Not exact matches
Of course, the fastest way to
get these tickets is to buy them from Nook in the game's
microtransaction shop, but players can also earn the coveted tickets
through trading and salvage quests.
the costs are just ballooning and being subsidized by secondary costs via
microtransactions, like req packs in halo, and the naughty dog points in uc4, they already know they won't
get money
through just packaged sales... pretty much what space cheese has been saying for the most part
Instead of an ugly, steel - colored gun, you could
get a brightly colored Nerf variant by either buying one
through microtransactions, or winning one in a competitive «Big Team Battle.»
That kind of
microtransaction exclusivity
gets dangerous when a game can release with 30 % of the content behind a paywall but it still lies in the «unnecessary» territory.The same kind of thing happened in Deus Ex: Mankind Divided as well where you can pay money to increase your single - player skills for one play
through.
Microtransactions also allowed players to buy better perks (Star Cards) for the multiplayer, meaning that you could pay to
get a leg up in online matches (pay - to - win, basically)- a situation that is never fair to those who paid the price of admission and want to earn new skills and abilities
through actual gameplay.
DICE General Manager Oskar Gabrielson wrote in a blog post that they've heard concerns over players
getting an unfair advantage
through the
microtransactions and how it undermines what is otherwise a great game.
The loot is also completely randomized, and if you want more loot boxes than you'll
get through leveling, you'll need to consider the dreaded
microtransactions.