GT3
got cut because its content limitations were such that
getting a match in cars and tracks across all hardware platforms became effectively impossible, plus there was no progressive
scan for a
high -
quality image (PS3's backwards compatibility runs both GT1 and GT2 non-interlaced).
It actually varies game to game as we have taken a different approach to
get each game in the collection represented the way you remember them, something like the original Xbox Grabbed by the Ghoulies we remastered completely into 1080p and 60 fps as the games cartoon art style worked well (cutscenes are still in 4:3 as the original), the Xbox 360 games are in their native resolutions and framerates as they are already HD, the older titles we made the call to put them in an arcade style themed windowed mode to retain the authenticity, we also added a CRT filter that accurately reproduced the
scan lines and pixel bleed screens gave back then which you can toggle on and off — We did whatever made the most sense to keep the
quality high and the nostalgia present.