Sentences with phrase «get into character attacks»

Well, John, we don't have to get into character attacks just because we disagree.

Not exact matches

And while many of the episodes slipped into the worst of Christian entertainment's tendencies (one infamous episode ended up with a character getting attacked by a forest demon after playing too much Dungeons & Dragons) the writing staff had a knack for humor and characterization, and the voice actors were top - notch.
The film gives you a little chance to meet and get to know some of the characters in the first act, but once the Marines find out they are under attack, the film goes into full - on adrenaline mode where the intense action never stops.
You can see Twilight Princess character Midna phasing into Link's wolf form to perform attacks, and Link gets a chance to cut his way through through scores of enemies.
The controls may be a bit overwhelming at first considering how many different attacks each character is capable of but once you start to get into the groove, you'll realise just how intuitive everything is.
Attack on Titan is a grim narrative that rarely slows down, so getting to see these characters in a more relaxed environment and getting a peek into their personalities is a blast.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
For each gem you place into the melee action square on the character sheet you get one dice of that color, so in the case of Conan putting two gems into an attack would get you two red dice.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Effective Blocks and Attacks build to a Super Power which one character can use, and everyone's got a different one so you have to take that into account too.
With Attack on Titan 2, fans get to go a bit deeper into the series but this time from the perspective of your created character covering season 1 and 2.
Take your character into the field of battle, mash 3 different attack buttons and block / roll whenever you get bored.
But as I ranked up and tweaked my team I got into a rhythm and was able to develop a tactic where I was able to combine switching characters with attacks to keep my opponent flattened and unable to mount a comeback.
You've got the likes of the Bounty Hunter who's effective at taking out enemies with his powerful attacks, the Grave Robber who carefully positions herself to fight from afar, the Houndmaster who brings his dog into battle with him, and the Abomination who is incredibly strong but can't be in a party with any religious characters.
All characters share the same basic palette of regular attacks that can be chained into flowing combos, juggled in mid-air or launched from blistering straight - line dashes, with a serviceable evade and block providing defensive options if your partner isn't on hand to get you out of trouble.
If you're dedicated to one particular character, all the new V - triggers mean you've got to learn how to defend against a whole load of new attacks - it really breathes life back into the online mode, which was beginning to feel a little stale.
Fixed an issue where the playable character could sometimes get dragged into the overpower attack of a captain when he is engaged in a fight with another enemy NPC
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