Sentences with phrase «get best user experience»

You save money and get the best user experience, whether it's Black Friday or Taco Tuesday.
CosmoLex Certified Consultants (CCC) focus on helping lawyers customize CosmoLex to get the best user experience and build a better bottom line.
Read on as we show you how to train Alexa to recognize your speaking voice and get a better user experience in the process.

Not exact matches

She predicts that within the next five years, «the user experience will continue to get better and better with the build - out of livestreaming, virtual reality and other things that give a real - time experience to the end user
Here's hoping that Apple continues to give users control over iOS so they can get they experience they want, not necessarily the one Apple things is best.
Shamelessly getting into a car drunk and driving with no thought of the consequences for other road users while experiencing an absence of guilt — would that be a good thing?
But, for the best user experience, get a real ab bench.
Edibles are better for experienced users since you can't be certain how much of a dose you are getting, which is why they aren't sold legally in Canada.
Look for a website that offers free trial so that you can get a better idea of the user experience prior to subscribing.
We welcome any questions and feedback from our users to make sure they are getting the best experience on the site.
On such sites users get the best experience.
Online dating sites try to provide good user experiences so that singles can meet each other without technology getting in the way.
Where user will get the best experience?
«There are so many opportunities to get closer to the customer, improve the overall user experience, and help singles be better daters, but it goes mostly ignored.»
You may experience getting things done by simplly swipes and clicks since good sites will give better user experence.
The experience is geared towards making connections so you get laid, so the best adult dating sites will seek to provide an arousing, erotic user experience.
The website stuffs to a simplistic design treatment, which makes it lighter for both amateurs as well as experienced users to get the most out of it.
They aims to provide users a good experience using this site instead only think about getting users to pay.
What remains on 3DS is still very much a good and enjoyable experience for sure, granted that the user manages to get used to the cumbersome control scheme.
I have seen some great looking eLearning VOD websites not getting any traction and also some video portals getting lot of users but failing to provide a good experience.
These allow you to get a good feel of how companies can teach their users through fun and interactive digital learning experience.
One thing is clear: For more effective learning experiences, users must be able to get the best from your eLearning platform.
If you want to ensure a more effective learning experience that ensures users of your eLearning platform are able to get the best from your platform, here are 6 proven tips for you.
But that's not the end of it — TalentLMS also got financesonline.com's «Supreme Software Award for 2016 ``, «Expert's Choice Award for 2016 ``, and «Great User Experience Award» for their Learning Management System category (though, unlike the «Best LMS Software Award», those are shared between top performing software in all categories).
Rather it is going for the classic «giving the complete user experience» sales pitch for which it needed the best hardware it could get its hands on.
He has written this book to explain how an author can create a whole package, a whole presentation, step by step, in easy to follow lessons, with plenty of room for beginners and experienced InDesign users to gather around and get better.
The tablet comes pre-loaded with Adobe ® Photoshop ® Touch and Adobe Ideas, both of which has been optimized for operation with the S Pen so that users will get to have the best photo editing and drawing experiences.
It's a win - win too — while those users get easier access to the best Android tablet apps, developers who spend the extra time to make sure their tablet experiences are more than just stretched - out phone interfaces can score some much - needed exposure.
That's a problem for RIM for several reasons: users aren't upgrading or buying higher - margin devices, the vast majority of its users aren't getting the best possible BlackBerry experience (including the improved BB7 browser), and finally those devices can't run BB7 as RIM can't push the update out to them.
Most libraries get at least three copies of any book to ensure a good user experience, and they may get more for very popular books.
Since the launch, the classic tablet has got the addition of exclusive features and functions to enhance the performance of the tablet and provide the better experience to all the global users.
It is good to see a «Google Experience Device» getting the update finally and depending on how well this rollout goes, Moto could be looking to push this out to a wider swath of XOOM users fairly soon.
Business users will find themselves with a more interactive device and a better browsing experience, but outside of keyboard and email experience, consumers may find they get a lot more smartphone for their money elsewhere.
Although the user experience is getting better as the products mature, it can be frustrating.
Users who are starting off with Kindle for PC are getting to experience a lot of the Kindle ecosystem and the reading experience is good enough to hook them into reading more.
It's made of top tier materials, offers the best of Moto's bespoke software experiences, yet presents users with a pretty pure Android experience with very little in the way of unwanted bloatware (unless you're getting it from a carrier).
After all, it's about what users need from a tablet and the 110w seems like a good choice for those looking for autonomy and a Windows 7 experience, rather than multitasking and speed, perks you would more likely get from a Xoom tablet.
According to a quote by Vladimir Tenev, one of Robinhood's cofounders in a recent article in Fast Company, «Anything that you would be able to get walking into your local Bank of America branch office, you should be able to get faster, better, cheaper, with a much better user experience, from Robinhood.»
CIBC Investor's Edge bold commission pricing drop has put them back into minds of many DIY investors as well as their competitors, however their most recent maneuvers might signal that competition on user experience between bank - owned brokerages is going to get even hotter.
So rare I am impressed with user experience and service, but this is as good as it gets.
So, while Skyrim Special Edition has a good stab at bringing the native 4K experience to consoles, the execution isn't quite flawless and it's actually Pro users with 1080p screens that get a raw deal - they get the exact same performance as the 4K users owing to the super-sampling implementation.
The more you are connected to this online «hive - mind», the better and more instant your user experience will get.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Basically - we will still make use of the flash target for our browser demo for as long as that has a big install base, it's waaaaay easier to get fast, consistent results, and a better user experience than HTML5 for now.
It is imperative that Nintendo get this online system right as not only will it provide a better experience for gamers, it will also allow Nintendo to cross promote games and services and increase retention rates whilst lowering user acquisition cost.
PS3 users get the same great experience that 360 users did last holiday season, and that is as good of an achievement as anyone could have expected.
It is releasing on a lot of consoles, and high end PC users get the best experience as well.
Console game development is all about the expert marshalling of resources, getting more out of relatively modest hardware via the developer's complete control of the experience, so if user control of fill - rate isn't a particularly good idea, what if the tech staff are put in charge instead?
So while it plays pretty well, the overall experience is somewhat let down by its limitations in solo mode and I just think that there could of been a more user friendly way of choosing the desired character needed or even adding an online «jump in jump out» option to it to assist when getting overrun in certain situations.
When it comes to game design, this is something designers should take a cue from.Having different beta testers run interchangeable parts of a game and recording their user experience notes — whether or not they were able to get through the part, how long it took them, how satisfied they felt with it as experts on the matter — will help you choose the best path for your game.
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