Sentences with phrase «get over the visuals»

DOOM Nintendo Switch Edition rocks, it's still an incredibly enjoyable game and if you can get over the visuals it's awesome.

Not exact matches

Incorporating visual content in your blog not only enables your audience to get a faster and a better grip over your message, it also facilitates better retention of the information you dish out.
It's been proven true over and over that content rich in visual elements, particularly images, gets more likes and shares in the online world.
Speaking of Tom Cruise, this sci - fi noir doesn't get enough credit for its cutting - edge visual effects that still hold up after over a decade in theaters.
I got spectacular visual results from shaving them really thin and layering them over pesto on a pizza crust.
(To get a visual, think about how when brisket is cooked down over time it it begins to break apart and become stringy — it is falling apart along the grain.)
Even though Smith is the smaller guy, I kept getting this crazy visual as I watched Smith run that fade route over and over, seeing White doing everything short of hitting Smith with a foreign object, WWE style, to try to prevent him from catching the ball.
«The tapping on the back gets translated onto the legs because the visual stimulus dominates over the tactile one.»
Considering balloons as a sophisticated and beautiful visual object and not just a souvenir from the county fair was an obstacle that people quickly got over.
Let's start with visuals - the effects can be pretty nice, but I just couldn't get over the horrible editing with them, especially when they run «supersonic» or whatever it is.
On a visual level, Bird mostly keeps things tight and relatively grounded and believable when showcasing advanced technology and inventions in our real world setting; however, things get stretched too far into CGI malaise when we are ported over to the fantastical world of Tomorrowland.
Center stage is ceded to the characters and the technicolor visuals that surround them; no warmed over celebrity voices to get in the way.
The darker color palette takes some time to get accustomed to, but it's still a vast improvement over the visual appeal of the last film on Blu - ray.
Cinderella was re-envisioned as a lavish period piece by director Kenneth Branagh; The Jungle Book was brought to life by jaw - dropping visual effects courtesy of director Jon Favreau; Pete's Dragon got a humanistic update via filmmaker David Lowery; and Beauty and the Beast is a mega-hit, grossing over $ 1 billion at the box office.
The one thing that the people over at EA did do right with Goblet of Fire was they really got the visual style from the consoles hit perfectly onto the PSP.
It's a perfectly serviceable RPG that will get over a dozen hours of entertainment and harkens back to the good old nostalgic days of the Super Nintendo, albeit with a more modern visual style and music that is decent if sadly not memorable.
All that education was complimented by a packed show floor that saw over 150 exhibitors get some excellent sales leads with some engaging visual displays.
All of this visual excitement isn't just for show, though, as the V8 Vantage N430's 4.7 - liter V - 8 engine gets a 10 - hp bump over the standard V8 Vantage, putting the N430 at a total of 430 hp.
I actually got some real - world experience with the system driving home late at night over the weekend, when the system picked up on my drowsiness, alerted with visual and audio warnings, prompting me to seek out a rest stop for a short nap.
We expect it will get a mid-cycle refresh before the end of the decade, though the visual updates will most likely be more evolutionary than revolutionary — think additional trim pieces and new alloy wheel designs, not a full - on make - over.
I figured that we don't actually have to have a AMOLED display, but since an AMOLED display is better in every way over conventional LCD displays, and since every use of the tablet begins and ends on the display, having that luxury of always being able to get a better visual experience than one otherwise would have had on an LCD version, might be worth investing in.
Attention - getting store design and visual merchandising can give you a major advantage over your competition.
Today we're going to be going over Pinterest tips for travel bloggers and travel brands, and how you can get the most out of this awesome visual social media network.
Fighter management sim with RPG and tycoon elements Find out who killed your father, and maybe learn something about yourself along the way Heavily story - driven, with multiple different narrative branches and game endings to discover Get as deep with stats as you like, and find your own way through extensive skill trees Gorgeous pixel visuals with 80 - 90s references and nostalgia all over the place
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
But all those games can also be played on PS4 Pro with updated visuals over the base hardware, and we also get a bunch of quality exclusives to boot.
Another gripe I have with the visuals of the game is the over the top lighting effects that are used and the sun lighting when it is prominent, is a little too much and can get very distracting as it seems to shine a little too bright in some parts, especially when the sun is rising or setting.
Night in the Woods had plenty of company on the big stage, as Amanita Design's Chuchel («Excellence In Visual Art»), Hempuli's Baba Is You («Excellence In Design» and «Best Student Game»), Nifflas Game's Uurnog Uurnlimited («Excellence In Audio»), and Bennett Foddy's Getting Over It With Bennett Foddy (the «Nuovo Award») all took home at least one IGF Award of their own.
I get it, the visuals are decent and I admire the effort but that doesn't mean that it is fine too have frame rate issues and tearing all over the place.
It still suffers a bit graphically since the game was released on the PlayStation 3 over in Japan, so hopefully the next entry is fully developed for the PlayStation 4 and PC so we can get an advancement in terms of the visuals as well.
We managed to get a hands - on with the game at E3 racing a Porsche 911 GT3 RS, and the visual improvements are abundantly clear which is a particularly impressive feat when you consider the map is over 2,000 square miles.
Power - ups are plentiful (the AI drone being my favorite), the visuals are clear (a big improvement over the fun but much more experimental Tempest reimagining, Space Giraffe), and the game even gives you one get - out - of - jail - free card per stage in the form of a smart bomb.
A compilation of the first three Crash games with updated visuals and tweaked gameplay elements, the title got great reviews all round and ended up being one of the surprise hits of the year, with many considering it proof that Crash really had returned to form all over again.
Wow wasn't really expecting this to make it over, not much for visual novels but if its at a decent price I might bite the bullet and get it.
Infinite Fall's Night in the Woods was nominated three times (Seumas McNally Grand Prize, Excellence in Visual Art and Excellence in Narrative), as is Getting Over It with Bennett Foddy (Seumas McNally Grand Prize, Excellence in Design and Nuovo Award).
Mobile gaming has been getting more and more advanced over the years, with games getting bigger, more in - depth, with multiplayer features and high - end visuals.
With the promise of nearly 70 games getting their Xbox One X enhancements over the next couple of weeks, and many more game upgrades already in the works, it's clear that third party developers are getting excited about bringing new visual upgrades to Xbox One X owners.
2016 Passman, Melissa, Art in Focus, (interview), April Boucher, Brian, «11 Booths I could hardly tear myself away from at Nada New York», artnet.com, May 6 Sutton, Benjamin, «Nada New York Gets Nasty», hyperallergic.com, May 6 Shaw, Michael, The Conversation Podcast, episode # 135, theconversationartistpodcast.podomatic.com, April 15 2015 Griffin, Jonathan, «Reviews in Brief: Max Maslansky», Modern Painters, February, p. 77 Cherry, Henry, «Escaping Monotony with Max Maslansky», Reimagine (online), February Diehl, Travis, «Critics» Picks: Max Maslansky», artforum.com, May 5 Los Angeles Review of Books, lareviewofbooks.org, (image), June 21 Hotchkiss, Sarah, «Sexy Sculpture Fills CULT's Summer Group Show», kqed.com, July 27 CCF Fellowship for Visual Artists 2015, catalog, p9 Archer, Larissa, «Review: Sexxitecture / Cult, San Francisco,» Frieze, October, pp260 - 261 2014 Hutton, Jen, «Max Maslansky», Made in L.A. 2014, catalog, Hammer Museum, Los Angeles Miranda, Carolina A., «Datebook: Boxing painters, teen idols, and John Altoon's short career», The Los Angeles Times, June 5 Zimskind, Lyle, «Channing Hansen's Quantum Paintings are Really Knit», Los Angeles Magazine Blog.com, July 17 Finkel, Jori, «Painting on Radio Canvas», The New York Times, February 7 Khadivi, Jesi, «Curated in L.A», interview with Michael Ned Holte, Kaleidoscope, Summer, pp.110 - 115 Gill, Noor, «' Made in L.A 2014» at Hammer Museum displays work by artists like Max Maslansky», DailyBruin.com, August 4 Hernando, Gladys, «The White Album», catalog, Richard Telles Fine Art, Los Angeles, p. 28 Plagens, Peter, «Exhibit a Creation of Show, Not Tell», The Wall Street Journal, August 19 Berardini, Andrew, Art Review, September Dhiel, Travis, «The Face Collector», essay for Sniff The Space Flat on Your Face catalog, pp. 15 - 18 Griffin, Jonathan, «Highlights 2014», Frieze.com, December 19 New American Paintings, issue 115, Pacific Coast, December 2014 / January 2015, pp. 118-121 2013 Perry, Eve, «Not Taking the 1990s Very Seriously», Hyperallergic.com, (web), March 27 Griffin, Jonathan, «Made in Space», art agenda.com, (web), March 28 Smith, Roberta, «Art in Review: Made in Space», The New York Times, August 1 «Made in Space at Gavin Brown and Venus Over Manhattan», Contemporary Art Daily, August 6 «Group Show at Tif's Desk at Tom Solomon», Contemporary Art Daily, July 28 2011 MacDevitt, James, Object - Orientation, catalog, Cerritos College Art Gallery Dambrot, Shana Nys, «Web Diver: Turning Strangers» Online Photos into Paintings», LA Weekly, May 2010 Beautiful Decay, (www.beautifuldecay.com), July 22 2007 «Allegorical Statements», Los Angeles Times, May 17, p. E3 2006 Bellstrom, Kristen, «The Art of Buying», Smart Money Magazine, May 2006, pp. 111 - 13 Impression (Ism): Contemporary Impressions, catalog, City of Brea Art Gallery, Brea, CA, March 2005 The Armpit of the Mole, a drawing compilation, Fundació 30 km / s, Paris, France
Noda invariably gets his inspiration from the passage of time and visual changes of things caused by both natural and unnatural events over time.
Kruger relied on her distinctive visual language, developed over the course of her forty - year career, in order to get the message across to the viewers.
Part of the reason for that is that it's very helpful in the synthesis process to make your ideas visual, get them out of your head, onto paper, and on sticky notes so you can move them around and say, «Hey, this insight I had during this interview is similar to something I jotted down over here when I was talking to this other person.»
The team works with surveys over visual ad units and can analyze the text to ensure that users are getting surveys in their language and dialect.
While Windows 10 for PC got Blue Light reduction over a month ago, Windows Phones in the Insider program are yet to see some of the features promised for Continuum and other significant changes besides performance improvements, bug fixes and small visual changes here and there.
Load times for some games are over 30 seconds, and while you can get a smooth 60 fps in the games it isn't with all of the game's visuals turned up to the max.
It'll be interesting to see how results get tuned over time as the Pixel Visual Core also uses Google's TensorFlow language for machine learning.
It's not nearly as efficient to browse, say, a Twitter feed when your brain needs to separate text from a background visual, and waiting for the latter to load over a slow connection gets old quickly.
The store is an example of how big boxes are getting simpler, as fixtures and visual merchandising take over the design.
However, in order for the entire world to enjoy your visual genius and not just your grandma who comes over to your house every Friday for Canasta, you've got ta get those puppies up on the webernets.
Getting a visual of you standing before one of my most miniature minatures, glass of wine in hand, «My marriage broke up over THIS?!!»
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