Sentences with phrase «get something from the game after»

Anderlecht will c ertainly feel as though they can get something from the game after taking the lead after 70 minutes of our last clash.
«It's great to be in that 100 club now, and it's great to get something from the game after that rollercoaster of emotions,» said Kane.

Not exact matches

When I got home from my son's baseball game after 8 last night, I was starving and needed to make something fast.
Cech also feels that the Gunners might well have got something from the game had we only been able to keep the visitors from scoring so soon after the red card.
Walcott gives us something different, when fit the guy gets at least 12 goals and 10 assists a season from the wing, he might not be flashy like The Ox or Sanchez but he gives us something different, we should have as many different kinds of players in the squad to vary our playing style, The Ox is so inconsistent, he will have 1 good games and will have 4 average ones after.
Arsenal played well and showed great character with 10 men against Chelsea, but taking striker Olivier Giroud off after 22 minutes was a mistake that cost them the chance to get something from the game.
Hugo Lloris got a hand to Gross» penalty after Kane finished off some good work by Son, but the swift equaliser gave Brighton real belief that they could take something from the game.
It's a challenging twitchy shooter that takes place at incredibly high speeds, but in today's pansy FPS market, this is the one game that really stands out as something different from the incredibly stale CoD / BF clones that get cranked out year after year.
(Like with the Pokemon XY leak from 2013) then yes, by all means place it after the jump, but something as minor as Game Freak being incompetent to keep a trademark hidden or potential news on Paper Mario should be treated just like every other thing that gets submitted to the site.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
i «am not a fanboy and i «am i hard core gamer and does not means that gamers are foolish i «am an engenier, i «am an business man and use to play games after my work, i realy appresiate when some one tries to bring some thing new to table or tries to merge known feature with other product, which brings something new, i «am getting both consoles and is having good expectations from both consoles, but i «am more appresiating the approach of ms.
I'm pleased to say that we've got three new PS3 games available this week; from gun - tootin» gunslingers in Lead and Gold — Gangs of the Wild West, to furry domesticated animals running riot in Hamsterball Unleashed, to high - speed arcade action in After Burner Climax... a little something for everyone, and for all those hamster owning fighter - pilots with dreams of wandering the prairies hunting outlaws, you're especially well served this week.
The action is based on real events that took place in Bohemia (Czech Republic) in 1403 and the game is all about realism: the game's map is modeled after one from the real world, the combat system is as realistic as it gets and, most importantly, time doesn't stop for the player: the game's story goes on whether you choose to follow it or do something else instead.
It's going to be something different from us, after the games we're getting out now... In general terms, the problem might be that the bigger audience might be expecting something else than a top - down or side - scrolling game — let's put it that way.
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