Kerry Washington doesn't
get much dialogue to work with, but her presence is soothing, her innocence going a long way in evoking empathy for she and her husband.
He doesn't
get much dialogue and serves in this moment to transition us to Rey.
Not exact matches
I agree that there is
much that needs to be
dialogued about regarding the realm of Christian music / worship songs and I applaud you for addressing the topic; but I think you'll
get more meaningful
dialogue with an atmosphere that is more respectful and less accusatory.
The issue has
gotten so
much attention for its social justice implications that even Pope Francis has made it a key part of church
dialogue.
While Tarantino's
dialogue borders on the verbose at times, Di Caprio dispenses his words with an instinctive sense of just how
much weight he needs to give to each one to
get the most out of them.
It shouldn't come as
much of a surprise that Fred
gets most of the offensive
dialogue and ends up in most of the worst situations like being stuck in a bathroom with a party - girl afflicted with a gastrointestinal disorder.
Fredrik Edfeldt's feature debut is the type of film I long for and rarely
get: a beautifully shot film which captures as
much emotion and story from silence as it does from any
dialogue.
If you're the kind of moviegoer who
got restless during the more
dialogue - heavy sequences of «Death Proof» or «Reservoir Dogs,» you may find that there's too
much talk and not enough action in a movie that teeters on the three - hour mark.
I liked the discussion of how a certain actor was conveying so
much with his eyes that his deathbed soliloquy
got whittled down to a single line of
dialogue; it's these signs of cultivated wisdom that make Affleck easier to listen to than your average Park City protégé.
What a tedious film.Over acting, wobbly plot,
dialogue at times pure drivel and a laughable ending.It really was poor.The film goes straight into a Cul de Sac and can not
get out.Way too
much nudity from the metro sexual looking Tilda Swinton.Her androgynous body quite turned my stomach.A redeeming feature was the glorious sunshine and powerful light of Italy.The film meanders, wobbles and finally falls down.Older people like Swinton and Fiennes should really keep their pants on at all times.It is acutely embarrassing when the oldies need to do so
much nudity (l suspect it is to appease their insecurity that they might not be physically desirable anymore) Horrible attempt at film making
(You can also predict the order in which they
get killed off, based on how
much dialogue each one has.)
While delivering good performances and enough choice laughs to stay afloat
much of the way,
Get Smart suffers from a laborious plot, excessive length, and an unevenness of tone that favors a violence that jars with the light banter of the
dialogue, compounded with an unconvincing romance that brews between 86 and 99.
The
dialogue is witty and original, but the story and plotting (which don't
get mentioned as
much) are similarly refreshing.
My only dilemma is that since the movie is filled with so
much hard hitting
dialogue, you find yourself
getting a little jaded near the middle of the movie.
Leonard Maltin mentions how some would consider these shorts as
getting stale due to the lack of
dialogue, but counters that claim with his own (and this reviewer's) marvels at how
much can be said without words.
He doesn't» have a lot of
dialogue for a good majority of the film (
getting your tongue cut out and your femurs filed down into Walrus tusks will do that to you), but he conveys so
much through his emotions and body movement that it is impossible to become invested in his arc.
The bad
dialogue and shameless product placement are to be expected, and the dynamic between the three lead human characters is pretty annoying, but Bay can't even
get the action right in this one, settling for unintelligible set pieces that evade logic almost as
much as the story.
Add in Raquel Welch as one of the Seven Deadly Sins (Lust, naturally), a lot of great
dialogue, and an authentic 1960s London vibe, and you've
got a film that ought to be touted
much more than it is.
Keaton doesn't
get much to chew on as the nefarious head of OmniCorp, while others like Michael K. Williams (as Alex's partner), Jennifer Ehle and Jay Baruchel only
get a few lines of
dialogue each.
Given the nature of the movie, this could have very easily been a three - act play, as we
get much more
dialogue than action.
Showgirls (1995) This
much - reviled film
got new life as a midnight movie in 1996: Audience choreography and mimicry of the camp
dialogue ensued.
Similarly, we've spent
much of these last few weeks gradually losing assurance that the beautifully realized characters, brisk rising action, incisive
dialogue, and political resonance of both Greta Gerwig's script for Lady Bird and Jordan Peele's for
Get Out will on their merits be able to stave off Martin McDonagh's work on Three Billboards Outside Ebbing, Missouri.
There are occasional technical glitches (sporadically duff edit points, awkward framing in a few of the key
dialogue scenes) but you
get the impression that Favreau doesn't care about proficiency as
much as he does vibrancy.
Much of «True Story» consists of
dialogue scenes between Michael and Christian in which the two play cat - and - mouse games to
get what they need from each other.
Although the script encompasses issues of love, life, and death, not
much dialogue gets spent on the usual deep discussion associated with such topics.
There isn't
much dialogue but what we do
get is engrossing, and it never feels overbearing, that's what makes it work so well.
With such earnest attention to detail, and so
much detail to attend to, the script
gets clunky at points, and the exposition isn't always handled elegantly, particularly in
dialogue scenes.
Good actors — we also
get the usually wonderful Michael B. Jordan (Fruitvale Station) as the new Johnny Storm (Dr. Storm's biological child)-- turn in terrible performances, but who could possibly do
much of anything with the inane
dialogue with which they are saddled?
The
dialogue is all text based which I found pretty jarring considering we've
got voice acting in pretty
much all other games... the only somewhat reasonable excuse I could think of was that with the expanded roster in this edition (the largest roster so far) perhaps they didn't want to have the odd experience of some characters voiced while others weren't (or at least not by the actual star... and given some are no longer with us it would be a bit hard).
First off, even beyond Amini's ability to convey so
much about the driver with so little
dialogue, he's
got a fantastic sense of structure.
For example, if administrators identify that teachers engage in too
much «sit and
get» lecture, then the learning intention for the faculty might be to understand the value of classroom discussion and
dialogue in student learning.
It takes just as
much talent to create a visually amazing, fun to watch action movie as it does to write a sparkling script or flowing
dialogue, and Dredd doesn't
get the credit it deserves.
If you've already put 80 hours into Andromeda like me, these aren't
much help, but hopefully newcomers
get fewer time anomalies and glitched
dialogue.
Again, with Mafia 3 being an open world game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so
much of a problem early in the game, the lack of a fast travel option becomes quite a hindrance as time goes on and the further you
get in the game because at times it will force you to travel huge distances to speak two lines of
dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a bit of a chore, but the car handling isn't bad and it almost feels like you are driving a car from the 60's as it feels heavy and limited as you manoeuvre certain cars around a corner.
You can crank up the mania to 11 by using the left stick to fast - forward the audio turbo chipmunks - style, which in conjunction with the subtitles option, allows you to
get through the
dialogue much quicker.
There's a throwaway plot involving treacherous Russians, a rival ace pilot and a twist that literally
gets spelled out in
dialogue with about as
much finesse as an elephant ballerina, just don't go in expecting to be fighting off huge flying fortresses in this Ace Combat title, though.
This
gets really annoying because it's pretty
much impossible to listen in on every bit of
dialogue in the game so you can know what the proper security code is at any given time.
The further you progress through the game the more apparent this will be, but if you ever find the optimism a little too
much in the beginning, just look to Zeri's lines — in many ways, he is the voice of the old, jaded fan who is tired of all the happy - go - lucky
dialogue and just wants to
get things done.
The only problem that pretty
much every game that is quite new with a large fan - base suffers with is server issues and this is going to
get better and better as the game further develops so i am not going to rant about how the only problem i have came across is so bad as the story makes up for it because the quality is amazing as the animations are beautifully done and the feeling of playing a story that isn't too driven on
dialogue but more actions and feeling that you are destroying a castle and are making a difference within a massive scale war is greatly satisfying.
It's not just the witty
dialogue, but also details from the world, unexpected consequences to choices, and even quests and gameplay — such as an escort quest where Geralt must guide a goat with a bell,
much to his dismay; or the monster contract that requires him to
gets piss drunk to attract a vampire with a fetish for the inebriated.
I hate to complain too
much but it just
gets in the way of what could have been a more polished arcade style game with similar but more tightly designed mechanics if they developer would have honed their attention, focus, and resources away from
dialogue and plot elements that are quite frankly only in the way.
Players will also
get a new option for speech volume, the Totals menu will be sped up, cut scenes will be skippable,
dialogue can be sped through by holding a button and so
much more.
But with emergent narration, where
much of the story is always implied and is always in - game — told through ambient
dialogue, through environmental change or through the mechanics themselves — the sense of immersion can always be maintained which is after all a critical requirement if games need to
get their players invested in the story.
After
getting through the majority of Oxenfree's 4 - 5 hour lifespan, I found myself
getting a little exhausted with the
dialogue options and started to feel like they weren't making
much of a difference.
I'm open to that sort of
dialogue, but I don't
get much from it.