«You can't
get your best shot against him.»
Not exact matches
I made
best friends with the farmers at my local markets,
got my hands on the
best and freshest produce, chased perfectly sunny afternoons for photo
shoots and raced
against the sunset everysingleday.
from where i'm sitting, conor's strengths: - long and athletic - great power in his hands and feet - throws with speed & accuracy - uses all 8 points of contact (and uses them all in multiple ways)- uses
good footwork to circle away from power
shots and to control pace / location of fight - has shown
good to great TD defense (until tired)- has
good chin (tested several times and the proof appears to be in the pudding, as they say)- displays
good head movement which allows him to absorb fewer strikes while within range - excellent counter puncher (able to
get in and out fast using his karate style stance)- has shown
better conditioning at lw than fw or ww - has incredible fight iq (lone exception in the ufc was
against nate in first fight when he was clearly fatigued)
I want to feel like, ok, we are close, we need to improve this area and this area and we
got a
better shot next year or we need to figure out how to change schemes
against Team X so they aren't such a bad match up for us.
Will strong outings
against this competition maybe
get some of our players scouted and maybe open up opportunities for the
best players to
get shots on some of these pro teams?
Per took the game to them and tried to force us forward showing great touch and technique, he also did very
well against his marker to
get the
shot away.
... he played there
against crystal palace, Everton 2 season ago and it was a disaster... our build up is majorly done closer to d centre circle than d oppositions box... that's y girouds hold up play is vital... either we go with dat path or we look for a striker who is lightning quick (so when we make d final pass, it doesn't
get wasted), uses both legs to
shoot on sight, with
good accuracy... playing Sanchez, who is not very
good with his back to goal as a 9 is useless and though fast, holds on to d ball a lot tryn to
get d
best angle to
shoot... we need a striker who is very intelligent with d timing of his runs... too bad Walcott is as intelligent as a sheep, cld have been d perfect cf...
None of the three
against Ludogorets was as spectacular as that volley
against Swansea last weekend, although the third was a pretty sweet left foot volley from a Lucas cross and the first came from a great run in behind and cool right footed finish, but all were taken
well and just the fact he is
getting in the right areas and having the confidence to
shoot suggests there will be plenty more to come.
He couldn't
get his
shot off
against the Celtics and that is unacceptable production for our
best bench player.
Also encouraging that we play
against a big team away from home and are able to
get the
better possession and more
shots.
In the semi
against Netherlands, they lacked creativity to
get enough quality
shots off, but their defense played
well enough to hold Holland from doing much either.
am sure if it wasn't for the ox's
shot against newcastle, we just mite not have scored... to me we need precision,
good finishing and
getting stuck in to nick this one past chelsea.
That said we scored from such a
shot against Newcastle, and Theo also
got a
good chance.
Qualities: Giroud - Hold up (but not
against top defenders Tery, Cahil, etc), short pass, hard working, team player, defensive duties (set - pieces), injuries Benteke - Hold up, short pass,
better dribbler, long
shots, finishing, positioning, defensive duties (set - pieces), can play with his back to the goal and also drop deep and face the goal when marked weakness: Giroud - very slow, easily marked, poor finishing (not wc finisher), technique Benteke - injuries, not a hard worker If you look the stats for the since 2012/2013, they have almost similar records except that Benteke scored like total of 19 goals (correct me if I'm wrong) in his 1st season and also have a decent record
against top teams, keep in mind he plays for AstonVilla not Arsenal where you
get much more chances and
better players around.
Van Gaal's side didn't
get their first
shot on goal until the 70th minute
against the League One side, and Chief Executive Ed Woodward was
well aware of the boos and jeers the side received from his position in the director's box.
Otherwise if you ask me, for example Eddie Alvarez, he did not look
good in any of his fights since he came to UFC, what I watched was 3 defeats in a row, but he was given two split decision Ws
against Gilbert Melendez and Pettis after his loss
against Cerrone and then he
got a title
shot.
Up front, Giroud worked hard, but surely needs to
get some
shooting practice, as chances
against the top teams, are ones you always have to make the
best use of.
His work rate is tremendous, and his
shot is
getting better (not
against Spurs though).
Calum Chambers: The youngster has so far put up an outstanding performance since joining Arsenal and will likely
get another
shot at the starting line - up after pairing
well with Mertesacker
against Everton over the weekend and with Laurent Koscienly still having fitness trouble concerns.
Now they
get a
shot against the very
best of the
best as they try and handle the Citizens.
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Many years ago I used something from YSL that was similar to this, almost like the glow
shots, had a gel / whipped texture with slight shimmer - I would
get asked what foundation I was using by so many and I'd tell them... of course when you like something it goes away - When I saw this in the Chicago Social magazine I wanted to give it a try - Unfortunately YSL is the only place it's sold currently, so I had to go by swatches of YSL shades to guess what I should use - I
got B40, I have olive skin - tone, with neutral undertones, in Armani Luminous Silk I am 5.25 - I could have gone to B30, but I like the glow it gives me - The only difference from this foundation to the one I mentioned I used years ago is there no shimmer in this formula - When tested on my hand
against the Armani Luminous Silk, the YSL doesn't move as fluidly, however on my face it went on very easy over my Omorovizca Gold Rescue Cream, which is very heavy - I think with less moisture on my face it will look more matte, but I prefer a very dewy finish - It does cover up any imperfections, for me it's maybe an area that is a tad red, and so far as held up
well - It's not like I am some outside laborer, I work inside behind a computer so it shouldn't start melting or anything... if so I'm concerned for my
well being in general - It does give more coverage than Luminous Silk, so I think most will be happy with that, as
well seems to adhere to the face pretty
well - I can see this being a pretty big hit for Spring foundations and even the summer - I applied this morning with a brush and it took the lovely blast of 18 * while walking to my office, walked in looking dewy so cheers to All In One Glow for keeping me glowy as I pretend to enjoy working -
For example, if you are the Golden State Warriors, you can
shoot well and
get early leads
against most teams.
Against his
better judgment, Jimmy goes along, and
gets caught in a bust that results in the
shooting of a cop.
Get ready for some puny humans
against superhuman vampires action,
shot in the
best remember - the - Matrix style.
That will give you a
better shot at
getting the long - term returns you need to achieve a secure retirement and reach other goals while maintaining reasonable protection
against market downturns.
The films must be placed at specific angles
against the teeth with the mouth both open and closed to
get the
best diagnostic
shots, and an animal's instinct is to chew and swallow anything it feels on its tongue.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their
best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're
good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you
get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how
well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie
against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided
against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't
get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Rather than simply arming you up and expecting you to take on the Koreans one at a time with bullets, Deep Silver have done a
good job of making you feel truly
against the odds by making it clear from the start that gung - ho
shooting will
get you nowhere but the morgue.
Where this breaks down though is that each style is not balanced
against the others; a
good example of this would be the brawler who
gets immunity to body
shots once his power up has been activated, which seems extremely unfair in multiplayer matches.
Naturally, you'll be
getting the
best results when
shooting in natural light, but if you try to do the same
against a brightly lit background or an artificial light source, the results aren't all that great.