Sentences with phrase «get through the game eventually»

They will still be able to get through the game eventually, but their success will likely be a function of luck and time.

Not exact matches

This one was emotional from the jump and Team Cohen managed to build a nice lead mid-way through the second half but they allowed Hoops4Health to get back in it and eventually steal the Game late.
Things turned out all right for me eventually anyway but I think I could have gotten into game development much sooner had I just pushed through more of the hard parts, or found other ways to apply my interest in it.
The Escapists series began in 2014 as a Steam early access game before being completed a year later in 2015 and then made its way to consoles soon after, giving fans the underdog story — the one where the little indie game worked through early access, gained critical recognition, and eventually got a promising sequel — that we all love.
It feels like a game where you go through the chapter once to get it done in about an hour or two, then eventually come back to be a little more thorough.
The Wii U is going to be the copy of Revelations you want to buy the controller map and door puzzles really add that needed extra freshness to these survival horror games and gives the whole play - through a nice flow feeling things like this is why the Wii U will eventually sell more games than the 720 and ps4 if the 3rd party game is available for all 3 at the same price you get that added extra experience with the Nintendo now if they can build a online experience equal to that of Live it will be unstoppable
One disadvantage of getting four free games a month from GwG and access to 100 games a month with Game Pass is that eventually you have hundreds of games on your console, and lack the time and energy to go through and determine which ones are good.
Currently playing through FE Warriors... had Hyrule Warriors back in the day and may get it again eventually on Switch... Pirate Warriors I'm getting for my daughter... they really know their stuff when it comes to the «Warriors» games... I imagine a Mario Warriors as kind of a 3D version of Brawl with swarms of Koopas minions... The more I think about it, the more I really like the idea.
Now, while that game isn't horrible, the mechanics weren't in tiptop shape and the game progressively got worse as you played through it (a trademark Sonic Team thing, the first level being the most polished and things drop off eventually from there).
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
The single player will eventually get repetitive after going through Hold the Court and City Circuit modes but if you are into multiplayer this is a can't miss game.
Eventually, it does get better as players progress through the game, with explanations behind why the other alien life forms are attacking and on how players can stop them, but too little is told too slowly from the beginning, leaving players in the dark for quite some time.
However, because we had internally prototyped a build of the game on the Wii U, we were able to get access to Nintendo Switch development hardware through our contacts at Nintendo and eventually bring the game to the Switch!
If such assessment was made about a regular, multi-platform publisher, the idea would surely have been abandoned — however, since it was, in a way, a very prestigious project that was eagerly anticipated by a small, albeit quite important group of dedicated players, the work was eventually carried through, and the players got an amazing, absolutely unique game, the production of which was only motivated with the need to have extraordinary games available for PlayStation — otherwise, it would have been nothing more than a super-modest indie game.
In a Zelda game, you'll eventually get the bombs, and then you'll get to progress through the tunnel that was once blocked off, which is exciting.
Indeed, it could be that the point of the game is to eventually figure that out and start living as if the world we see is the only world we get, for a single pass through our player identity real or NPC as it may be.
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