Sentences with phrase «get through the game quickly»

This is exceedingly helpful to players that want to get through the game quickly, but I feel that these changes make the game far too easy.
If you didn't need to be nearly constantly on the move to avoid being caught, you could probably get through the game quickly and easily if the controls were tight.

Not exact matches

There would be friends there, talking football, «getting down» (making bets), and the time would pass more quickly through the endless football arguments that take place in Colonial's 19th hole the day before the games.
Arsenal beat Reading yesterday to get through to the FA Cup Final, and thankfully the Football Association and Arsenal Football club have very kindly issued some Official Highlights, on FATV, of yesterdays game, for JustArsenal to share with our readers and all Gooners from around the world, so I am posting this as quickly as possible for you all to enjoy.
My faith in the board and Wenger has just about elapsed, I have no confidence in either when it comes to identifying a player and getting the deal done quickly, there are too many games being played to save the odd half million here and there and the selling clubs are right to be offended, its bad business carrying on this way and weve lost Alverez, Jones and Campbell through stalling and one - up - manship....
Getting through security as quickly as possible is the name of the game when you're a frequent traveler.
Divinity: Original Sin 2 quickly drew critical acclaim and commercial success for its in - depth RPG gameplay and refined co-op experience, and now those on Xbox One can get a taste of the complex RPG through the newly - available Xbox Game Preview edition of the RPG from Larian Studios.
It gives the whole thing the feel of a somewhat retro text adventure, but it's something you get used to very quickly and it actually speeds up the game since you can skip through conversations as quickly as you can read them, rather than waiting for voices to catch up.
Any open world game where I get stuck going through a doorway will quickly get the axe, no matter how good the tunes are.
Yet the student is quickly «swiping» through problems until he or she gets to the game at the end, ignoring the content.
You'll figure it all out quickly enough in the game through experimentation, but if you're getting your butt severely prodded then there's some good tactics to be found within these pages.
There's not a lot of cards to get added to your adventures, so you'll quickly begin repeating the same events over and over again before switching over to a sort of auto - pilot that mindlessly clicks through them This does allow you to become better at the game since you can more easily judge the outcomes of any decisions you make, but that doesn't make it any more interesting.
It can be daunting at first as the game has no tutorial, no helpful guidance to get you through except for your own common sense and you'll quickly learn why you need to brake before leaning into a turn and how hitting your front brake in mi - corner is suicidal.
The tests begin simple enough but quickly advance, guiding you through the basics of cornering and into using the likes of KERS and DRS. Thankfully this year you can skip through the Young Drivers test, allowing those who are already familiar with the game to get on with it, although do bear in mind that completing all of the challenges will present you with a wider choice of staring team for career mode.
It's the media's job to play through these games, often as quickly as possible, and get their opinions out to the masses.
While other games have taken steps to stop these sorts of incidents (Blizzard's Overwatch game has such a good anti-cheat software that it's nearly non-existent and what does get through is taken care of very quickly), Harada and Bandai - Namco have decided to cut the possibility of cheating off at the pass by not working on Tekken 7 cross-platform play.
Though you can get through most Speedlists in 10 to 15 minutes, gamers obsessed with finishing a mission as quickly as possible will have to deal with extra time added to their score if they take a break in the middle.
Stick with it and before you know it you'll be slicing through enemies like a hot knife through butter, although you can never get too overconfident — All throughout the game you're constantly at threat, even from the lesser enemies, and it only takes one misjudged assault to make everything quickly turn to crap.
There is some absolute dross making it through and people getting pissed off very, very quickly with «unfinished games».
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
Thankfully you can get through this segment quite quickly, but it's still the worst part of the whole game by far.
While it doesn't answer every single thing and it's fairly easy to get through all the new content quickly, to think that more content will be releasing indicates that Square Enix may have much more in store for the game than what we are anticipating.
For those who are of a mind to quickly blast through levels to get to the finale, I imagine that you can play the game that way, but it holds several goals for the hardcore gamer as well given its «got ta catch»em all» aspects when it comes to collecting relics and overcoming level specific challenges.
Shadow is unavailable for the remainder of the game if you don't get through the Floating Continent escape sequence quickly enough.
Any open world game where I get stuck going through a doorway will quickly get the axe, no matter how good the tunes are.
The point of the game is to expand and contract your swarm to collect gems around the stage as quickly as possible while avoiding lasers and manipulating objects to get through safely.
Players can get through three rounds pretty quickly and it was nice to be able to play something where you didn't have to commit to three hours of game play at a time.
Getting through dungeon segments is fairly linear, allowing those who want to progress in the game to do so quickly.
It's not a bad game, and it's good for a quick blast here and there but it gets old fairly quickly, especially if you decide to play through in one long session.
If you are playing the game solo however, this can become a little troublesome, especially if you need a particular character quickly and scrolling through to get the character you need could end up costing you a life if you're under attack.
Having already put in a number of hours into Dark Souls II on the PS3, I was able to get my bearings quickly and move through the opening sections of the game.
Speedrunners want to complete games or meet special conditions as fast as possible but some games are so massive that it can take days to get through them, even if you're playing as quickly as possible.
When I got the console I quickly launched into Final Fantasy VII, Spyro and many other iconic PS1 games but when I burnt through those at a lightning pace the bank balance was a little low and the purchase of Final Fantasy VIII exhausted our gaming funds for a while; it was then that we discovered chipped consoles.
Half of the reviews seemed like they skipped through the story (yeah, the beginning was a bit slow, but the game does get good pretty quickly)
Our tutorial will quickly get you through the simple controls and playing the game.
The real problem is the game's simplicity; you will quickly tire of tapping your way through the same stages over and over again and it takes far too long before you see a new environment or get to play as a new character.
Speedrun events like Games Done Quick, which challenge players to get through games as quickly as possible, regularly draw in thousands of viewers and raise huge amounts of money for charity every year.
You get Zenny for completing each quest in Monster Hunter World, so you'll begin to amass a good amount by simply playing through the game, but there are some additional ways to get money quickly.
US retailer Target rates cashiers on how quickly they get people through the tills, for example, while MetroPCS, the US mobile device store, uses games to train sales reps on how to sell phones before they interact with actual customers.
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