There are only 20 levels, it can
get repetitive repeating levels over and over again and because there are no save points it can be extremely challenging — still, great fun.
Not exact matches
However, other voice command operations, such as destination entry, were so tedious and required so many
repeat presses of the voice command button that I feared I would
get a
repetitive stress injury on my thumb.
Mostly very
repetitive (spend 10 minutes driving,
get a mission, spend another 10 minutes driving to mission location, kill 5 - 10 bad guys,
repeat.)
The main gameplay problem that plagues this game is that the enemy types
repeat over and over again to the point that it
gets repetitive very quickly.
Little bouts of combat here and there would have worked out fine, but the game often places enemy combat sections one after the other and well... it
gets repetitive after you've taken down your 100th enemy by either hitting them with a block from the G - Lifter or shooting them with the laser, not counting the sections you'll inevitably
repeat due to how easy it is for John to die in combat.
Because even though up until now in the review I have been nothing but positive, and the fact that I said that I love to hate the game but I also hate to love the game is still true, and the hate comes in the form of the mission structures, the missions are incredible
repetitive and you can easily sum up 80 % of the mission by saying this, you enter a planet that you have already visited numerous times before, you head out to find some data that your ghost buddy can encrypt, while your ghost encrypts the data enemies respawn, sometimes with a larger enemy, and you need to clear them out, once that is done and your ghost
got the data you are sent back to the tower to sell, buy, upgrade your character and then rinse and
repeat.