Sentences with phrase «get repetitive quite»

Unfortunately, while the combat and boss battles are the best parts of Ys Origin, the gameplay does get repetitive quite quickly.

Not exact matches

So many bloggers all seem to focus on espousing the benefits of dividend stocks, and quite frankly after a while it gets repetitive.
Democratic email fundraising may not quite have reached the level of a Global Catastrophe yesterday, but it sure as hell got talked about: I heard an earful at a NARAL fundraiser last night, and various back - channel email lists and Facebook groups buzzed with people sick and tired of repetitive fundraising messages sent by campaigns, PACs and the party committees.
But it gets tiresome fast, and catching mistakes in thousands of lines of repetitive, almost - but - not - quite - identical code can be maddening.
However as the cowboy novelty wears off, and you get used to the quite repetitive game - play and plot you might find you never pick this game up off the shelf after the first few weeks
It gets really repetitive quite soon, though, and the storyline looses momentum from halfway through.
Combat can get repetitive, as with most brawlers, and the platforming offers the only real challenge in the game, as boss battles are all quite easy.
An interesting idea for a space flight sim that gets extremely repetitive quite fast.
The open world does have quite a bit to do, but what the open world has to offer gets repetitive.
Nice review, Only played it for an hour and 30 mins since I got it friday, Quite fun but it's a bit repetitive in the quests so far and the story is non existent.
This portion of the level got boring quite soon with the scenery becoming repetitive quickly and the puzzle solving kept at a novice level.
This only helped to increase the grind... Larger Oni, while more enjoyable to fight, were also always the same — one Manhunter this level, a Windshredder the next, and another Manhunter the one after — it really got quite repetitive.
Les Misérables is a long, windy, thematically repetitive musical; if you didn't understand a plot point or get to hear quite enough of a favorite song, just sit tight and it'll come back soon.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
As you can see, that's quite a decent selection of modes so if you're looking to play Brawl multiplayer then you'll enjoy at least a few rounds before it gets repetitive.
The first point should be quite evident by now which is that the gameplay is so incredibly basic that it gets repetitive very quickly.
Some management tasks in TalentLMS (or any other platform for that matter) can get quite repetitive and time consuming, especially if they involve doing the exact same thing for multiple users.
Although it also gets quite repetitive, and is grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
Given that the environments could get quite repetitive in the first Dead Space title, the developers hope to provide players with a lot more variety in DS2.
As good and as some of the main mission are, I found there to be a repetitive feel to some of it and the side missions particularly, made me feel like i was repeatedly going over the same task over and over again and it got quite tedious after the 3rd or 4th time.
Your pit manager / coach is quite vocal and the situational commentary doesn't get repetitive.
Sub-quests, mostly fetch quests, are possibly even worse, and they get quite repetitive soon.
The soundtrack is also quite good, although it does get a bit repetitive sometimes.
This is further extrapolated within the five galaxies which are all very different from each other, but each level within them is very similar, and can get quite repetitive and boring to look at.
The challenge missions can be quite engaging but get repetitive quickly, as they boil down to fighting waves of enemies until finishing the challenge.
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO player just cant get into the games, hell i could not even get into borderlands 1 & 2 (yes i know its not an MMO) because of how repetitive the games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and immersive and when you get to play with others it just gets that much better, what i liked was that if you planned it right you can get quite an interesting character build as long as you set your armor and weapons right (got a bit of a Diablo feel), and i think its going to get really good once the game is released.
Day stages are over extremely quick and are a joy to play for the most part while the Night stages seem to take quite a while to get through and become repetitive after a multitude of them have been played; both Night and Day stages are usually played in a row.
It plays well enough and looks quirky and sharp on screen but it can get pretty repetitive quite quickly, losing its appeal slightly.
The premise of the game is to fight and it can get rather repetitive quite early on.
A fast action top down shooter / brawler that makes you feel like a bad ass, although it can get quite repetitive in longer play sessions it's still a really fun game that kept me coming back for more.
This portion of the game does a good job at changing the pace, but they do get quite repetitive eventually bringing the game's flow to a complete halt.
The game really never tries to mix up the action, and while some of the moves that the two super heroes contain are quite cool, they do get repetitive after sometime.
The most logical solution was to block the player through password puzzles, but that proved to get quite repetitive.
When you get into it, it can be quite addictive and the music doesn't get boring or repetitive.
At this point Spooky's House of Jump Scares was getting quite predictable and very, very repetitive.
While it seems awesome at first, the repetitive use of the same method can get quite boring, especially in the early stages of the game.
The new music naturally gets quite repetitive, but it's pleasant for a short while.
This was fun though it does get quite repetitive since it all takes place within the mall and just cycles around it.
The game is fun for the first few levels but like most games of this type it gets repetitive and somewhat boring quite fast.
There are a few music tracks to listen to which include rock, drum and bass and breakbeat, there are not quite enough tracks and while they are good, it soon gets repetitive.
I had to press myself just to complete it as it can get quite repetitive.
These powerup's really bring the game some much needed life at the midway point of the game, but as you start to get to the end the game just starts to take a tail end spiral for the worse and becomes quite repetitive.
Nevertheless, Stella has obliterated that form with this repetitive motion of these stripes, and this is quite a daring painting when we compare it to other works that he's exploring at this time, precisely because of its monochromatic color palette, this overwhelming impression that we get of him working with a single color, and trying to make a painting out of that single color.
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