Sentences with phrase «get something from the game with»

Man City will be desperate to get something from the game with us.

Not exact matches

The Arsenal played well we had over 70 % position of the ball with something like 27 attacks were 8 were on target burnly had a game plan and that game plan was about hurting our players ankles and they got away scot free with it yet xaka gets red?????? Yes they were diddling about when that happened but compare it to the challenge on ozil and he was on goal yes koscienly came back from an offside position but the high boot on the head was dangerous I thought Arsenal played well and controlled the game well even when we were put under pressure in our own half when you look at the penalty awarded to them you will see a dive as coquelin barely touched him how many time did they push kosscielny of the ball???? hope he is ok as he was looking like he had a thigh problem I like the back four of todays as Gabriel did ok specially when we went down to ten men >> > I salute our Arsenal for wining the game on the 97 minit with only 10 men on the field What an iced cold penalty scored by Alexis
I have no doubt that we should have gotten something from that game even with ten men but I also have no doubt that the performance by these officials was astonishing at times.
If Arsenal can get something from this game, with almost everything having gone wrong in the build up and in the first 69 minutes, then you have to feel that our team will do better from now on.
u are drunk... and quintero, i like him, he has a really good shot, something we are missing so much, someone who can make the long shot or save us from free kick (vs hull we open the game with a free kick deflected... some of u does nt take that too much to analize our situation with ramsey on the wing and our problems to fight with a strong defense... without thats freekick maybe would be a very diferent story... we need to change tactics with teams who dedicates to defense... but about quintero, i do nt think porto allow us to get him for 8.5 m
If we can keep Lukaku quiet, and at the same time play with the same level of intensity and desire that we showed against Chelsea, then I am hopeful that we will get something from the game.
Arsenal played well and showed great character with 10 men against Chelsea, but taking striker Olivier Giroud off after 22 minutes was a mistake that cost them the chance to get something from the game.
With Brighton just five points behind us, and with a game in hand, prior to the game, I watched it in the hope that Leeds, not a side I would often want to win, could get something from the gWith Brighton just five points behind us, and with a game in hand, prior to the game, I watched it in the hope that Leeds, not a side I would often want to win, could get something from the gwith a game in hand, prior to the game, I watched it in the hope that Leeds, not a side I would often want to win, could get something from the game.
He worked with the highly - promising youth pouring out of the Ajax academy, something which would later help him in his quest to get the club back to supremacy as manager, and the Amsterdammers also signed striker, Luis Suarez from Groningen for $ 7.5 m that summer and the Uruguayan later proved to be a worthy investment by the club, scoring 49 goals in 48 games in the 2009/10 season.
«We've had some tough games so far but we had that win against Southampton, we've got five points from four games and it's something we can work with
With eight minutes remaining, United were still 4 - 1 down but trying to get something from this game.
KEY FACT: Arsenal have won four of their last five Premier League meetings with Swansea MATCH ODDS: Swansea 25/4 Draw 7/2 Arsenal 1/2 bet365 Pick: Arsenal to win @ 1/2 ANDY SAYS: Not sure here, I can see Swansea getting something from this... 1 - 1 GRAEME SAYS: Tough game but have to go with Arsenal... 1 - 2 SILKY SAYS: Arsenal to claim the three points here... 0 - 2 FOOTBALLIndex — One to follow: Jack Wilshere is looking good on the Index
We must go into the next one with a bit of positivity and try to get something from the game.
There's no denying his talent and with a bit more consistency to his game and the eradication of silly mistakes, they could be getting something special from Luiz.
Chelsea will surely take confidence from City's awful record in big games, with Guardiola's side clearly lacking something to get them over the line.
I'm an out going person easy to get along with, like to go out and have fun and I'm a great mother of 3 children 1boy of 11 years and two girls of 7 and 3, I'm from puerto rico, I'm just looking for something serious no games.
hello ladies my name is paul i'm half black irish and Cuban descent 38 years old from Brooklyn ny with no kids my ideal woman would be down to earth with a good sense of humor that's looking for something real no games no tricks just two people really taking the time to get to know each other if...
When the big game gets underway, it resembles something like «A Perfect Getaway,» «The Tourist,» or «The Game» (which are outright thrillers) before taking cues from «Date Night» or the recent «Central Intelligence» and «Rough Night» (which are comedies with thrilgame gets underway, it resembles something like «A Perfect Getaway,» «The Tourist,» or «The Game» (which are outright thrillers) before taking cues from «Date Night» or the recent «Central Intelligence» and «Rough Night» (which are comedies with thrilGame» (which are outright thrillers) before taking cues from «Date Night» or the recent «Central Intelligence» and «Rough Night» (which are comedies with thrills).
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentWith a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentwith alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
«The» $ 1 Million Intel Make Something Unreal Contest» is an exciting way for mod - makers to hone their skills and get a foot in the door of the game business, and being able to reward the best and brightest with cash prizes and extremely high - end PCs from Velocity Micro is fantastic,» said Mark Rein, vice president, Epic Games.
can ms stop pushing halo so much i mean come on let that crap series go by now make something new and exciting same with bungie move on from the one game you have been making for two console generations get a new ip already
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
(Like with the Pokemon XY leak from 2013) then yes, by all means place it after the jump, but something as minor as Game Freak being incompetent to keep a trademark hidden or potential news on Paper Mario should be treated just like every other thing that gets submitted to the site.
The player would have to click in - order to get from point A to point B, and to interact with objects, and as much as we love point and click adventure games we knew Ira needed something that better fit our end goal.
Throw: you can throw Pikmin around, in order to have them go grab something in a high place, or get some Sparklium from a plant for example Battle: Throw the Pikmin at enemies to defeat them, but naturally, enemies will fight back Treasure: there's various pieces of «treasure» to be found in the game, and you can have the Pikmin carry them around Stages: there's various stages to explore in the game, each one with its own theme (a cave, an underwater area, etc.).
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
Along with the first screenshots from the recently revealed Lost Planet 2, Capcom sent out the expected official announcement press release today, clarifying something that's been heavily speculated on — what systems the game will get released on.
«Oudidon got us from the first day with their incredible passion for classic arcade games and their will to make something new out of it with an insane brakeless approach to racing gameplay.
good maybe capcom will make a devil may cry 5 now and get the sales that they wanted they would have got big sales if they made DMC 5 instead of DmC but ill give it to them for trying something new with the series but they changed too much from past games like loss of manual lockon changed the look of dante that was already liked by fans the guns sounded like pop guns rebellion was too small and so on also the slower frame rate did nt help but maybe capcom will listen and make devil may cry 5 now and aslong as its better than the crappy ninja theory reboot all will be forgiven
Now gamers will no longer find themselves hassling with removing games from behind their 3DS screen, this is something that is a very welcomed sight and has made gaming on the handheld rather easy versus slightly meticulous when having to either, open your screen or close it based upon ease of access to ensure the top screen didn't get scratched, damage, or just even in the way when swapping between games (for those of you who don't prefer digital).
Unlike the GameCube, the Wii had a massive install base to draw against — but the majority of use that the Wii was getting that that time wasn't with the kind of core gamers that typically buy a Zelda... The focus on newly - improved motion controls probably did not help the 25th anniversary game's performance, since this had been something players had merely tolerated in Twilight Princess and wasn't enough to lure them away from the PS3 and Xbox 360s that were enjoying the benefits of well - developed online services by 2011.
I wanted to get back to something a little more grounded, and whilst this game went from grounded to a fantastical adventure very quickly, I couldn't have been more delighted with that.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
i «am not a fanboy and i «am i hard core gamer and does not means that gamers are foolish i «am an engenier, i «am an business man and use to play games after my work, i realy appresiate when some one tries to bring some thing new to table or tries to merge known feature with other product, which brings something new, i «am getting both consoles and is having good expectations from both consoles, but i «am more appresiating the approach of ms.
Getting a glimpse of the new melee mechanic (something mech games have rarely done well), the lighting improvements, and the general level of overall polish, I can say that fans and backers will be incredibly impressed with the next milestone / demo from the team.
It is an inductive process, in which you start with the gut feel and experience of the game designer, observe the reaction from the players, and then iterate until you get to something that is highly entertaining.
When you begin the game you are awarded a learner's permit, completing a challenge awards you with a point on your license, complete enough of the challenges to reach the required total wins for your current grade and your license will be upgraded to the next level, with each upgrade you will be required to achieve more wins before your license can be upgraded again, this system works quite well and gives you something to aim towards, which is always nice as it stops the game from getting a bit tedious.
Being known as the lowest common denominator of video games is something Call of Duty has dealt with for a while, but with games with much more depth getting a lot more attention from casual gamers, it's hard to imagine Call of Duty not slowly dying, regardless of what changes they make.
From its humble beginnings with the release of the first Saints Row game to the critically acclaimed Saints Row The Third I was more than eager to get my hands on Saints Row 4 but in the back of my head I had this scary feeling of it not being able to live up to its own hype and that too much of something isn't always a good thing, boy was I wrong.
Hack and slash games are a known genre for most gamers, with powerful games like God of War and Devil May Cry to older games such as one of my favourite games of all time, Golden Axe, there are a few things we come to expect when we play games like this and even though we mostly button mash our way through them there is always something that keeps us entertained and keeps us from getting bored or noticing how sore our fingers are getting.
There is something about Overwatch that just clicks, and that's coming from someone who gets quite frustrated with multiplayer games.
I'm pleased to say that we've got three new PS3 games available this week; from gun - tootin» gunslingers in Lead and Gold — Gangs of the Wild West, to furry domesticated animals running riot in Hamsterball Unleashed, to high - speed arcade action in After Burner Climax... a little something for everyone, and for all those hamster owning fighter - pilots with dreams of wandering the prairies hunting outlaws, you're especially well served this week.
sega you posted a Sonic clip for the game and it had the old 16 - bit style music and when i look at this new trailer i honestly cant see how old music like that would fit with a game that i see here it just wouldn't clash well at all so somethings tells me you guys got something up your sleeves that your hiding from us as usual to get more hype ^ ^»
Sypro hasn't had a must - play game since the PlayStation 1; bringing the franchise back via remaster would be a great way to get gamers to connect with Sony history while, potentially, inspiring developers to take another stab at the IP or draw inspiration from it to create something new.
Again, it could be that we're getting to look at the game with a fresh pair of eyes, but the oddly prescient and decades - old story about a world going to Hell in a handbasket from its citizens over-exploitation of its resources is something that really rang true to us.
Platforming feels like something from the early N64 era that's not Super Mario 64, but the game also likes to change shit up unexpectedly with difficult gameplay sequences that are just as rough, and which require you to get good on the spot.
Speaking with Game Informer, Creative Drector Ru Weerasuriya said that The order 1886 certainly has a future as «that future is already something that was built from the very get go».
With PlayStation 4 exclusive The Order: 1886 about to hit the streets, Microsoft needs something to counter its impact and that something could well be Ori and the Blind Forest - a game as far removed from Sony's boys - own adventure as you can get.
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