Not exact matches
When it comes
to Arsenals predicted performance for the season ahead, they
started off with an estimated position of 5th with odds of 11 - 1
to win the league although as time is going on, it seems they could be in with a slightly higher chance of
getting a better position.
Harbaugh insisted that he will do everything
to ensure that a pattern isn't emerging at the franchise, and it begins on Sunday
when he will hope
to have minds fully focused on the task in hand
to get off to a
winning start.
Time for some brutal honesty... this team, as it stands, is in no better position
to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers...
to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried
to get rid of for years because he and his father were a little too involved on social media and he
got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want
to keep any goaltender that Juventus had interest in, as they seem
to have a pretty good history
when it comes
to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should
get rid of anyone who doesn't meet those simple requirements, which means we should
get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers
to see if last seasons foray with Middlesborough was an anomaly or a prediction of things
to come... some fans have lamented wildly about the return of Mertz
to the
starting lineup due
to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition
to these moves the club should aggressively pursue the acquisition of dominant and mobile CB
to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need
to re-establish our once dominant presence throughout the middle of the park we need
to target a CDM then do whatever it takes
to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us
to become dominant again we need
to be strong up the middle again from Goalkeeper
to CB
to DM
to ACM
to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil
to be that dominant attacking midfielder we can't keep leaving him exposed
to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed
to regularly
start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time
to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just
to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye
to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need
to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had
to wait so many years
to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club
when it comes
to making purchases but milk your fans like a big market club
when it comes
to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk
to be brought on board and that wasn't possible
when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't
get Higuain over the line
when he was being offered up for half the price he eventually went
to Juve for, or that we've only paid any interest
to strikers who were clearly not going
to press their current teams
to let them go
to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down
when Sanchez finally called their bluff... the fact remains that no one wants
to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done
off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due
to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately
to raise awareness for several years
when cracks began
to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued
to follow it even
when it was no longer a financial necessity, like it ever really was...
Wenger cant
win whennhe
gets loads of sticknfor not buying top players and
when he finally goes in for the most promising player in world footbll so many of you on this forum turns into accountants and
start to question «value»... the very rhing youve been accusing Wenger of always doing... His methods have rubbed
off on you!!!
It is vital that Arsene Wenger
gets Arsenal
off to a
winning start when club football
gets back underway after this current round of international friendly games and Euro qualifiers are finished.
We
got off to the best
start when Adam Lallana gave us the lead in the 26th minute, but Palace spoilt the party by scoring 3 times
to give them a 1 - 3
win.
Advocaat's side
got off to a quick
start in their last qualifier
when Davy Propper scored inside seven minutes in their 3 - 1
win over Bulgaria.
It couldn't have
got off to a better
start when he scored the only goal of the game in just the fifth minute of a 1 - 0
win at Hull on his debut.
Things
got off to a bad
start at the Awards» debut
when the frenzy over «Terminator 2: Judgment Day» led
to a Linda Hamilton
win.
Winning designs included the Water Pebble — a device for the shower that flashes green
when you first
start washing, amber for
when it's time
to rinse
off and red for
when it's time
to get out the shower.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down
when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way
to use CPU power effectively
to maintain 60 fps in all matches - weapons were tweaked
to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed
to be effective
when they are used during the right occasion - Special weapons are stronger than the original ones
when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement
when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A
to S + -
when you
win battles in Ranked mode, the Ranked meter fills and your rank goes up
when its fully filled -
when you lose a battle, the gauge does not decrease, but the meter
starts to crack - once the meter reaches its limit, it breaks -
when the meter breaks, you have
to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you
get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed
to your opponent - you are the only one
to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm
to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C»
to «A»)- Ranked Power has no relation
to your splat rate, and is more tied into
to how well you lead your team
to victory - you won't drop
off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspe
off more than one rank even if you play poorly - stage rotation time was changed
to two hours - this was done because the devs expected people
to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how
to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode
to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types
to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards
when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed -
when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had
started - the devs had already decided
to have the result reflected in the sequel - they even had an idea
to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing
to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters
to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention
to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but
Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspe
Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 -
when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them
to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage
when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature
when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't
get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects