In terms of the flow of the game: you battle, you find a new town, you buy new gear and spells, you battle, you fight a boss,
you get a story sequence which moves the plot further ahead, and you repeat.
The overall structure of the game is familiar - go to town,
get a story sequence, get some quests, go out and kill guys.
Not exact matches
«But many scientists focused on DNA
sequencing have brushed aside aspects of the fossil data, but when you minimise the potential biases in molecular dating you instead
get a
story that matches the fossil evidence.»
«The only way to
get a real
story, the closest we can
get, is to
sequence nuclear genomes from orchids,» says Victor Albert, a plant geneticist at the State University of New York at Buffalo.
Joy doesn't work entirely, and the structure set up so clearly in the opening
sequence is dropped early on for no apparent reason, but I'll be damned if I didn't
get carried away at the
story of a mop sweeping the nation.
Before you can start any battle, you have to dig thru an endless
sequence of branching dialogs which tell you the
story (since I am not a keen reader I attempted to just skip all that rubbish to finally see the battles, but
got
We
get the little robot, countless platitudes about believing in oneself, a heist
sequence, a scavenger hunt across Los Angeles, a hastily portrayed rise - and - fall - and - reunion plot, random cuts to viral Internet videos in the middle of scenes, a semi-love
story, and an uncritical presentation of fame as the only thing that serves as a genuine measure of self - worth.
To Campbell's credit, the film has some impressive action
sequences, but it's ultimately the flimsy and derivative
story by Robert King, screenwriter for such flops as CUTTHROAT ISLAND and RED CORNER, that handcuffs Campbell with material that could never
get off the ground in the first place.
Before
getting into how spectacular the action
sequences truly are (and trust me, they save the blockbuster from plundering to the bottom of the ocean), it must be said that Oscar - nominated Kon - Tiki directors Joachim Ronning and Espen Sandberg have no idea whose
story the movie should actually belong to, starting out as Henry Turner's (Brenton Thwaites) quest to free his cursed father at sea Will Turner (Orlando Bloom in a glorified cameo along with Keira Knightley as his partner Elizabeth Swann) to locate the Trident of Poseidon subsequently lifting that curse, and while the ultimate goal of the movie for all characters is finding said artifact for different reasons, by the end it's hard to fault the audience if they have forgotten all about that plot element and are just living in the moment of Jack Sparrow and company battling an army of decomposing, undead ghost pirates led by Captain Salazar.
Although there is barely an explanation as to who all of these people how, how they
got their powers, and how these powers can actually work, Bekmambetov keeps the action moving so briskly, and with such visual panache, that he never gives audiences the time to sit and contemplate the many egregious
story short cuts in order to
get to the next stunningly - rendered action
sequence or tantalizing
story development.
It all starts out with a few short clips to
get you into the
story line and then immediately follows up with just immense action
sequences which has you bashing buttons for ten solid minutes, and then move onto the next level.
The Rookie's best
sequence is its intital car chase, in which Eastwood pursues (and boards) the car thieves» semi auto - carrier, but matters
get downight nutty by the picture's midsection — in which Pulovski is kidnapped by the baddies: his escape involves a sports car shooting out of a second -
story wall, just ahead of an explosion («Fasten your seatbelt,» Pulovski sez).
On the other hand, Capshaw seems especially delightful as she goes through her travails on the set of Temple; her
story about how she
got through the bug
sequence is particularly amusing.
This movie is ridden with plot holes, it has an unacceptable amount of logic issues, Mystique's costume is distractingly fake and silly looking, Anna Paquin
gets a title card yet is in five seconds of the movie, multiple
story beats are repeated and the narrative puts into question everything that's happened in previous «X-Men» films, but, if you can
get past the fact that the «Days of Future Past» narrative is downright ridiculous, you can still enjoy some of the mindless, summer fun — and Quicksilver's
sequences, because that's high quality cinema right there.
I realize that there is more to Slumdog Millionaire than just this pivotal scene and the
story continues on even after this
sequence, nevertheless it still is important to the audience in terms of
getting enjoyment out of the film.
Ricky Church reviews Doomsday Clock # 3... One of the best aspects of the original Watchmen series is that it is a slow burn, taking its time to advance the
story or
get to an action
sequence and instead focusing on the characters» complexities as well as the deepening mystery.
As with all of Pixar's movies, The Good Dinosaur was drawn and storyboarded many times, with artists
getting notes on how to improve
sequences and often times having to rebuild the
story over and over again.
Ori and the Blind Forest throws devilishly difficult platforming challenges at you, along with a beautiful opening
sequence that
gets across a heartbreaking
story in very few words.
This is very fitting since the
story revolves around sweet Leo, a fur trapper in the early 1800's who is mauled by a bear (in one of the fiercest visual
sequences I've ever seen), forced to watch his son
get killed in front of him by fellow trapper Tom Hardy (who was supposed to be taking care of him), and then left for dead in the cold, harsh wilderness.
The rest of Dimitri's
story follows him trying to
get to a job interview for a Hollywood tour of celebrity homes (There's a lengthy, distracting
sequence involving his Hollywood adventure).
The
story slows down considerably towards the middle without many action
sequences to begin with, so those viewers craving some tasty violence may
get a tad squirelly, but there's more than enough action in the last hour to justify the slow start.
Strip «Robin Hood» of the pretense and you
get a paint - by - numbers «origin» superhero
story, resplendent with hissable villains, intense battle
sequences, convoluted subplots and a hero with repressed childhood memories.
Cut out the pictures and fix the
story sequence to help Jack
get his
story straight!
The action
got lost in chapter after chapter of descriptive narrative filled with back
story, as opposed to dialogue and
sequences.
Tim Callahan: — I saw this movie, and while some people complain about Emo Pete or the dance
sequence, I complain about Sandman
getting shafted and having his part diminished so Venom could
get wedged into the
story along with X-Treme Goblin.
What they are attempting to do is entirely admirable, and at times they succeed throughout the 3 - hour runtime, especially near the end with a few wonderful
sequences and
story beats that hit home with a sledgehammer made of feels, finally
getting me emotionally engaged in a way that the opening hour couldn't.
So now you've
got all this board - game wandering bullshit and these long, drawn - out
story sequences and «Destiny Points» and «Story Points» and... it's a
story sequences and «Destiny Points» and «
Story Points» and... it's a
Story Points» and... it's a mess.
This creates an issue similar to games such as the Xenosaga or Metal Gear Solid series where
story sequences drag on much longer than they should and there's no way to perform a quick save until you
get past these
sequences and the game decides you can have the ability to do so.
The
story gets told mostly through mission briefings and a few animated
sequences.
Ready at Dawn does a great job of interspersing small jolts of the plot during action
sequences to help keep players fully involved though so even while you're pushing for the next big cut scene you're still
getting a great
story in the meantime.
As they tell the main
story, they increasingly retreat into tedious instances of someone
getting kidnapped, Batman having to outwit 10 armed guards in a stealth
sequence, and then the Batmobile having to blow up 20 tanks to secure something or other, and then some closed off instance of some gimmicky frippery usually accompanied by a gratuitous difficulty spike.
The lengthy
Story Mode's text - heavy
sequences may look fine, but they're simply too much of a bore to
get into.
I wound up finishing that one by myself just to
get the gold PlayStation trophy for finishing the
story (and since I killed the final boss at the same time that it killed me, I was awarded the trophy, but not the actual ending
sequence, nor did the game itself give me credit for completing it).
Translate the short
story sequences into English, leave the Japanese voices intact and you've
got yourself a title to release to America and Europe!