Sentences with phrase «get by killing enemies»

Not exact matches

It's still a standard «platformer» game — you start on the left side of a level and traverse it by moving to the right, killing enemies and avoiding your own death along the way — but «Super Mario Land» is full of delightful additions, like an underwater vehicle you get to pilot.
They call me the King of Darkness, when I offer you no pain Why would they label me heartless, when your love is my cocaine And your soul is my Rogaine, I have a thirst to know your brain When you enter my domain got ta take this number for your name But you don't have to drink cyanide, I'm gonna be right by ya side If we got ta take that riot ride, on the enemy and defy your side Fight for the place we're building, for the reproduction of more children Trying to get that number back around 6 billion, I'm gonna rule until then Founded this colony like a pilgrim, anybody try to penetrate this section or threaten we KILL THEM
It was insanely easy to get carried away while destroying enemy soldiers, and end up surrounded by archers or getting killed in one hit by Lu Bu.
Here's the full list of 142 films that featured on our contributors» ballots: (Disclaimer: Luc Besson's Lucy didn't get a single vote - I just like this image of Scarlett sorting through stuff) 71 1001 Grams 12 Years a Slave 20,000 Days on Earth 22 Jump Street 52 Tuesdays A Girl at my Door A Most Violent Year A Most Wanted Man A Touch of Sin Aberdeen Alleluia American Sniper Birdman Black Coal, Thin Ice Blind Blue Ruin Boyhood Calvary Captain America: The Winter Soldier Casa Grande Chef Citizenfour Climbing to Spring Cold in July Danger 5 Dawn of the Planet of the Apes Der Samurai Duke of Burgundy Edge of Tomorrow Electric Boogaloo Enemy Fandry Force Majeure Frank Free Fall From What is Before Giovanni's Island Gone Girl Goodbye to Language Guardians of the Galaxy Haemoo Han Gong - ju Hard to be a God Horse Money Housebound Ida Inherent Vice Interstellar It Follows Jauja Jigarthanda Jodorowsky's Dune John Wick Killers Lady Maiko Les Combattants Leviathan Li'l Quinquin Life Itself Like Father Like Son Locke Love and Terror on the Howling Plains of Nowhere Magical Girl Maidan Man From Reno Melbourne Memphis Mommy National Gallery New World Nightcrawler Norte, The End of History Nymphomaniac Of Good Report Only Lovers Left Alive Over Your Dead Body Pale Moon Peaky Blinders Pride R100 Red Army Seven Weeks Sils Maria Snowpiercer Song of the Sea Sorrow and Joy Spring Stand By Me Doraemon Starred Up Starry Eyes Stray Dogs Texas Chain Saw Massacre The Act of Killing The Babadook The Dam Keeper The Double The Editor The Grand Budapest Hotel The Great Beauty The Great Passage The Guest The Hobbit The Internet's Own Boy The Kingdom of Dreams and Madness The Lego Movie The Missing Picture The One I Love The Overnighters The Penguins of Madagascar The Raid 2 The Sacrament The Second Game The Secret Life of Walter Mitty The Snow White Murder Case The Tale of the Princess Kaguya The Terror Live The Tribe The Wind Rises The Wolf of Wall Street The Wonders The World of Kanako These Final Hours They Came Together Tokyo Tribe Tusk Two Days, One Night Under the Skin Wadjda We Are The Best!
Levels are much, much larger than they were in the original, with the largest among them hosting small armies of enemies to kill and not get killed by.
Throughout each bomb - slinging run the player constantly gets random upgrades either in treasure chests, in shops, or by leveling up using experience points gained by killing enemies.
You've got waves of different enemies marching toward your base (a castle, in this case), and your job is to stop them by planting various weaponized towers in strategic places that will slow or kill the hordes.
Throw in quick kills by hitting B when prompted and you have a brutal combat system, though there is only 1 quick kill for most enemies and some of the animations are re-used on other enemies and as such you will find yourself getting a little bored with the quick kills after a while.
Team up with as many as three other players in Free Battle mode, or compete on special maps to see who can get the most points by killing enemies before time runs out in Ranking Battle mode.
Every time you opened a chest or killed an enemy there was a chance of getting a new piece of gear put together by the random generation system, ensuring that weapons always had different stats and.
With this in mind you're bound to get killed by even the weakest of enemies.
And should you get your butt trounced by a beautifully crafted class during your online shenanigans, as you lie on the ground and watch your hated enemy run toward his next hapless victim, you can tap a button to automatically copy the class that killed you.
At one point in the game I came across a section where I got stuck for a while as an enemy wielding the sniper rifle was able to kill me in a single shot due to my low health and also due to being neatly placed to get the first shot every time with a supreme level of accuracy seemingly granted by God himself.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader of the Three Cavaliers, who guide the Crystalguard into battle - mission of the Crystalguard is to Protect pope Agnes Oblige from harm at all costs - Agnes is captured by this game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most of the remaining Crystalguard - Yew finds the final member Nikolai of the Cavaliers before his death and requests of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears - between lines of English dialogue, she speaks lines of French as well - there is a long chat between all three characters about how adventuring and camping can be a ton of fun - Party Chat makes its return, and seems a bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last game - the world is more united against this common threat - if you beat all enemies in a single turn, it enables the «Bring It On!»
Meanwhile on the Locust side you've got the choice of four Locust types as default, but by killing enemies and supporting your team you can earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
Kill at least 300 troops and go by Cao Pi to get a scene of her killing enemy troops.
In coop up to 2 players join forces to eliminate as many foes as possible before getting killed by enemy forces or by the scenario (more on that later).
Use attract ability and avoid getting killed by large number of enemies.
You spawn in get a sword and a choice of shield or bow, and go off to farm gold and items by killing enemies.
However, both are consumed upon death, with salt being lost requiring recovery by either killing the enemy that killed you or getting it back from a salt covered creature that spawns at the location where the player last died.
Since you are suppose to be swinging around this could be a lot of fun to get kills by dropping on your enemies... assuming that I can ever figure out how to swing around effectively.
You'll enter each level with two Bubbles, which will save you and drop you back into the action if you fall down a pit or get killed by an enemy.
For expediency, the best course of action is just to try to kill them without Soulbreaking, but you may get rarer items by defeating soulbroken enemies.
I found out that if Lara gets attacked and killed by an enemy, your partner can revive you, as mine did (after taking their sweet time).
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
You can get yourself a nice turret that can lay down suppressing fire or finish off enemies, then add a modifier to it that turns it into a flamethrower before then equipping a perk that gives you a chance to have your ammo replenished when a foe is killed by an ability, for example.
Rather, it felt that I was getting killed by seemingly nothing more than by actual enemies when playing on Veteran.
This requires players to, at times, spend time farming enemies in one area of a dungeon, lest they get installed killed by enemies in a later part which Adol can't touch with gaining more levels and grabbing enough gold to get the best weapons for that period in the game.
These two changes alone make for some truly anger inducing scenes, especially when you get killed by enemies that you can't even see due to the map size.
Bullet Dodge is a finite resource that gradually refills by killing enemies, so you must strategize its use in order to get the most out of it.
You can stack enemies on top of each other to make mountains of enemies; you can also add wings to some enemies to let them fly, float, or bounce, or you can make them extra big by giving them a mushroom; you can put enemies or powerups in pipes so that they respawn whenever they get killed / disappear, put them in breakable blocks / coin boxes to give players a surprise, or combine certain objects and enemies together for all new challenges.
As you play, you will acquire rift energy, be it by either by killing enemies or getting a steady supply from your base.
For instance, you must spend some credit to get free credits, gain XP by killing an enemy to get the Max Player Level.
You get three minutes to kill as many enemies as possible, building up a combo meter by avoiding attacks.
Most enemies can be killed by jumping on top of them, or by shooting fireballs if you get the Fire Flower.
You can't open a door without walking through it (and possibly getting killed in reaction fire by an enemy waiting on the other side).
Considering this can be caused by one - hit kills, it gets aggravating having to retrace your steps just to avoid one enemy.
On the downside, many enemy projectiles are incredibly small and hard to make out, so you'll often get killed by an enemy shot that you didn't even notice because of everything else that's going on.
Don't get me started on the fact that enemies will attack from off - screen, or that the aforementioned downward attack has a terrible tendency to activate the paintings on the wall which then attempt to kill you by wildly spinning around, even clipping through obstacles.
Getting spotted by enemies will get you killed, and quickly.
In my mind it's comparable to the old X-Wing / TIE Fighter games which had a very cruel lottery in the event that you were shot down... you either got picked up by friendlies in which case you could continue, or you were picked up by the enemy or killed in which case your campaign was over.
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