Unfortunately, while the combat and boss battles are the best parts of Ys Origin, the gameplay does
get repetitive quite quickly.
Not exact matches
So many bloggers all seem to focus on espousing the benefits of dividend stocks, and
quite frankly after a while it
gets repetitive.
Democratic email fundraising may not
quite have reached the level of a Global Catastrophe yesterday, but it sure as hell
got talked about: I heard an earful at a NARAL fundraiser last night, and various back - channel email lists and Facebook groups buzzed with people sick and tired of
repetitive fundraising messages sent by campaigns, PACs and the party committees.
But it
gets tiresome fast, and catching mistakes in thousands of lines of
repetitive, almost - but - not -
quite - identical code can be maddening.
However as the cowboy novelty wears off, and you
get used to the
quite repetitive game - play and plot you might find you never pick this game up off the shelf after the first few weeks
It
gets really
repetitive quite soon, though, and the storyline looses momentum from halfway through.
Combat can
get repetitive, as with most brawlers, and the platforming offers the only real challenge in the game, as boss battles are all
quite easy.
An interesting idea for a space flight sim that
gets extremely
repetitive quite fast.
The open world does have
quite a bit to do, but what the open world has to offer
gets repetitive.
Nice review, Only played it for an hour and 30 mins since I
got it friday,
Quite fun but it's a bit
repetitive in the quests so far and the story is non existent.
This portion of the level
got boring
quite soon with the scenery becoming
repetitive quickly and the puzzle solving kept at a novice level.
This only helped to increase the grind... Larger Oni, while more enjoyable to fight, were also always the same — one Manhunter this level, a Windshredder the next, and another Manhunter the one after — it really
got quite repetitive.
Les Misérables is a long, windy, thematically
repetitive musical; if you didn't understand a plot point or
get to hear
quite enough of a favorite song, just sit tight and it'll come back soon.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't
get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually
get boring &
repetitive quite quickly actually but gameplay is not always everything, and don't
get me wrong the gameplay is not actually bad but it could have been alot better!
As you can see, that's
quite a decent selection of modes so if you're looking to play Brawl multiplayer then you'll enjoy at least a few rounds before it
gets repetitive.
The first point should be
quite evident by now which is that the gameplay is so incredibly basic that it
gets repetitive very quickly.
Some management tasks in TalentLMS (or any other platform for that matter) can
get quite repetitive and time consuming, especially if they involve doing the exact same thing for multiple users.
Although it also
gets quite repetitive, and is grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
Given that the environments could
get quite repetitive in the first Dead Space title, the developers hope to provide players with a lot more variety in DS2.
As good and as some of the main mission are, I found there to be a
repetitive feel to some of it and the side missions particularly, made me feel like i was repeatedly going over the same task over and over again and it
got quite tedious after the 3rd or 4th time.
Your pit manager / coach is
quite vocal and the situational commentary doesn't
get repetitive.
Sub-quests, mostly fetch quests, are possibly even worse, and they
get quite repetitive soon.
The soundtrack is also
quite good, although it does
get a bit
repetitive sometimes.
This is further extrapolated within the five galaxies which are all very different from each other, but each level within them is very similar, and can
get quite repetitive and boring to look at.
The challenge missions can be
quite engaging but
get repetitive quickly, as they boil down to fighting waves of enemies until finishing the challenge.
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO player just cant
get into the games, hell i could not even
get into borderlands 1 & 2 (yes i know its not an MMO) because of how
repetitive the games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and immersive and when you
get to play with others it just
gets that much better, what i liked was that if you planned it right you can
get quite an interesting character build as long as you set your armor and weapons right (
got a bit of a Diablo feel), and i think its going to
get really good once the game is released.
Day stages are over extremely quick and are a joy to play for the most part while the Night stages seem to take
quite a while to
get through and become
repetitive after a multitude of them have been played; both Night and Day stages are usually played in a row.
It plays well enough and looks quirky and sharp on screen but it can
get pretty
repetitive quite quickly, losing its appeal slightly.
The premise of the game is to fight and it can
get rather
repetitive quite early on.
A fast action top down shooter / brawler that makes you feel like a bad ass, although it can
get quite repetitive in longer play sessions it's still a really fun game that kept me coming back for more.
This portion of the game does a good job at changing the pace, but they do
get quite repetitive eventually bringing the game's flow to a complete halt.
The game really never tries to mix up the action, and while some of the moves that the two super heroes contain are
quite cool, they do
get repetitive after sometime.
The most logical solution was to block the player through password puzzles, but that proved to
get quite repetitive.
When you
get into it, it can be
quite addictive and the music doesn't
get boring or
repetitive.
At this point Spooky's House of Jump Scares was
getting quite predictable and very, very
repetitive.
While it seems awesome at first, the
repetitive use of the same method can
get quite boring, especially in the early stages of the game.
The new music naturally
gets quite repetitive, but it's pleasant for a short while.
This was fun though it does
get quite repetitive since it all takes place within the mall and just cycles around it.
The game is fun for the first few levels but like most games of this type it
gets repetitive and somewhat boring
quite fast.
There are a few music tracks to listen to which include rock, drum and bass and breakbeat, there are not
quite enough tracks and while they are good, it soon
gets repetitive.
I had to press myself just to complete it as it can
get quite repetitive.
These powerup's really bring the game some much needed life at the midway point of the game, but as you start to
get to the end the game just starts to take a tail end spiral for the worse and becomes
quite repetitive.
Nevertheless, Stella has obliterated that form with this
repetitive motion of these stripes, and this is
quite a daring painting when we compare it to other works that he's exploring at this time, precisely because of its monochromatic color palette, this overwhelming impression that we
get of him working with a single color, and trying to make a painting out of that single color.