - player only score - chasing, fun co-op modes, light karaoke functionality, and a levelling - up system that's incremental and actually pushes you out of your comfort zone, this is a game that repairs all the wrongs the peripheral - based rhythm action genre fell foul to last gen.. The six - button system on the guitar feels intuitive and natural, the charting — whilst occasionally bemusing — is agreeable, and the living content roster is inspired.
Since I started doing these game reviews, I've come across several times totally new genres and types of games that I had no idea actually existed.
Yes, I wish topic selection was more robust, genre selection was more varied, and that you could actually see other game companies being formed around you and their successes (you get almost no perspective on what's going on in the rest of the gaming world outside of console development), but these limits are understandable given its an indie studio that's never done anything like this before.
I actually like some of the new genres Nintendo played with like Brain Age and even the EDU types like the Professional Cooking but the problem is Nintendo hasn't expanded since 2002 so these titles are spiltting up it's focus so much that Nintendo is leaving huge ass gaps (hense where third party games should step in).
If Metal Gear Solid is the game that made the genre popular then Thief: The Dark Project is the game first developed what a stealth game actually was.
In fact, pinholing it to one genre is actually harder than it may seem when simply looking at the game from a distance or watching someone else play.
The feeling of never knowing what awaits you and the feeling of actually having accomplished something without having to button - mash your way to victory, but it all depends on what kind of gamer you are, if you are somewhat like me and grew up on adventure games then there is no question about it, you should definitely try out The Night of the Rabbit, however if you are new to the genre some of the puzzles might scare you off but trust me, if you take the time to truly explore the game you will know why this is a genre that needs a bigger audience.
By offering players a decent selection of attacks and defensive maneuvers without becoming overly complex, the game does actually manage to allow (if only partial) access to both beat - em - up and fighter genres.
Sure it will sell a lot this year too but if the next release in the series doesn't do more to improve and change the current status of the game I actually think it might be the start of the end of COD as king of the multiplayer shooter genre.
I love this, because many indie games are in genres I actually care about.
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