Sentences with phrase «get into a racing game»

Not exact matches

You can also turn the act of getting ready into a game: «Why don't we race to see who can get her pants on first?»
Ozil may have looked a bit laboured to start with but he soon got into the game, but it was Alexis who looked the most dangerous and it was the Chilean's slide role ball that Welbeck raced on to for the opening goal after 22 minutes.
It really was remarkable to see Theo racing back and getting stuck in with tackles to stop Chelsea getting any sort of way back into the game and his own words after the game, reported by the Arsenal website, suggest to me just why his attitude has changed.
After a strike out of Jose Bautista, Russell Martin grounded into a near double play, but as the throw got away at first base, Donaldson raced home with the game winner and the win.
I mean, a season - long, six - game winning streak to get back into the race?
We all love sim racing here at WTF1, so it only seemed logical that we get into the esports game.
When we raced into a three goal advantage at half time in our last home game against Southampton it got me thinking as to how many times we had been three goals ahead just half way through a game in the sixty years I have been following West Ham.
Its a huge game in the title race and if Napoli can get three points here they will have psychological advantage over Juventus going into the business end of the season.
Chasing Manchester City is no longer the goal this season but Manchester United must use the remaining 13 games to get a run going that they can continue into next season where they can not afford to let City race ahead once more.
Juventus defeated Napoli last week to get back into the title race and although they are not as strong as they have been in the last few years, they can still show up in big games.
Predictions: Jose Mourinho is under pressure and there is certain unrest in the squad but this game give United and oppertunity to put themselves back in the title race or at least get into the top 4 places.
Match Preview: Real Madrid has had difficult couple of months where they lost against Valencia, got lucky against Villarreal and Las Palmas but dropping 5 points in last three La Liga games have allowed Barcelona to make their way back into the title race.
Prior to their game against Wolves, the Reds were just 17 games into the season and it was the perfect place to start picking up wins and get back into the race for the top 4.
We also play a game while doing it: Race to see who can get the most items into the hamper!
Greenberg called this race «wide open» as the race moves into the its final days in which the so - called «ground game» — getting supporters out to the polls — is crucial.
Great game love it to play i really like the music:D what makes it more fun to play and the handling is really nice of course if you never played NfS before you gonna get into it but its just a regular racing handling
When you get into this game and start unlocking some of the nicer cars, you will find that racing online is smooth, fun, and just a real great experience.
As there are several race types in each section, the game never forces you into races you don't want, allowing you to pick and choose until you get the points you need.
Thankfully, the game likes to get you into the race, rather than plod through menu after menu.
While Project CARS has grown into the go - to game for those looking to get involved in competitive racing on console, Slightly Mad Studios recently announced Project CARS 2 will employ dedicated eSports features from day one.
I really liked getting thrown into matches that were right around my level, which brought competition and more of a chance for someone who isn't great at racing games.
Unlike most games where you go into the game selection screen, and then onto the career mode to be given a run down on the story, Pro Race Driver wastes no time to get you right in the midst of the storyline.
However, and this is where my issue is, you could struggle to get into the game if you're not into racing sims.
It also took quite a long time to get into a game due to it being up to the lobby owner's discretion as to when a race begins.
It took countless hours of watching YouTube, racing horribly, crashing into trees and rocks and flying off the track before I finally got a hang of how things worked in the game.
For the first few races, I was blinded by the beautiful environments and when you get into the «zone», you'll also appreciate the sense of speed that Turn 10 have incorporated into the game.
The Evo is one of those dream cars that young men craved for years, thanks to its appearance in numerous car - racing games, but for a long time you couldn't get one in the U.S. Fortunately, Mitsubishi eventually brought it into the U.S. and the dream car became a reality.
Sadly, as the years went on the iconic action hero fell further and further into crappy game land, eventually even getting treated to a kart game which sucked more than anything Crash Bandicoot ever raced in.
We looked at each other and kind of went «we're making the same thing here» so they've got a lot of features like being able to compete and share times with your friends, and lap times are obviously key in this type of track racing game, so it makes perfect sense to put Autolog into Shift 2 and then take it to the next level with being able to access it anywhere and share videos and see what everyone's doing, what achievements they've got.
Progression through the game is handled by the completion of Speedlists, sets of various objectives that gently herd you around the different events, encouraging you to get a Silver or Gold in a race, bust a certain amount of racers, patrol a set distance, smash into cars or use your pursuit tech.
Some of the usual suspects are here: Spa, Monza, and Silverstone are all present and correct, but thrown into the mix are some of the lesser known but just as enjoyable circuits and test tracks that don't usually get featured in racing games, such as Enna Pergussa in Italy or Casino Riviera - Côte d'Azur in France.
To help you get better times or just provide some stiff competition you can import ghosts of opponents into your game to race during the levels.
Get an introduction into the story of The Alliance Alive Meet the diverse characters from both the Human and Daemon race Get educated on the battle system and the assortment of weapons Explore the five different realms in the game See the variety of unique vehicles including the Ornithopter and the Brionac Visit atlus.com/alliancealive for more details
Sure, you can jump right into the game's arcade mode, make your selections from a number of cars and circuits, and get into a race right away, but to truly experience GT4's homage to the automobile you'll need to lose yourself in the game's GT Mode.
I rarely find myself getting attached to racing games, but this one in particular sunk its claws into me and still hasn't let go.
The games I did manage to get into with a few people were fun enough, but I probably would've had a better time sticking to Quick Race.
Getting further into the actual game unlocks more races that translate to higher entry fees and higher rewards.
Taking a cue from games that let eliminated players continue to participate in some fashion (such as shooters that let eliminated players provide information to the remaining combatants), Hieronymus Bash let's eliminated players continue by turning them into a spectre that can race around the arena and block shots and otherwise get in the way of opponents.
One of the Toy - Con Labo kits you can get is a motorbike, which turns your Joy - Cons into handlebars you use to play a first - person racing game.
If your idea of a good time is challenging a friend to an impromptu race, speeding off - road into a dusty shortcut, getting chased by cops and slamming an EMP to stagger your pursuers, «Need for Speed: Rivals» is the game for you.
If you aren't familiar with Spintires: MudRunner like I was, you may come into the game rather blind, wondering if it's a high - octane racing game, or if it was simply a title where you'd get to drive around, getting stuck in the mud from time - to - time.
Successfully navigating the turbulent turns of the New York city circuit requires a lot of skill if you want to finish with a fast time or respectable race position, while the narrow design reminiscent of the first WipEout game forces you to be strategic when overtaking opponents - you really have to meticulously memorise the layout of the track and remember braking points and boost pad locations to maximise your speed, but it's very rewarding when you get into a flow, blast through every boost pad and glide into every twist and turn at full speed.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Underground and Carbon were more like the RPGs of racing, and for that reason we'll probably never get a sequel, because RPG generally means lots of customisation and content built into the game, which is like an oxymoron to associate with EA.
I can't get into the last couple because they were so focused on being a simulator rather than a fun racing game.
Just as I started to get into the game there would be something to pull me back out again, The great arcade racing is let down by the cliche story and abysmal upgrade system.
Now that we've spent more time with the game we find our race craft has improved to the point where we are experiencing much less contact with the walls and are able to get into a decent flow.
My only real issue with the career mode is that the Junior WRC can feel particularly slow (especially if you dived into a quick race or multiplayer in WRC cars to get used to the feel of the game first).
Overall, Gravel is a good game for racing novices to get stuck straight into, however, pros in the genre may well want to stick with Forza and Gran Turismo for their racing fix, as Gravel unfortunately isn't the ultimate driving simulation.
I hope that aspect gets into other sim - racing games in the future.
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