Sentences with phrase «get side quests»

Games that get side quests right have one key ingredient: the designers recognise that a side quest can be just as important as the main quest.
Its a narrative from start to finish and you don't get side quests for rewards and extra characters because its a story without that as its features.

Not exact matches

The build - up leading to the visit, along with my «side quest» adventures, has made my business trips much more anticipated, boosted my productivity, and allowed me to get my mind off of work so that I could crank out the emails once I got back to my cramped hotel room.
Maybe pretend to get lost on a side quest given to you by a merchant.)
This is where you can ask all of your questions and engage with other members who are all on your side in your quest to get jacked and strong.
Unfortunately, though, because there are multiple storylines going on at one time, we jump from Wakanda to outer space and another faction of Avengers doing their part to save the universe, or get thrust into Thor's side quest to find a weapon strong enough to kill Thanos.
Hundreds of puzzles to solve via message in bottles / books, weather and day / night effects that affect you, different types of missions that allow you to stumble upon more quests along the way and get side - tracked, PvP where you can steal opponent's loot, 45 minute raids where you are prone to attack from other players, rep gains that lead to end - game, customize boat / pirate to show off your skill, easy to pick up and hard to master.
With its non-linear structure and surreal tone, Majora's Mask 3D sometimes doesn't feel like a Zelda game at all, but it's those who know the series best who will get the most out of its demanding dungeons and its many entertaining side - quests.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
By completing side quests you get CP, Crystal Points you can use to upgrade your abilities and earn new ones, so you can make your character stronger.
Like two Snapchatting Odysseuses with a backpack full of shitty smelling clothes, they set out on a quest to the laundromat, which gets sidetracked by a party on the other side of this world.
Instead, we get the usual clichés (hero doesn't want his friends to join him on his quest but they do anyway, good guys rarely miss their targets while highly trained bad guys can't hit the broad side of a barn) and implausible action set pieces.
The wide open plains of the Wild West (and, ultimately, Mexico) might appear to mimic the empty spaces that spoiled San Andreas but, as if taking cues from the likes of Elder Scrolls: Oblivion, there's pockets of interest throughout and eager gamers will get much more out of the traveling sections, populating their journal with a myriad of side - quests as they go, and completists will no doubt find things hidden amongst the cacti and deserts that a gamer rushing through will never even hear about.
You get a quest find out that's it's somewhere on the other side
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
The open - world is a treat to explore, especially getting off the beaten track as you engage in side quests, find Frank West statues for additional experience points and kill thousands and thousands of zombies.
What's surprising is that this cliche - filled narrative takes a turn at a certain point and begins to barrel towards much more exciting and immediately engaging events — but like what feels like everything in Xenoblade Chronicles 2 it takes a while to get to that point even if you ignore side quests and attack the main story specifically.
There is so much customization that I found myself getting diverted by the numerous side quests.
If I were to describe my 70 hours with Xenoblade X in one word, it would be â $ boredom.â $ The main story did little to get me invested, the side quests were repetitive at best, and the combat was a painfully monotonous slog even with the advanced classes unlocked.
With the addition of side - quests — each of which is essentially a fetch quest — this aspect of the game tends to feel very grindy the deeper one gets.
In regards to the game's structure, Korekado explained that as the area you explore gets bigger, more main and side quests will become available.
While there's a bevy of story missions and side quests to be getting on with, players are free to do whatever takes their fancy.
For $ 9.99 US, you get 2 - 3 hours of new main quest to play through, and maybe another 5 or 6 hours of side quests and diversions.
Don't get me wrong — some of these side quests are interesting, but they simply get done to death so early on.
The game has a conversation mechanism, where when you talk to the character you can get some side activities, quest, and missions.
In terms of gameplay length, Gravity Rush 2 easily offers a good 30 hours or more to gamers, however if you get involved in the side quests and do more exploring of this world, it will definitely expand the longevity of this game.
To gain money you can do character specific side quests which gets Ludger closer to each characters and the higher the affinity the better the skills he has in battle.
Although this expansion takes between 10 to 15 hours to complete, depending on how «lost» you get on side quests, I found it quite a refreshing look at our hero, particularly when he is rescued by a man called «Gaunter O'Dimm» who forces our hero into a debt which puts him at odds with his current employer Olgierd Von Everic.
Nulberries are your best friend, along with completing side quests to get the Cleanser Booster.
Rumours are perhaps the closest it gets to having dedicated side - quests, but usually this revolves around going to a place, beating some thugs, and then dispatching a Christmas themed boss.
To get the required materials, loot all the monsters you kill during story missions and side quests.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
And that's just the main missions, get into the side missions and you'll encounter a range of odd quests like killing ostriches so a feather - allergic child can venture outside.
You can upgrade weapons and officers, purchase medicines, go fishing, speak to townspeople and get some small side - quests that will provide small boosts to your Strategem uses (essentially battle events that can change the flow or stop the enemy at points or whatever pertains to that particular battle).
Originally promising branching side - quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things.
Sadly the side - quests, much like the main quests as well, that you can pick up along the way are about as mundane and dull as they get in RPGs, usually venturing no further into the creative wilderness than sending you to fetch items or kill something, or even just you have wandering back and forth in town for 20 - minutes talking to bland characters.
If you don't bother much with the open world and side - quests the story can be gotten through in around 6 - 8 hours, and when you arrive at the end it simply feels like there should be more.
All the side quests involve elaborate fetch quests where I'm asked to go to some town in order to get some material, like wood, and bring it back to some person so they can build a fence.
Get swept up in an elaborate side quest en route to another objective for a main quest?
Instead, go to the inn to get the extra XP you have earned through Landmarks and side quests.
Also, if you're going to have me drive all over planets to get to side quests that is fine, but make the vehicle fun to drive.
Why do all the planets that have side quests also have mountains you have to get over or around?
The story of the game can easily keep you invested for numerous hours, and that's not counting the many side quest, and other random things Kiryo can get up to during the game.
The massive open world is ripe for exploration and modification, but its seemingly endless side quests can get repetitive.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based side quests can be a little grindy, for the most part the main missions and side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
The focus on side - stories and exploration harken back to Mass Effect 1, and once you get into the rhythm of exploring planets, completing interesting side quests and improving your arsenal, there is a substantial and satisfying space adventure to be found here.
Straying from the main plot you've got a multitude of side missions with «Strangers and Freaks» quests or just random events that happen in world that you can choose to interact with.
Side quests in Zelda have always held the possibility of getting either a Piece of Heart (a quarter of a health container in every Zelda except Twilight Princess, which unwisely inflated this to five) or an Empty Bottle (that is, a significant inventory expansion).
This sets up a great story premise for exploration, as what you need to do for each planet varies, and you will generally spend a lot of time driving around getting distracted by abundant side quests that exist on top of the story - linked ones.
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