Sentences with phrase «get better frame rate»

Not exact matches

well i'm about 15 hours in now, on ip5 and so far i'm not really having any frame rate issues, there are slight annoyances with the one handed controls v ps2 dual stick control, but i absolutely believe this is the best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was getting this no matter what but am so stoked that it's a true gem > < ~
The frame rate holds well during some of the more intense encounters even though the visuals are rather simple, they get the job done.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
While Rings started strong and only got bigger, The Hobbit did not perform as well domestically (despite a decade of inflation and the premium prices of IMAX, 3D, and High Frame Rate tickets), with each sequel earning less than its predecessor.
The footage above is docked, but the game arguably looks at its best in portable handheld mode — the 720p resolution holds up better there, and the game seems to run with an unlocked frame rate, shooting for 60 fps and sometimes getting there with uneven but decent performance.
I didn't encounter frame rate issues myself but the save game mechanic, as well as Old Homeless Homer's broken promises were getting on my nerves.
Frame rates are consistent throughout the experience and you're getting yet another good looking Call of Duty game.
With 1050Ti powered by NVIDIA's Pascal architecture, you get unrivaled performance, faster rendering speeds, advanced graphics technologies, higher frame rates, and the best possible battery life thanks to Optimus technology.
Nvidia has its own Maxwell GPU, which gets better graphics frame rates than any other current processor powering an Android device.
Debt management is a good plan for someone that is just looking to get a lower interest rate and pay off their credit cards in a faster time - frame, than if they were to continue paying minimum payments on their own.
According to GameInformer, PC players will get slightly better textures, higher frame rates, and a control scheme tailored to the mouse and keyboard.
Worse, the frame - rate should be a rock solid 60 frames per second but is instead 30 at its best, dipping far below that when there are tons of enemies on screen getting murdered by a bevy of your attacks.
However, the balance between image quality and performance is well judged for the most part, allowing players to get a smooth, stable experience during moments where a fixed resolution would cause frame - rates to drop.
And the frame - rate gets sluggish at times (and to me, a steady frame - rate is equally as important as having good controls in a racing game).
There are times when there are a good chunk of zombies on the screen so I can slightly understand the mid-range graphics, but I still got the feeling they could have been better, especially since the game has a noticeable amount of frame rate drop.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
good maybe capcom will make a devil may cry 5 now and get the sales that they wanted they would have got big sales if they made DMC 5 instead of DmC but ill give it to them for trying something new with the series but they changed too much from past games like loss of manual lockon changed the look of dante that was already liked by fans the guns sounded like pop guns rebellion was too small and so on also the slower frame rate did nt help but maybe capcom will listen and make devil may cry 5 now and aslong as its better than the crappy ninja theory reboot all will be forgiven
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
However, the patch hasn't completely gotten rid of the frame - rate drops, but this is a good start.
We played multiplayer extensively at Guerrilla's studio in Amsterdam - while we're not generally keen on unlocked frame - rates, with Killzone Shadow Fall you do get a clear input lag advantage and the experience feels very, very good.
I didn't encounter frame rate issues myself but the save game mechanic, as well as Old Homeless Homer's broken promises were getting on my nerves.
I got respectable frame rates while testing a number of games including Batman: Arkham City, Beyond Good & Evil, Psychonauts, Grim Fandango Reamastered, and StarCraft II.
A Realm Reborn is playable on PS3 but it doesn't run the best, with choppy frame rates and a confusing control configuration that makes navigating item and map menus feel awkward and you can easily get lost in the menus.
The revelations surrounding the Xbox One and PlayStation 4 versions of the game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom of imminently.
It's got a silky smooth frame rate, and animates well.
It does get progressively worse in the later chapters and the final battle may well test your patience — it's easily where the game's frame rate is at its worst.
PC doesn't only «do» high frame rates better (by the way, we actually get 120 fps with our graphics cards, I know I get ~ 120 FPS when playing Battlefield 3 at Ultra with my AMD 7990) we do pretty much everything better
Matt S: Without doubt the best game ever made, expect fans of Microsoft and Sony consoles to bleat about low frame rates and suchlike, but be happy, because if you've got Breath of the Wild, you're part of a select club of gamers who know what true genius looks like.
And then you have the frame rate, which when you do get the opportunity to go fast (not that often) you will find the frame rate drop and then drop some more and cause some serious hiccups that hinders what is actually a pretty good looking game.
Locking frame rate would just default on the «worst case», unlocked frame rate instead is used by all racing titles because it allows to get the best in all conditions.
With the GPU side of the equation less likely to cause a potential bottleneck and with the game simulation completely unlocked, you get some idea of just how much latent CPU power there is on a well - specced PC, with Battlefield 3, Tomb Raider and BioShock Infinite able to run at frame - rates up to and over 200 fps.
«There's a good opportunity there to do a lot in terms of adding a lot of polish to the graphics and still you get high resolution, you get better frame - rates, you can really do physics - intensive stuff.
This forces them to make sacrifices in the console versions, so with the PlayStation 4 Neo and Xbox One Scorpio console users might actually get a better experience both in terms of visuals and frame rate.
Or maybe he thought it best to get ahead of the controversy before the same accusations could be thrown at Xbox once Destiny 2 «s Xbox Scorpio frame - rate is revealed towards E3.
Again, the companies who are «A» rated, have a long - standing history, and have a national level of support are your best bet to ensuring you get the payout you deserve, on the time frame you need.
Video gets some love too: faster frame rates for both iPhones, as well as image and motion analysis.
Game Optimization automatically tweaks in - game settings to get the best performance and frame rates.
Gaming performance even at the highest possible resolution is as good as it gets, with blazing frame rates and crystal clear imagery.
This was a huge disappointment for me, as I'm a big fan of recording in 60 fps, so I'd get the best of both worlds with 4K resolution and the higher frame rate.
And with Razer's knowhow in gaming already well established, the company has pulled on its experience to deliver a variable frame - rate solution, so when the going gets tough the rate can dip and maintain real - time smoothness.
It improved the graphics, frame rates and Witcher 3 looked as best as it could get except for HDR.
a b c d e f g h i j k l m n o p q r s t u v w x y z