Kerr realized a change was necessary, that the team needed to evolve somehow to
get his players engaged.
Capcom has taken some inspiration from mobile games to
get players engaged and coming back day after day, even offering daily login bonuses (which, for me, typically consisted of monster dung and a voucher to double one mission's gold gains).
A game such as this relies entirely up the writing and the acting to convey the emotion, to
get the player engaged.
Metal Gear Solid V The Phantom Pain is not receiving single player content, but Konami is trying to
get players engaged by constantly launching new FOB events.
Turnover does well at
getting the player engaged in an interesting plot and the gameplay, while simple and sometimes a little unfair, is fun throughout.
In addition, amongst an increasingly connected online videogaming world, the fabled developer was struggling to
get players engaged in its cross-media efforts, despite plenty of promotional goodies on offer throughout the late 2000s.
Not exact matches
Additionally, the league has a grassroots program that aims to
get a broad base of officials
engaged in high school and Pop Warner games, with the hope that they will ultimately advance to more senior leagues, a similar trajectory to that traveled by
players.
Finally, at the top of our Most
Engaging chart, NBA
player Russell Westbrook
gets some serious air launching off a runway in Jordan's latest ad.
Washington Nationals» star Bryce Harper
got engaged to his longtime girlfriend Ohio State soccer
player Kayla Varner.
The problem with Xhaka is this, he tend to sit deep in his own half allowing the opposition
players time and space to
get a good run on him and hence test his sluggish acceleration and pace, his also not prepared to
get engage with one on one chase with attacking
players who runs at him with the ball, he tend to foul the opposition
player and
get yellow or even worst red card on a consistent bases.
He likes coach Calipari not because he
gets players to the NBA but because he's
engaging and energetic and his teams like to run.»
Whenever he played in central defense he looked ruthless,
engaging the ball, making crunching tackles, winning headers, making last - ditch interceptions, was one of the first to wade into fights between
players, and just generally
got «stuck in», as coaches like to say.
If you've
got a sense of humor, love
engaging gameplay that doesn't require
player creativity but still stimulates it, and are up for a zombie - killing romp through a undead Sin City.
With free movement allowing you to
get totally immersed in the action, you can take on the fully - featured campaign mode, join up with a buddy to play in co-op multiplayer, or
engage in the endless 4 -
player fun that is horde mode.
If you're ready to
get in the game, or become a better
player, read this article with 5 tips and tricks for building microlearning that
engages learners.
Sure, there were some subtle elements of this, but if we wanted our teachers to
engage in the work in an authentic way, we needed to be strategic,
get the key
players and influencers on board.
The Entertainment Package that's on offer in addition to either the Tech or Advance Packages might help you keep the kids
engaged and fuss free on longer trips; it
gets you a 9 - inch rear color screen, DVD
player, dual wireless headphones, a remote and a 115 - volt household - style AC plug.;
Seeing the different tricks in play to keep the
player engaged never
got tiring, and I appreciated how the game consistently kept things fresh.
As the
players begins to
get a feel for the place and
engage with other characters via dialogue options, there's a sinister aura to the place and its inhabitants that leads to a lot of fantastic back and forth wordplay as David tries to learn more about the other characters.
The game gives the
player some interactivity here and there with story scenes & choices and the
player does
get into a couple of fun early boss fights, but it takes too long before the
player gets to the first real dungeon & can start actively
engaging in the social sim element of the game.
Despite the gameplay staying more or less the same, the high difficulty level in finding and beating the game bosses, coupled with slowly
getting access to more perks while your
player skills improve as well, makes for a game that could keep you
engaged for quite some time.
Players have the option of stunning enemies if Geralt manages to
get behind them, but the
player may choose to take a less subtle approach and
engage the guards in combat.
We want
players to be invested in our games, but as retention and play time become more closely tied to monetization we must consider how our efforts to keep our
players engaged can become indistinguishable from our attempts to
get players to pay us.
It seems more important than ever that we find ways to make it easy for
players to
get into our games,
engage them, and keep them
engaged.
The game featured the earmarks of an MMO — performing quests, leveling characters, and so forth — but it was in service of
getting players to level 20 to
engage in multiplayer combat.
With all the stealth games in the market that tend to hold
players hands through the whole experience or dilute every sequence with non-covert action, it's easy to forget that back in the day there were stealth games that punished
players for
getting caught or directly
engaging enemies.
It is no mean feat
getting players to
engage with the user interface of a game.
The goal was to make playing community levels smoother and more
engaging, so I'm crazy excited to finally
get this in the hands of more
players.
The
player has to use Mario's hammer to scatter the Dull Bones and
engage the Red Bones in a battle, or
get tossed out of the castle.
To simply mock it is to deprive one's self a view of the unique triumphs of early game development: to make an
engaging experience under dire hardware constraints, to create a game world with a tiny amount of program space to work with, to
get players to percieve the wonders of a cinematic triumph in the form of simple blocky graphics and approaching footsteps.
There are rumors that Rockstar is
getting ready to announce a single -
player downloadable content pack for Grand Theft Auto V, but the studio seems to be more interested in making sure that fans of the Online mode have plenty of new events to
engage with.
Where multiplayer modes often
get a free ride due to the mindless fun factor of competition, to remain
engaging in a single
player experience, focus is absolutely necessary.
Overall, it's not the greatest campaign I've seen in the long - running shooter franchise nor the most
engaging one out there, but it's entertaining enough to
get players to experience it from beginning to end, and it's really pretty to look at.
«But we've
got a story to tell, and it's important the
player can
engage with the characters and the world they inhabit before letting them loose...»
When you take down or are taken down by another
player, the aggressor and victim
get to see exactly who it was that they
engaged with.
Built with all levels of
players in mind, Legends offers accessible gameplay for beginners who want to
get started quickly, and the game's depth keeps expert
players engaged.
Whether it be
engaging with console
players while on your handheld or transferring saves between the two for quick pick - up - and - go gameplay, it looks like things have
gotten even better.
Now
players get the chance to
engage in action - packed multiplayer races before the famous Giana Sisters jump into their next adventure and make their debut on PlayStation 4 and Xbox One next week!
Up against the cold, other
players, and a ruthless Director who has the arena under their control,
players will be
engaged in an intense survival game show where the grand prize is
getting to keep your life.
Guilty Gear XRD Revelator feels more like an expansion than a legitimate sequel, but this isn't a bad thing, as the fighting is still highly
engaging and the numerous teaching materials allow newer
players to
get up to speed nicely.
The challenge is
getting players to
engage in what Lange referred to as «identity tourism.»
I never
got the sense that the
player would have to constantly hover over their party member's back to make sure they would
engage enemies.
Again, I would imagine that playing with other people would be more
engaging because of
player interactions; however, there is no guarantee that the online participants would be anymore captivating and I'm a little worried that I couldn't
get into any games to find out.
Farpoint made its debut on PlayStation VR as one of the first «full» AAA titles to delivery an
engaging single
player campaign to didn't feel like it ended just as things were
getting started.
One thing that they both have in common, is giving the
player that thrill of
getting lucky and hitting the jackpot, it is a great way to keep
players engaged and wanting more.
After reading the book earlier this year, I concluded that Ready
Player One is an incredibly entertaining and
engaging story, but the characters are a little underdeveloped, the namedropping of 80s culture
gets a little old at times, and the lesson learned by the main character is a glossed over and put aside by the end.
Players first start by taking turns to see who goes first, then roll a dice to travel on a map that's loaded with different spaces that have different effects such as losing coins,
engaging in a battle or
getting an item.
We have over six million highly
engaged gamers who will love
getting involved with other
players this way,» says Kongregate's chief revenue officer Lee Uniacke.
Battle royale should be about the adrenaline rush you
get from being one of the last few remaining, so we've drilled down to that core gameplay experience to keep
players engaged in all the action.
The tutorial area for example, entices you to
engage in several battles against enemies who can easily oneshot even your strongest knight, forcing
players to adopt a less direct path and adding at least one rogue and one healer right from the
get - go.