Anderlecht will c ertainly feel as though they can
get something from the game after taking the lead after 70 minutes of our last clash.
«It's great to be in that 100 club now, and it's great to
get something from the game after that rollercoaster of emotions,» said Kane.
Not exact matches
When I
got home
from my son's baseball
game after 8 last night, I was starving and needed to make
something fast.
Cech also feels that the Gunners might well have
got something from the
game had we only been able to keep the visitors
from scoring so soon
after the red card.
Walcott gives us
something different, when fit the guy
gets at least 12 goals and 10 assists a season
from the wing, he might not be flashy like The Ox or Sanchez but he gives us
something different, we should have as many different kinds of players in the squad to vary our playing style, The Ox is so inconsistent, he will have 1 good
games and will have 4 average ones
after.
Arsenal played well and showed great character with 10 men against Chelsea, but taking striker Olivier Giroud off
after 22 minutes was a mistake that cost them the chance to
get something from the
game.
Hugo Lloris
got a hand to Gross» penalty
after Kane finished off some good work by Son, but the swift equaliser gave Brighton real belief that they could take
something from the
game.
It's a challenging twitchy shooter that takes place at incredibly high speeds, but in today's pansy FPS market, this is the one
game that really stands out as
something different
from the incredibly stale CoD / BF clones that
get cranked out year
after year.
(Like with the Pokemon XY leak
from 2013) then yes, by all means place it
after the jump, but
something as minor as
Game Freak being incompetent to keep a trademark hidden or potential news on Paper Mario should be treated just like every other thing that
gets submitted to the site.
-
after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new
game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become
something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback
from the mobile
game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the
game, but eventually worked it out - the full
game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined
from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained
from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still
get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature
from Dragon Quest Monsters 2 that comes into play
after the ending - players can bring up to 10 monsters which are ranked A or below
from DQM2 to DQMJ3 each day
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up
from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced
from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up
from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again
from the beginning or
from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you
get numbers
after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like
from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing
something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages
from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't
get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
i «am not a fanboy and i «am i hard core
gamer and does not means that
gamers are foolish i «am an engenier, i «am an business man and use to play
games after my work, i realy appresiate when some one tries to bring some thing new to table or tries to merge known feature with other product, which brings
something new, i «am
getting both consoles and is having good expectations
from both consoles, but i «am more appresiating the approach of ms.
I'm pleased to say that we've
got three new PS3
games available this week;
from gun - tootin» gunslingers in Lead and Gold — Gangs of the Wild West, to furry domesticated animals running riot in Hamsterball Unleashed, to high - speed arcade action in
After Burner Climax... a little
something for everyone, and for all those hamster owning fighter - pilots with dreams of wandering the prairies hunting outlaws, you're especially well served this week.
The action is based on real events that took place in Bohemia (Czech Republic) in 1403 and the
game is all about realism: the
game's map is modeled
after one
from the real world, the combat system is as realistic as it
gets and, most importantly, time doesn't stop for the player: the
game's story goes on whether you choose to follow it or do
something else instead.
It's going to be
something different
from us,
after the
games we're
getting out now... In general terms, the problem might be that the bigger audience might be expecting
something else than a top - down or side - scrolling
game — let's put it that way.