Sentences with phrase «get feedback effects»

Not exact matches

The feedback loop of the city making itself attractive to start - ups and start - ups helping to make the city attractive to talented young people (who in turn create more businesses that attract more young people) is only getting started, but Robinson says he can already see the effects both in terms of the area's legitimacy — «people are saying, «hey, I would actually invest here or I would start my business here» as opposed to 10 years ago where people would avoid the city at all costs» — and quality of life for young people.
One of the cool side effects of welcoming customers into his home, Blumenthal says, is it gave the customers a rare opportunity to «peek behind the curtain» of a start - up, while simultaneously giving the founders a rare opportunity to get immediate feedback from customers.
When you have feedback effects like this, you're going to get instability in your model economy, and that's exactly what the authors find — the economy experiences booms and busts in a chaotic, unstable way.
«Past studies have looked at the effects of differential parenting on the children who get more negative feedback, but our study focused on this as a dynamic operating at two levels of the family system: one that affects all children in the family as well as being specific to the child at the receiving end of the negativity,» explains Jennifer M. Jenkins, Atkinson Chair of Early Child Development and Education at the University of Toronto, who led the team.
Thereby you get a positive feedback effect where the ice sheet absorbs even more solar radiation producing yet more melt.»
When I visit Wells at Iowa State University, he is examining the effect of «confirmatory feedback,» the sense of certainty you get when you are told that you have answered a question correctly.
Once we got smart enough to develop tools and find a richer diet, a positive feedback effect may have kicked in, leading to further brain expansion.
how to get the most from marking and feedback, including looking at the depth of response, frequency and nature of feedback whilst remembering the effect on workload.
That's why teachers who use feedback to maximum effect must get to know their students well and establish a classroom environment in which all students feel safe making mistakes and believe they can improve with effort.
As it stands, sites that require difficult login processes don't get as much reader feedback, but those that allow basic anonymous commenting get the «grenade effect» of tossing a commentary grenade into the room and evacuating.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
In the original article Angela did write: «This effect, called the permafrost carbon feedback, is not present in the global climate change models used to estimate how warm the earth could get over the next century.»
This effect, called the permafrost carbon feedback, is not present in the global climate change models used to estimate how warm the earth could get over the next century.
You don't get the butterfly effect unless you have a positive feedback.
This is what I get out of it: the Arctic - ice - albedo situation is more complicated than earlier thought (due to clouds, sun - filled summers, dark winters, etc), but NET EFFECT, the ice loss and all these other related factors (some negative feedbacks) act as a positive feedback and enhance global warming.
Also it works in reverse, any cooling effect gets a slowdown in convective feedback — eg at night there tends to be a very quiet no wind time at 3 am — ie the convection feedback has slowed the winds down below normal.
(Maybe there's some hope for a super lake snow effect (like in Moscow winter 2012/13) and the feedback gets a wee bit less catastrophic.)
To point out just a couple of things: — oceans warming slower (or cooling slower) than lands on long - time trends is absolutely normal, because water is more difficult both to warm or to cool (I mean, we require both a bigger heat flow and more time); at the contrary, I see as a non-sense theory (made by some serrist, but don't know who) that oceans are storing up heat, and that suddenly they will release such heat as a positive feedback: or the water warms than no heat can be considered ad «stored» (we have no phase change inside oceans, so no latent heat) or oceans begin to release heat but in the same time they have to cool (because they are losing heat); so, I don't feel strange that in last years land temperatures for some series (NCDC and GISS) can be heating up while oceans are slightly cooling, but I feel strange that they are heating up so much to reverse global trend from slightly negative / stable to slightly positive; but, in the end, all this is not an evidence that lands» warming is led by UHI (but, this effect, I would not exclude it from having a small part in temperature trends for some regional area, but just small); both because, as writtend, it is normal to have waters warming slower than lands, and because lands» temperatures are often measured in a not so precise way (despite they continue to give us a global uncertainity in TT values which is barely the instrumental's one)-- but, to point out, HadCRU and MSU of last years (I mean always 2002 - 2006) follow much better waters» temperatures trend; — metropolis and larger cities temperature trends actually show an increase in UHI effect, but I think the sites are few, and the covered area is very small worldwide, so the global effect is very poor (but it still can be sensible for regional effects); but I would not run out a small warming trend for airport measurements due mainly to three things: increasing jet planes traffic, enlarging airports (then more buildings and more asphalt — if you follow motor sports, or simply live in a town / city, you will know how easy they get very warmer than air during day, and how much it can slow night - time cooling) and overall having airports nearer to cities (if not becoming an area inside the city after some decade of hurban growth, e.g. Milan - Linate); — I found no point about UHI in towns and villages; you will tell me they are not large cities; but, in comparison with 20-40-60 years ago when they were «countryside», many small towns and villages have become part of larger hurban areas (at least in Europe and Asia) so examining just larger cities would not be enough in my opinion to get a full view of UHI effect (still remembering that it has a small global effect: we can say many matters are due to UHI instead of GW, maybe even that a small part of measured GW is due to UHI, and that GW measurements are not so precise to make us able to make good analisyses and predictions, but not that GW is due to UHI).
They get cloud feedbacks wrong by a factor 19 times larger than the entire effect of increased CO2 (Miller 2012).
Most of your readers are probably unaware of the fact that doubling carbon dioxide in itself only produces a modest warming effect of about 1.2 C and that to get dangerous warming requires feedbacks from water vapour, clouds and other phenomena for which the evidence is far more doubtful.
My «Pope's Climate Theory» says that when you melt Arctic Sea Ice, you get Arctic Ocean Effect Snow which increases Albedo and provides negative feedback to the temperature of the earth.
You can also get negative and flatline responses once certain point is reached (e.g with tree rings and warmth), as well as feedback effects which can also increase the level of response.
Without convection you could get a «runaway» greenhouse effect, but since the atmosphere isn't a closed system with physical barriers, convection is negative feedback to warming.
When you implement and actually do something in the world, you get feedback because that's the law of cause - and - effect.
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