Sentences with phrase «get around enemies»

No matter how hard the game got, I found myself trying different tactics to get around enemies.
Once a punch has been thrown you can curve it to get around enemies defenses and catch them off guard, or even knock their fist out of the air.
The dash ability let's Lachesis get around enemies while dealing out some damage.
Puzzles involve levers, switches, pushing boxes and finding ways to get around enemies you can't possibly otherwise survive.
Your means of getting around these enemies is your own logic and what each level provides you.
Some stages also introduce a few new elements, such as one part in the Yellow Turban Rebellion which involved climbing up a cliff with a little platforming to get around the enemy's traps.

Not exact matches

Though the camera angles can get a bit iffy while controlling non-Mario characters, it's beyond worth it for the ability to fly around as a long - standing enemy of Mario.
They call me the King of Darkness, when I offer you no pain Why would they label me heartless, when your love is my cocaine And your soul is my Rogaine, I have a thirst to know your brain When you enter my domain got ta take this number for your name But you don't have to drink cyanide, I'm gonna be right by ya side If we got ta take that riot ride, on the enemy and defy your side Fight for the place we're building, for the reproduction of more children Trying to get that number back around 6 billion, I'm gonna rule until then Founded this colony like a pilgrim, anybody try to penetrate this section or threaten we KILL THEM
Knowledge and who we «feel» is not going to get us into heaven, but the truth will... One day everybody, will have to give an account to God why we choose to reject him, and we won't have an excues... I didn't know, I wanted to, and all the others we come up with... You've heard who Jesus is, and still choose to wall away... Jesus came so that everybody would be saved, he doesn't want to lose not one but we need to listen to his voice and choose to follow him... The enemy walks around like a roaring lion seeking who he may destory, and unfortunatley he's caught some of us but until you take your last breath it's never too late to choose Christ...
We are not powerless and fearful, not us: and so I pray and I work; I make coffee in the morning and hot meals to gather around the table at suppertime; I worship and sing out words of promise and praise; I raise children and read good books; I pray for my enemies and write letters and send money and show up to fold clothes and drop off meals with an extra bag of groceries; I advocate with the marginalized and amplify the oppressed and antagonize the Empire with a grin on my face; I will honour those who get after the work of the Kingdom and celebrate; I learn how to listen to those with whom I disagree; I abandon the idea that we can baptize sinful practices in the name of sacred purposes; I will stand in the middle of the field near my house with my face turned up to the rain and consider it a minor baptism.
But faith will make it easier for our enemies to subdue us, and easier to get their noose around our necks.
Wenger his own worst enemy ny staying so long and also in part his stubborness... Maybe just mayne if we get Auba and a good CDM and CB then he can turn it around..
You have no way of knowing if they are just fine sneaking around enemy harbors getting ready to attack or if they are all sunk.
Plants have an immune system that helps them recognise a range of pathogens, but they have to keep up with enemy fire that is perpetually evolving and constantly adapting new ways of getting around a plant's primary defenses.
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily shooting at enemies from a distance).
At first I liked it, but after completing the first chapter (which I did enjoy) I got extremely bored just walking around and waiting for an enemy to try and kill me.
The fast combat that has u flipping around and attacking enemies with you disc is enjoyable and feels good to get in a strong combo is multiple moves that you learned.
The only stand out enemy is the stilt walkers as they are big scary and challenging to get around.
He makes new friends and an enemy or two, and roars around town in a yellow Volkswagen he fixes up (without getting one spot of grease on his hands or T - shirt).
But we \'re not playing Animal Crossing here — when Tortimer \'s Island loads up in Smash Bros. you get to knock and sock around your enemies all across the island.
Yet it still took getting domed 3 - 4 times by enemy snipers hiding around objectives to make me stop and reevaluate my playstyle.
Albino Lullaby begins as a weaponless stealth game like Amnesia: The Dark Descent, which works well enough; however, you're quickly provided with multiple tools to repel enemies, changing the gameplay from sneaking around to running and trying not to get cornered.
To do this, he must stealthily sneak his way around the enemies, using an array of «Ninpo» to stun or trick enemies in the event that he gets caught.
A near walking corpse, with an odd, dark fire in his eyes and a strangely low body temperature and heartbeat, Devlin doesn't know what to do with the rest of his life, however long that may be — he's got enemies still walking around who would like to finish the job, and neither the doctor nor the priest can tell him how long he might live.
Waving the torch around and watching your enemies burn as they continue to pursue you is initially a lot of fun, but even this gets old after an hour or so.
Chasing enemy fighters around is fun at first, but it gets old quickly.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
When Ryu gets all slow because of his stupid glowing arm, turning around to kill enemies takes for - freakin» - ever.
As always, the Pikmin follow Olimar around, but this time you tap the touch screen to throw the critters, who will quickly get to work interacting with the nearest object to them, whether it's pieces of a bridge, enemies, or a treasure.
There are a handful of base - defense missions that take a direct cue from Call of Duty's own zombies mode, since you're running around putting up barbed wire to keep enemies out and manning gatling - gun turrets to mow them down as they try to get in.
The camera tends to box you in if you're anywhere other than the most open space the game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting blasted from another enemy somewhere entirely off - screen.
What follows is around an hour of brutal war sequences as the boys fall back, establish, fall back, establish, get injured (sometimes mortally, by the enemy and by the terrain — the film has the best falling sequences ever), concluding once Marcus finds safe haven in a village where a certain cultural tradition of hospitality ensures that the villagers, poorly - armed and untrained, will stand in front of someone they've welcomed into their circle.
Working with a twin stick control scheme, each battle simply boils down to literally running around in circles to avoid enemy projectiles / get around their front shield, and then blasting them with your chosen spell.
Now, in her own words, Sookie gives readers a look at her family, friends, enemies, adventures, and, of course, the lovers who set her world on fire... Readers will: Tour Bon Temps, the small Louisiana town that Sookie calls home, and visit the houses of her Gran and her sometime vampire lover, Bill Prowl around the werewolf and were - panther communities Browse through her best friend Tara's dress shop Belly up to the bar in Merlotte's, where Sookie works Get must - have Bon Temps recipes - including Caroline Bellfleur's famous chocolate cheesecake Test themselves with trivia questions from the series
In this interface you've got several ships to command, allowing you to order them around the grid and engage enemy ships in what is clearly an homage to the board game.
As satisfying as all the loot is and as satisfying as the combat is, there's no getting around the fact that battling through hordes of enemies can begin to become a tiresome prospect, regardless of how many shiny helmets you find along the way.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Some people have struggled to get a feel for it, but having been playing arcade racers all my life I didn't have a problem, and quickly fell in love with it, especially relishing chasing enemy APCs around the streets.
There are some very obvious clues to the game's limited budget, such as how levels are essentially small, bite - sized locations made up almost entirely of corridors that you wander around, or how you just magically acquire a key for the door you need to get through after defeating the last enemy.
I admit that it has taken me a long time to become competent at tracking enemies and nailing them, especially in the zero - g areas where a player who has really gotten the hang of moving around can be a pain in the ass to take out.
Wario's movements and actions and beautifully animated and the background and enemies around him seem to have gotten the same attention.
Still, it's not a perfect experience as there are a good number of glitches that I encountered in my time with the multiplayer, such as randomly floating into the air, unable to move, invincible enemies and the occasional foe who would get trapped in parts of the environment resulting my team having to stumble around the map looking for him, the cheeky bugger.
This, on paper, should help to do away with those troublesome moments that plagued the past two games where you and your opponent would sort of dance around each other trying vainly to get in a strike or two, but sadly it doesn't: the heavy melee move looks awesome, but it locks you into an animation that enemies will often simply avoid without a problem, despite the fact that they seemed to be perfectly aligned for the move.
Throw: you can throw Pikmin around, in order to have them go grab something in a high place, or get some Sparklium from a plant for example Battle: Throw the Pikmin at enemies to defeat them, but naturally, enemies will fight back Treasure: there's various pieces of «treasure» to be found in the game, and you can have the Pikmin carry them around Stages: there's various stages to explore in the game, each one with its own theme (a cave, an underwater area, etc.).
You usually get these animal shaped stones from defeating enemies, but you can also find them in chests and other places around the levels.
At other times the pacing becomes just a bit odd with around five battles in a row demanding you use the Rage meter, which sees you pummeling endless enemies until you can charge it up, and then after that you won't get to use it for a few hours again.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Even the part where he takes a gun from an enemy, the player looks around in aim mode first, as if they knew once you get out of aiming, you will drop the gun.
Jeeps are fast and great for quickly getting around the map, but are pretty vulnerable to enemy fire.
Multiplayer has you using your guns, grappling hook, and all your parkour still to get around the maps quickly to sneak up on enemies or to try and get away from an attacker.
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