Not exact matches
well i'm about 15 hours in now, on ip5 and so far i'm not really having any
frame rate issues, there are slight annoyances with the one handed controls v ps2 dual stick control, but i absolutely believe this is the
best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was
getting this no matter what but am so stoked that it's a true gem > < ~
The
frame rate holds
well during some of the more intense encounters even though the visuals are rather simple, they
get the job done.
-- Namco Bandai understands that fans want more Tales game in English — Time and money
get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be
good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
While Rings started strong and only
got bigger, The Hobbit did not perform as
well domestically (despite a decade of inflation and the premium prices of IMAX, 3D, and High
Frame Rate tickets), with each sequel earning less than its predecessor.
The footage above is docked, but the game arguably looks at its
best in portable handheld mode — the 720p resolution holds up
better there, and the game seems to run with an unlocked
frame rate, shooting for 60 fps and sometimes
getting there with uneven but decent performance.
I didn't encounter
frame rate issues myself but the save game mechanic, as
well as Old Homeless Homer's broken promises were
getting on my nerves.
Frame rates are consistent throughout the experience and you're
getting yet another
good looking Call of Duty game.
With 1050Ti powered by NVIDIA's Pascal architecture, you
get unrivaled performance, faster rendering speeds, advanced graphics technologies, higher
frame rates, and the
best possible battery life thanks to Optimus technology.
Nvidia has its own Maxwell GPU, which
gets better graphics
frame rates than any other current processor powering an Android device.
Debt management is a
good plan for someone that is just looking to
get a lower interest
rate and pay off their credit cards in a faster time -
frame, than if they were to continue paying minimum payments on their own.
According to GameInformer, PC players will
get slightly
better textures, higher
frame rates, and a control scheme tailored to the mouse and keyboard.
Worse, the
frame -
rate should be a rock solid 60
frames per second but is instead 30 at its
best, dipping far below that when there are tons of enemies on screen
getting murdered by a bevy of your attacks.
However, the balance between image quality and performance is
well judged for the most part, allowing players to
get a smooth, stable experience during moments where a fixed resolution would cause
frame -
rates to drop.
And the
frame -
rate gets sluggish at times (and to me, a steady
frame -
rate is equally as important as having
good controls in a racing game).
There are times when there are a
good chunk of zombies on the screen so I can slightly understand the mid-range graphics, but I still
got the feeling they could have been
better, especially since the game has a noticeable amount of
frame rate drop.
To that I say, to achieve that visual quality (that's not even
better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked
frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to
get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
good maybe capcom will make a devil may cry 5 now and
get the sales that they wanted they would have
got big sales if they made DMC 5 instead of DmC but ill give it to them for trying something new with the series but they changed too much from past games like loss of manual lockon changed the look of dante that was already liked by fans the guns sounded like pop guns rebellion was too small and so on also the slower
frame rate did nt help but maybe capcom will listen and make devil may cry 5 now and aslong as its
better than the crappy ninja theory reboot all will be forgiven
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their
best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're
good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you
get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat
rate, and is more tied into to how
well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't
get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
However, the patch hasn't completely
gotten rid of the
frame -
rate drops, but this is a
good start.
We played multiplayer extensively at Guerrilla's studio in Amsterdam - while we're not generally keen on unlocked
frame -
rates, with Killzone Shadow Fall you do
get a clear input lag advantage and the experience feels very, very
good.
I didn't encounter
frame rate issues myself but the save game mechanic, as
well as Old Homeless Homer's broken promises were
getting on my nerves.
I
got respectable
frame rates while testing a number of games including Batman: Arkham City, Beyond
Good & Evil, Psychonauts, Grim Fandango Reamastered, and StarCraft II.
A Realm Reborn is playable on PS3 but it doesn't run the
best, with choppy
frame rates and a confusing control configuration that makes navigating item and map menus feel awkward and you can easily
get lost in the menus.
The revelations surrounding the Xbox One and PlayStation 4 versions of the game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown in for
good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting
frame -
rate issues, something we'll be
getting to the bottom of imminently.
It's
got a silky smooth
frame rate, and animates
well.
It does
get progressively worse in the later chapters and the final battle may
well test your patience — it's easily where the game's
frame rate is at its worst.
PC doesn't only «do» high
frame rates better (by the way, we actually
get 120 fps with our graphics cards, I know I
get ~ 120 FPS when playing Battlefield 3 at Ultra with my AMD 7990) we do pretty much everything
better
Matt S: Without doubt the
best game ever made, expect fans of Microsoft and Sony consoles to bleat about low
frame rates and suchlike, but be happy, because if you've
got Breath of the Wild, you're part of a select club of gamers who know what true genius looks like.
And then you have the
frame rate, which when you do
get the opportunity to go fast (not that often) you will find the
frame rate drop and then drop some more and cause some serious hiccups that hinders what is actually a pretty
good looking game.
Locking
frame rate would just default on the «worst case», unlocked
frame rate instead is used by all racing titles because it allows to
get the
best in all conditions.
With the GPU side of the equation less likely to cause a potential bottleneck and with the game simulation completely unlocked, you
get some idea of just how much latent CPU power there is on a
well - specced PC, with Battlefield 3, Tomb Raider and BioShock Infinite able to run at
frame -
rates up to and over 200 fps.
«There's a
good opportunity there to do a lot in terms of adding a lot of polish to the graphics and still you
get high resolution, you
get better frame -
rates, you can really do physics - intensive stuff.
This forces them to make sacrifices in the console versions, so with the PlayStation 4 Neo and Xbox One Scorpio console users might actually
get a
better experience both in terms of visuals and
frame rate.
Or maybe he thought it
best to
get ahead of the controversy before the same accusations could be thrown at Xbox once Destiny 2 «s Xbox Scorpio
frame -
rate is revealed towards E3.
Again, the companies who are «A»
rated, have a long - standing history, and have a national level of support are your
best bet to ensuring you
get the payout you deserve, on the time
frame you need.
Video
gets some love too: faster
frame rates for both iPhones, as
well as image and motion analysis.
Game Optimization automatically tweaks in - game settings to
get the
best performance and
frame rates.
Gaming performance even at the highest possible resolution is as
good as it
gets, with blazing
frame rates and crystal clear imagery.
This was a huge disappointment for me, as I'm a big fan of recording in 60 fps, so I'd
get the
best of both worlds with 4K resolution and the higher
frame rate.
And with Razer's knowhow in gaming already
well established, the company has pulled on its experience to deliver a variable
frame -
rate solution, so when the going
gets tough the
rate can dip and maintain real - time smoothness.
It improved the graphics,
frame rates and Witcher 3 looked as
best as it could
get except for HDR.