You save money and
get the best user experience, whether it's Black Friday or Taco Tuesday.
CosmoLex Certified Consultants (CCC) focus on helping lawyers customize CosmoLex to
get the best user experience and build a better bottom line.
Read on as we show you how to train Alexa to recognize your speaking voice and
get a better user experience in the process.
Not exact matches
She predicts that within the next five years, «the
user experience will continue to
get better and
better with the build - out of livestreaming, virtual reality and other things that give a real - time
experience to the end
user.»
Here's hoping that Apple continues to give
users control over iOS so they can
get they
experience they want, not necessarily the one Apple things is
best.
Shamelessly
getting into a car drunk and driving with no thought of the consequences for other road
users while
experiencing an absence of guilt — would that be a
good thing?
But, for the
best user experience,
get a real ab bench.
Edibles are
better for
experienced users since you can't be certain how much of a dose you are
getting, which is why they aren't sold legally in Canada.
Look for a website that offers free trial so that you can
get a
better idea of the
user experience prior to subscribing.
We welcome any questions and feedback from our
users to make sure they are
getting the
best experience on the site.
On such sites
users get the
best experience.
Online dating sites try to provide
good user experiences so that singles can meet each other without technology
getting in the way.
Where
user will
get the
best experience?
«There are so many opportunities to
get closer to the customer, improve the overall
user experience, and help singles be
better daters, but it goes mostly ignored.»
You may
experience getting things done by simplly swipes and clicks since
good sites will give
better user experence.
The
experience is geared towards making connections so you
get laid, so the
best adult dating sites will seek to provide an arousing, erotic
user experience.
The website stuffs to a simplistic design treatment, which makes it lighter for both amateurs as
well as
experienced users to
get the most out of it.
They aims to provide
users a
good experience using this site instead only think about
getting users to pay.
What remains on 3DS is still very much a
good and enjoyable
experience for sure, granted that the
user manages to
get used to the cumbersome control scheme.
I have seen some great looking eLearning VOD websites not
getting any traction and also some video portals
getting lot of
users but failing to provide a
good experience.
These allow you to
get a
good feel of how companies can teach their
users through fun and interactive digital learning
experience.
One thing is clear: For more effective learning
experiences,
users must be able to
get the
best from your eLearning platform.
If you want to ensure a more effective learning
experience that ensures
users of your eLearning platform are able to
get the
best from your platform, here are 6 proven tips for you.
But that's not the end of it — TalentLMS also
got financesonline.com's «Supreme Software Award for 2016 ``, «Expert's Choice Award for 2016 ``, and «Great
User Experience Award» for their Learning Management System category (though, unlike the «
Best LMS Software Award», those are shared between top performing software in all categories).
Rather it is going for the classic «giving the complete
user experience» sales pitch for which it needed the
best hardware it could
get its hands on.
He has written this book to explain how an author can create a whole package, a whole presentation, step by step, in easy to follow lessons, with plenty of room for beginners and
experienced InDesign
users to gather around and
get better.
The tablet comes pre-loaded with Adobe ® Photoshop ® Touch and Adobe Ideas, both of which has been optimized for operation with the S Pen so that
users will
get to have the
best photo editing and drawing
experiences.
It's a win - win too — while those
users get easier access to the
best Android tablet apps, developers who spend the extra time to make sure their tablet
experiences are more than just stretched - out phone interfaces can score some much - needed exposure.
That's a problem for RIM for several reasons:
users aren't upgrading or buying higher - margin devices, the vast majority of its
users aren't
getting the
best possible BlackBerry
experience (including the improved BB7 browser), and finally those devices can't run BB7 as RIM can't push the update out to them.
Most libraries
get at least three copies of any book to ensure a
good user experience, and they may
get more for very popular books.
Since the launch, the classic tablet has
got the addition of exclusive features and functions to enhance the performance of the tablet and provide the
better experience to all the global
users.
It is
good to see a «Google
Experience Device»
getting the update finally and depending on how
well this rollout goes, Moto could be looking to push this out to a wider swath of XOOM
users fairly soon.
Business
users will find themselves with a more interactive device and a
better browsing
experience, but outside of keyboard and email
experience, consumers may find they
get a lot more smartphone for their money elsewhere.
Although the
user experience is
getting better as the products mature, it can be frustrating.
Users who are starting off with Kindle for PC are
getting to
experience a lot of the Kindle ecosystem and the reading
experience is
good enough to hook them into reading more.
It's made of top tier materials, offers the
best of Moto's bespoke software
experiences, yet presents
users with a pretty pure Android
experience with very little in the way of unwanted bloatware (unless you're
getting it from a carrier).
After all, it's about what
users need from a tablet and the 110w seems like a
good choice for those looking for autonomy and a Windows 7
experience, rather than multitasking and speed, perks you would more likely
get from a Xoom tablet.
According to a quote by Vladimir Tenev, one of Robinhood's cofounders in a recent article in Fast Company, «Anything that you would be able to
get walking into your local Bank of America branch office, you should be able to
get faster,
better, cheaper, with a much
better user experience, from Robinhood.»
CIBC Investor's Edge bold commission pricing drop has put them back into minds of many DIY investors as
well as their competitors, however their most recent maneuvers might signal that competition on
user experience between bank - owned brokerages is going to
get even hotter.
So rare I am impressed with
user experience and service, but this is as
good as it
gets.
So, while Skyrim Special Edition has a
good stab at bringing the native 4K
experience to consoles, the execution isn't quite flawless and it's actually Pro
users with 1080p screens that
get a raw deal - they
get the exact same performance as the 4K
users owing to the super-sampling implementation.
The more you are connected to this online «hive - mind», the
better and more instant your
user experience will
get.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their
best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're
good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you
get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how
well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how
users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't
get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will
experience the more interesting aspects
Basically - we will still make use of the flash target for our browser demo for as long as that has a big install base, it's waaaaay easier to
get fast, consistent results, and a
better user experience than HTML5 for now.
It is imperative that Nintendo
get this online system right as not only will it provide a
better experience for gamers, it will also allow Nintendo to cross promote games and services and increase retention rates whilst lowering
user acquisition cost.
PS3
users get the same great
experience that 360
users did last holiday season, and that is as
good of an achievement as anyone could have expected.
It is releasing on a lot of consoles, and high end PC
users get the
best experience as
well.
Console game development is all about the expert marshalling of resources,
getting more out of relatively modest hardware via the developer's complete control of the
experience, so if
user control of fill - rate isn't a particularly
good idea, what if the tech staff are put in charge instead?
So while it plays pretty
well, the overall
experience is somewhat let down by its limitations in solo mode and I just think that there could of been a more
user friendly way of choosing the desired character needed or even adding an online «jump in jump out» option to it to assist when
getting overrun in certain situations.
When it comes to game design, this is something designers should take a cue from.Having different beta testers run interchangeable parts of a game and recording their
user experience notes — whether or not they were able to
get through the part, how long it took them, how satisfied they felt with it as experts on the matter — will help you choose the
best path for your game.