I have not gathered a ton yet as I was aiming to
get through the game fast, but my guess is the more you get, the more extra content you unlock.
That factors into speedrunning because there's an actual category for using two controllers at once to control an ally character and
get through the game faster.
Not exact matches
Bellerin is
fast becoming one of my favorite players in the gunners squad, thought we were doomed for sure when Gomis went racing
through and then
got around Cech in the first half but in came Bellerin out of nowhere just in time to save the day... It was a really pivotal moment in the
game and I think we could well be looking at a different result if we had gone a goal down in the first half!
He's big, physical, and likes to drive forward with the ball at his feet, and more than that it's the attacking side of the
game that Can really seems to embrace — he's just that little bit
faster getting up a head of steam when he sees a gap he can plow
through or senses the chance to
get on a pullback at the edge of the area.
That'll put us
through to the next round of the Europa League and we are showing signs of being tired in the league because of our exploits so it'll be interesting to see how we
get on round Xmas when the
games come thick and
fast.
Of course, the
fastest way to
get these tickets is to buy them from Nook in the
game's microtransaction shop, but players can also earn the coveted tickets
through trading and salvage quests.
This part is almost exactly like Dead Island right down to having tough zombies that take a fair few hits to bring down, but it does
get progressively
faster to bring them down as you
get through the
game and find better weapons.
The speedrunning community often chooses good speedrunning
games not simply for how
fast one can traverse from point A to point B, but by the mechanisms
through which they
get there.
You see, any time one of your friends goes
faster through a speedtrap or beats your time in a race you
get an instant in -
game message to let you know, which is great, but what's not great is that you can't just jump straight to the speedtrap or race via the message.
You don't
get to move
through the level as you kill enemies, you just stay in that one little zone It's like the developers had zero concept of how a good run and gun
game should work, namely that movement needs to be
fast and responsive so that the player can weave
through the vast hordes of enemies, and the levels need to be designed to facilitate this.
The main objective is pretty much the same as Sonic will have to go and collect rings and go
through the
fast environment of the
game to
get to the finish line.
Great, PULSE is definitely my favorite way to see new previews of PSN
games that I would have never been able to have experienced as well as
get a nice
fast run
through of popular titles available.
Successfully navigating the turbulent turns of the New York city circuit requires a lot of skill if you want to finish with a
fast time or respectable race position, while the narrow design reminiscent of the first WipEout
game forces you to be strategic when overtaking opponents - you really have to meticulously memorise the layout of the track and remember braking points and boost pad locations to maximise your speed, but it's very rewarding when you
get into a flow, blast
through every boost pad and glide into every twist and turn at full speed.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can
get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a
fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move
through the snow — You can
get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can
get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
It features a DVD - style chapter select allowing the player to actually «
fast - forward» should they
get stuck or too scared of a certain area in the
game, so everyone will
get a chance to see the
game through to the end.
+
Fast - paced, twitch - based combat + Many different ways to customize your ship + You choose your path
through the
game - Small glitches can
get you killed - Enemy groups usually attack in the same pattern even on different levels
The
games soundtrack is filled with action - packed
fast paced guitar riffs which really
get you in the mood to cut
through hundreds of enemies, the only issue is that there isn't enough variation in the soundtrack and it can
get repetitive after a short while.
In Skyrim I saw little bits of world - building where there are actually shortcuts and signage and other things that would make the
game fun to
get to know and
get around in, but because of
Fast Travel I never felt any connection to any particular part of the world, because there was never any reason to go back, even just to pass
through, once I'd been there once.
Your first pass
through a world means very little; it's about
getting a lay of the land, racking up checkpoints (which act as
fast travel markers), and formulating ideas on what the
game isn't explicitly telling you.
Gamers have their choice of how to
get around; Running
through the street, grinding up and down any surface imaginable including power lines, jumping from rooftop to rooftop or even an automated
fast travel (Although traversing
through the map is so much fun that
fast travel won't even be a thought with most players).
There's something wonderfully straightforward about its goal of «
get the gems,
get to the exit, do it as
fast as possible and try not to die», but while this starts off pathetically simple in practice — effortlessly weaving around the guards with nothing on your mind but beating the par time — the
game gradually throws more and more elements into the mix until
getting through a single level is an achievement in itself.
I do readily admit, however, that I selfishly appreciated the increased user - friendliness just so I could jump in the
game whenever I felt like it without
getting thrashed and
get through the story as
fast as possible.
Speedrunners want to complete
games or meet special conditions as
fast as possible but some
games are so massive that it can take days to
get through them, even if you're playing as quickly as possible.
While these days many RPGs are attempting to change the old - school formula and divorce themselves from traditional RPG lineage, XS EP3 stays true to the formula but
through fantastic dungeons, two great and very different battle systems, and a
fast - paced 30 hour adventure that's lacking in filler (so you basically
get the same story that'd be in a 60 - 70 hour normal RPG with random filler plots), it creates a
game that's every bit as fresh as the best non-traditional RPGs.
After completing the
game, you can also go back and play
through previous levels and even though there is a
fast travel you can use to
get to different areas, you still find that you have to traverse
through the long corridors to
get to a level.
I actually haven't spent too much time with a lot of these
games, but like anything else, if you look up the achievement list online first, it's pretty easy to figure out how to play
through the
game as
fast as possible to
get most or all of its achievements.
Are you a
gamer that likes to speed run
through the
game to
get the
fastest time?
So for some players used to the benefits of a
fast travel option in modern
games may find that working
through one huge location just to
get to next one a chore
fast - forward feature or not.
The focus is mainly on
getting the best time, with the
game giving you a set amount of time to have multiple runs
through a particular course and keeping your best time for the end to see who
got through it the
fastest.
★ LEGENDARY
GAME WITH A UNIQUE GAMEPLAY!Operation Wow challenges you to complete six enthralling missions, but this time you \'ll need to use your fingers
fast enough to
get through exciting battles that will...
That mechanic of speeding up the ball is the key to the
game, and things can
get so
fast (check out the video embedded above) that the ball starts ripping
through the space - time continuum.
Put simply, the WipEout
games are futuristic,
fast - paced arcade
games that
get you to whizz
through cityscapes in the anti-grav racer of your choosing, shooting your opponents with a variety of power - ups, all while listening to an absolutely stonking soundtrack.
The implementation is slick, even sensing complex tempo changes, but be warned —
fast - paced songs can make even the
game's earliest levels nearly impossible to
get through.
I regularly
get invited to group up with some Chinese Farmers at Tyer's Hand and I do so because, not only does it make things go
faster as we rip
through the mobs, we generally have a good time doing it (or at least I do, and from the in
game «lol» going on so do they)
Samsung wants you to
get your
game on with its Series 7
Gamer - its beefed up notebook PC that it has just announced.Boasting a hardware spec sheet that would burn
through an Excel spreadsheet
faster than a hot knife
through butter, the Series 7 is definitely... Read more
Job hunting can be very stressful — filling out forms, digging
through your own work history, and playing the waiting
game gets old
fast.