The offline modes do reveal the game's minor inadequacies, however: team AI can be flaccid and unreliable, especially against tougher opponents, and the same simplicity which makes Rocket League immediately playable can cause things to
get repetitive when played alone; a criticism that only becomes apparent precisely because it's so damn addictive.
Of course it's easy for things to
get repetitive when you eat chicken for dinner several times a week, so I'm always trying to think up new ways to use it.
There are times when Moss
gets repetitive when he is trying to explain a new concept or idea.
There are typically a handful of time - specific events, like a monthly bug - catching contest, but day - to - day interactions
got repetitive when the script ran out.
Not exact matches
It even provides synonyms for
when your writing
gets a little
repetitive.
Always tough
when struggling to include family members with different diet needs in shared meal times (that don't
get too
repetitive and which can reflect the seasons).
If you look at Wilshere clearly he has these matches since his injury where he starts to
get back to his old self.Honestly, I see an injury free Wilshere being world class even if it's not with us.The talent in him is just too much and only these
repetitive injuries can hold him back.I don't see him becoming a normal player because even
when you look at his Bournemouth loan which was okay the way he performed against the top teams shows he will make it.He's better than Ramsey but more injury prone.If he had Ramsey's fitness he'd be better.However, it's best we sell him with a buy back clause or send him on lian to aid his development.
Basically if we
get a result a few positive gooners appear, things settle down for a couple of days, but
when we lose its pretty pointless being here unless you want to be abused or go with the sheep and positively revel in more self congratulatory,
repetitive, negative, divisive sh*te.
When it comes to training for endurance, it's very easy to instead
get caught up in an endless cycle of swimming, biking, running, rowing, hiking, and a host of other «chronic
repetitive motion» activities, while neglecting the stuff that actually keeps our bodies able to do what we love.
When you fear, keep going.If you fall down,
get up and keep going.Train your mind for success like you would train your body for combat; with
repetitive, directed thought and action in the direction you SET YOUR DREAMS.
I especially can't take it
when horror sagas do this, because it
gets extremely
repetitive fast and the audience can pretty much read the script to without seeing the rest of the movie.
The soundtrack however does
get repetitive and I wouldnt recommend playing it if your easily ticked off
when you lose.
I am a huge fan of the original Prince of Persia trilogy, and
when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY
repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's
got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Sometimes it's easy to
get caught up in
repetitive cycles, not knowing
when to quit.
Combat is fast, frenetic and exhilarating, but it can
get a little
repetitive when played with AI teammates.
I expect action movies to at least be fun but
when they start to
get repetitive, it ruins the whole movie.
The only real downfall is that the voice acting tends to
get repetitive pretty quickly, especially
when Thor says the same thing each time he hits a specific ramp.
The story missions in this game can
get pretty
repetitive and boring but the combat is improved enough that
when you are actually fighting it feels good and is fun to do.
After all the momentum this gathers, it does start to
get repetitive and redundant right
when it needs to make some major turns and head for the finish.
alot of these third party games are over rated over priced shit alot of people are just conditioned to playing them grudgy
repetitive over hyped then
when it come out it
gets a metarating of six or seven i would much rather have the u you ai nt
getting these games any where else and games are games it do nt matter what style whether their good or bad
There are a few presentation issues, though; the music is
repetitive and the announcer's voice can
get a little grating
when he always needs to yell «You're in first place now!»
Furthermore, the gameplay can
get a little
repetitive, especially
when you're on a dying roll but overall, this game works on so many levels.
When these characters
get into battle, though, they are simply grunting and growling tools of carnage in director Brett Ratner's
repetitive action sequences.
The structure is
repetitive: Baby Doll and her cohorts figure out where they can
get one of the items from the list, she lazily sways to an electronic choral version of a classic rock song (The idea is to distract the man in possession of the needed item), and, just
when the singing and dancing would usually start, the movie shifts into yet another fantasy level.
Students who don't need a lot of practice become discouraged
when they are assigned tasks that feel
repetitive or unnecessary, while other students may not
get the feedback and practice they need.
It's what the Norfolk might ask
when training
gets too
repetitive.
So what do you do
when the vocal requests
get continuous or turn into an obsessive,
repetitive behavior?
It manages to mix up the gameplay, which is great
when you consider how many of these types of games, although providing an interesting story, can
get a little
repetitive in the gameplay department.
Remember that he begged the person that
got his copy early not to upload gameplay due to the fact that would expose the game as being a bland and
repetitive space exploration game with no real goal
when he promised so much more during interviews?
All of the single - player modes and minigames
get repetitive and boring very quickly, especially
when you're trying to unlock all the custom moves.
Although it also
gets quite
repetitive, and is grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience
when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
While the well realized and beautiful world of Assassin's Creed may have been a bit on the
repetitive side, there is no denying the success the new IP from Ubisoft had this past holiday season, leading many who witnessed the cliffhanger ending to ask, «
When, when will I get to continue the journey of the stealthy assassin Altair?&ra
When,
when will I get to continue the journey of the stealthy assassin Altair?&ra
when will I
get to continue the journey of the stealthy assassin Altair?»
- developers had the privilege to
get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing
when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious /
repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
While I enjoyed exploring the world and seeing some of the characters the Incredibles playset often involved fighting and I felt combat
got tiring after a while particularly
when it is so
repetitive, though the playset did have its benefits to Disney Infinity as a whole.
At the end of the day I think Out of Ammo works more than it doesn't but
when combined with the
repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to
get sick of this and move on.
The music is fun and engaging, but it
gets repetitive very quickly
when you realize that there is one song that loops over and over through each type of ship that you go on.
While the soundtrack is fun for the most part, the announcers that talk during the levels can
get really annoying and
repetitive, especially
when redoing the same section over and over again.
When the narrative finally starts to ease off towards the end of the game, it's the
repetitive gameplay that
gets in the way.
There are times
when the gameplay will
get a little
repetitive, but that's OK because as long as it fits well with how the world works, then it's absolutely fine.
You
get hordes of
repetitive enemies and you mow through them pretty easily, but it is
when the game takes a step outside the ordinary the game really shines,
when the developers let Deadpool be Deadpool.
Don't
get me wrong, I love PS + (since it's required to play online on PS4), and a few free games every month is cool, but it
gets a bit
repetitive and boring
when 9 times out of 10 the PS4 games are just some random indie games that like 3 people will actually play.
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO player just cant
get into the games, hell i could not even
get into borderlands 1 & 2 (yes i know its not an MMO) because of how
repetitive the games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and immersive and
when you
get to play with others it just
gets that much better, what i liked was that if you planned it right you can
get quite an interesting character build as long as you set your armor and weapons right (
got a bit of a Diablo feel), and i think its going to
get really good once the game is released.
I understand this is done so that you can travel seamlessly throughout the city, but it does
get a bit
repetitive when it happens after cut - scenes and story events.
Especially
when you explore the deserted research stations or deep jungle, you never
get that
repetitive feel of many games nowadays.
As with any racing game they usually fall on me to review, as my speciality is that genre, however I play mostly car racing games and
when there are a lot of them it tend to
get repetitive at times and I notice I nitpick a little too much since I have seen a lot of them, so
when I
got word that my next review project would be a motorcycle based racing game I felt an excitement for the genre again and was excited to try out Moto GP 14
When you
get into it, it can be quite addictive and the music doesn't
get boring or
repetitive.
We just hope that it isn't
repetitive content, something we'll be able to tell you more about
when we
get hands - on with the game later this year.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane,
repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to
when I
get home...», one of the first things that I would do as soon as I
got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Things do
gets repetitive quickly at the start, but fighting against groups of enemies is fast paced and exciting
when using the various powers of your favorite Marvel super heroes at will.
All games become
repetitive sooner or later,
when the player
gets used to the gameplay mechanic or is forced to do mindless grinding in order to proceed.