Sentences with phrase «get players hooked»

With new installments of Destiny, Star Wars Battlefront, and Call of Duty expected to hit before the year is out, it would be in the studio's favor to get players hooked before other releases monopolize their time.
The free portion has to be balanced such that it offers enough content to get players hooked, without offering so much that they won't buy the full game, just getting satisfied on the free portion.
My general preference now is something akin to Guild Wars 2 — a limited free experience and introduction to the game with enough gameplay to get players hooked.
You get your players hooked on your game, and then you try to monetize them.
That way you get players hooked on the «should be free» multiplayer part of ps plus without having to compete with AAA games.
Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through special ability cooldowns couldn't be further from the experience of walking into a battle, weapon in hand, and taking down a massive beast.

Not exact matches

Even though I thought that the way Norwich had set up and the lack of width from our so - called wide players was not helping him, I thought it was sure to be Giroud to get the hook, especially with his confidence at rock bottom after his longest goal drought since joining the Gunners.
West Ham's plan was obvious, pump those long balls in and hope Carrol or one of their other 6ft players gets to it first... and unfortunately because we are so weak in the air, it worked a few times but West Ham's finishing was so poor we got let off the hook.
On I - 78, a little bit before getting on NJ - 24, my iPod or CD player (I had one of those tape deck converter things that hooked up to a CD player) died, so I put the regular radio on and WFAN just happened to be the last thing I was listening to.
Lol So suddenly, Marca is interviewing Arsenal players, getting them to talk up moves, quite interesting, and Ramsey fell hook, line and sinker for their bull?
This, after all, is a player who gets angry about being substituted, demands to start every game and has even gone 48 hours after being hooked without uttering a word to Wenger.
After appearing in comedian Martin Lawrence's A Thin Line Between Love and Hate (1996), Lister played a supporting role in Ice Cube's directorial debut The Players Club (1998), and starred as a hood in Master P's I Got the Hook - Up (1998).
These things are designed to hook players, to get them addicted.
Fuel Tank,Multi - Link Rear Suspension w / Coil Springs, Single Stainless Steel Exhaust w / Chrome Tailpipe Finisher, Auxiliary Audio Input, Driver Adjustable Lumbar, Heated Mirrors, Rear Defrost, Rear Head Air Bag, Steering Wheel Audio Controls, Variable Speed Intermittent Wipers,Metal - Look Grille, Spare Tire Mobility Kit, Wheels: 16 x 6.5 J Aluminum Alloy, 3 12V DC Power Outlets, Full Carpet Floor Covering, Full Cloth Headliner, HVAC - inc: Underseat Ducts, Manual Air Conditioning, Power Door Locks w / Autolock Feature, Remote Releases - Inc: Power Trunk / Hatch and Power Fuel, Valet Function, Strut Front Suspension w / Coil Springs, Driver Knee Airbag, 4 Cylinder Engine, A / T, Cloth Seats, Front Wheel Drive, Power Windows, Stability Control, Trip Computer,Body - Colored Power w / Tilt Down Heated Side Mirrors w / Convex Spotter and Manual Folding, Chrome Side Windows Trim and Black Front Windshield Trim, Carpet Floor Trim and Carpet Trunk Lid / Rear Cargo Door Trim,Fade - To - Off Interior Lighting, Front Cupholder, Illuminated Locking Glove Box, Includes Manual Lumbar Support, Power 1st Row Windows w / Driver 1 - Touch Up / Down, Electronic Stability Control (ESC), Rear Child Safety Locks, Side Impact Beams, Tire Specific Low Tire Pressure Warning, A / C, Adjustable Steering Wheel, Keyless Entry, Driver Foot Rest, Instrument Panel Covered Bin, Driver / Passenger And Rear Door Bins, Outside Temp Gauge, Premium Cloth Seating Surfaces, Rear Cupholder, 4497 # Gvwr,Front - Wheel Drive,Gas - Pressurized Shock Absorbers,6 - Speed A / T, AM / FM Stereo, Cruise Control, Passenger Vanity Mirror, Fixed Rear Window w / Defroster, Light Tinted Glass, Delayed Accessory Power, Front Bucket Seats - inc: multi-adjustable bucket, seatback pockets, impact reducing front seats and 6 - way manual passenger seat (height adjustable), Interior Trim - inc: Metal - Look Instrument Panel Insert, Metal - Look Door Panel Insert and Metal - Look Interior Accents, Remote Keyless Entry w / Integrated Key Transmitter, 2 Door Curb / Courtesy, Illuminated Entry, Illuminated Ignition Switch and Panic Button, Airbag Occupancy Sensor, Dual Stage Driver And Passenger Seat - Mounted Side Airbags, Outboard Front Lap And Shoulder Safety Belts - inc: Rear Center 3 Point, Height Adjusters and Pretensioners, Bluetooth Connection, CARGO PACKAGE - inc: reversible cargo tray, cargo net and trunk hook (PIO), Child Safety Locks, Driver Vanity Mirror, Front Side Air Bag,Pass - Through Rear Seat, Passenger Air Bag, Passenger Air Bag Sensor, Power Mirror (s), Satellite Radio,Body - Colored Door Handles,Body - Colored Rear Bumper, Clearcoat Paint, Front Windshield - inc: Sun Visor Strip, Tires: P205 / 65R16, 5 Person Seating Capacity, Air Filtration, Cloth Door Trim Insert,Day - Night Rearview Mirror, FOB Controls - inc: Trunk / Hatch / Tailgate, Front And Rear Map Lights, Gauges - inc: Speedometer, Odometer, Engine Coolant Temp, Tachometer, Trip Odometer and Trip Computer, Manual Tilt / Telescoping Steering Column, Redundant Digital Speedometer,4 - Wheel Disc Brakes, Driver Illuminated Vanity Mirror, Knee Air Bag, Passenger Illuminated Visor Mirror, Power Door Locks, Rear Bench Seat, Tires - Rear All - Season, Traction Control, Transmission w / Dual Shift Mode, Lip Spoiler, Driver And Passenger Visor Vanity Mirrors w / Driver And Passenger Illumination, Full Floor Console w / Covered Storage, Mini Overhead Console w / Storage and 3 12V DC Power Outlets, Manual Anti-Whiplash Adjustable Front Head Restraints and Manual Adjustable Rear Head Restraints, Perimeter Alarm, Power Rear Windows, 150 Amp Alternator, 2.88 Axle Ratio,4 - Wheel Disc Brakes w / 4 - Wheel ABS, Front Vented Discs, Brake Assist and Hill Hold Control, Electric Power - Assist Speed - Sensing Steering, Engine: 2.4 L GDI 4 - Cylinder, ABS And Driveline Traction Control, Curtain 1st And 2nd Row Airbags, Aluminum Wheels, Brake Assist, Bucket Seats, CD Player, Daytime Running Lights, Front Head Air Bag, MP3 Player, Power Steering, Rear Spoiler, Remote Trunk Release, Tire Pressure Monitor Get lots for your money with this Certified 2015 Hyundai Sonata.
Rise & Fall gets its hooks in deep, showing that the enlarged game's greatest strength may not be its scale or its history, but the sense of togetherness it inspires, and the way it drags the player down to the surface of its gorgeous world.
Energy Hook becomes the extreme underground sport of the future — the players use their home - made energy hook gauntlets to swing through obstacle courses, racing in winner - gets - your - tech competitions, competing in speed and stHook becomes the extreme underground sport of the future — the players use their home - made energy hook gauntlets to swing through obstacle courses, racing in winner - gets - your - tech competitions, competing in speed and sthook gauntlets to swing through obstacle courses, racing in winner - gets - your - tech competitions, competing in speed and style.
Newcomers will require a little patience in getting used to it but it will all be paid off once the player is hooked on it.
With a lengthy single player campaign that gets you hooked, along with an intense, fast paced multiplayer that will keep you coming back time and time again, Dawn of War 3 is a must have for any RTS fan.
We spent a while polishing off the initial game content as this is what's going to hook players, so we focused on making it immediately interesting and letting players easily get into it.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Given that equates to roughly two - hundred - and - ten - million people, that's a huge chunk of the potential gaming market to alienate, especially in a day and age where this genre of entertainment is more popular than ever, and studios are becoming increasingly keen to get as many less hardcore players hooked as possible.
If it gets its hooks into players as well as it has us, Fire Emblem Heroes could be around for a very long time indeed.
There is enough entertainment in here to keep older players satisfied and also enough to get newcomers to the series hooked early on.
Firstly, it hooks the player in with an ingenious puzzle, and it gets better from there, because Superpiggy introduces a plethora of new puzzles, puzzles that made uses of the new objects of the platformer update that no one had ever thought of before, all working to keep the player guessing and having fun.
Max got hooked and now spent his time talking to fellow players, checking the champion rotations, watching the esports streams, and learning the best way to min / max the champions he played.
Getting to know these characters will feel natural and easy and it won't be long before players are hooked.
Players who got hooked on its cooperative monster - slaying were really hooked, many of whom forged lifelong friendships with their guildmates and poured hundreds of hours into what colloquially became known as «EverCrack».
This is the level select screen, where Billy can walk around and the player can choose the next level they want to enter; however, some places on the map require the player to find specific items (such as a grappling hook) to get through.
It's got many components of a standout game - stylish graphics, captivating atmosphere, a compelling narrative hook, mysteries that beg to be investigated, and heavy consequences for player choices.
Every player is issued a grappling hook to allow them to traverse caverns and mountains with ease, and depending on what boots you have equipped, you can unlock various movement powers to help you get around.
There're also the Weekly Challenges to take part in that give you a specific set up and challenge you to get the best time against other players — it's a nice touch and it shows that Milestone are hoping to keep players hooked into the game for the long run.
It's easy for new players to get into but offers enough depth to keep you hooked.
The enemies were creative, the story was interesting, and the game play was just accessible enough to get its hooks into young gamers yet intricate enough to keep hardcore players thoroughly amused.
Extreme Exorcism isn't a bad game, but its core hook fails to captivate players from the get go.
Otherwise, hook up to a TV and you've got four player split - screen.
If you want big explosions, cinematic experiences and scripted events, you'll probably have to look elsewhere, but for the types of gameplay that got most players hooked to begin with, it appears that Nintendo will deliver where it counts.
Once we finally got our TV's HDMI input cable fitted into the system's stubborn HDMI output, we hooked up a Blu - ray player to one of the three HDMI inputs; we were then ready to rock.
From the get - go, the story easily hooked in players with its simple premise: take control of a socially deviant high schooler as he brings corrupt adults to justice.
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